This is a review I recently wrote and its a shame, it had so much potential and still does.

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Absolute garbage.
Come on then i will bite, why is it a rubbish explorer? if that's what you mean?
It can pack everything an Annie can with 50LY jump (no downgrades), handles better in SC, looks awesome and the view is amazing.
Ive been to the furthest 4 points in this ship (NSEW) without a worry.

O7
 
Come on then i will bite, why is it a rubbish explorer? if that's what you mean?
It can pack everything an Annie can with 50LY jump (no downgrades), handles better in SC, looks awesome and the view is amazing.
Ive been to the furthest 4 points in this ship (NSEW) without a worry.

O7
What's the point in Explorer Class ships, if it means absolutely nothing to use them?

No specialist equipment.
Out jumped by other class of ships.
No additional integrity for the rigors and stresses of long-term voyages.

Absolutely zero advantage.

What's the point?

So justify to me the advantage of taking out and Explorer Class and Exploring Deep space, when almost every single ship can do it equal to or better.
 
What's the point in Explorer Class ships, if it means absolutely nothing to use them?

What is an Explorer Class ship? I was not aware of a designation within ED.

There are two ships with the word "Explorer" in them. Is that what you mean?

Much of what you say makes little sense. Overall your thoughts are garbage. At this point I think OP is a troll, seeing how long they can drag this out.
 
So justify to me the advantage of taking out and Explorer Class and Exploring Deep space, when almost every single ship can do it equal to or better.
That's because we don't have "Explorer Class" or any other class at all. We have some ships that can do one thing well, we have ships that can do multiple things well, some excel in one thing but are garbage in everything else, some are just meh in everything but just fun to fly in. It is called choice. Variety. Fun. Doing something in a ship that is not meant to do it can be immensly funny. Try it some time.
 
What's the point in Explorer Class ships, if it means absolutely nothing to use them?

No specialist equipment.
Out jumped by other class of ships.
No additional integrity for the rigors and stresses of long-term voyages.

Absolutely zero advantage.

What's the point?

So justify to me the advantage of taking out and Explorer Class and Exploring Deep space, when almost every single ship can do it equal to or better.
Ah, I see. There aren't "explorer class ships". There are a couple of ships with "Explorer" in the name, but that's just an expression of what the manufacturers think people might do with them. Actual explorers use whatever ships they find useful, blazing their own trail and all that. Exploration isn't just one single activity, so it's not surprising for explorers to have different preferences.

Heh, double-ninja'd.
 
Absolute garbage.
Proving that you have no idea about long term exploring. The Beluga is one of the finest explorers. Even though it doesn't have the jump range of an Anaconda or the DBX, it can pack EVERYTHING you will ever need out in the black, including fun toys, and you do it in style with an amazing view out of the canopy (especially in VR) and the supercruise handling of a medium ship.

You just have to look beyond the tip of your nose to find gems like the Beluga (nudge, nudge).
 
Addendum: Finding the perfect exploration vessel in ED isn't about finding the ship with the best stats. It is about finding the ship you can sit in for months without getting fed off.

And people visiting Sag A* or Beagle Point in an Eagle is a feat of determination, not equipment. People, especially gamers will still find a way to do it even with "Classes" of ships.
 
Most of them are that kind of choice. For starters, once you've decided to have increased jump range on the FSD, there are not one but two special effects which could boost it further. The power plant one is a choice between undersized and overpowered, or stripped down, or low emission. Hull offers a tradeoff. The clean/dirty choice on A or D rated thrusters gives a lot of trade-offs, then there's "stripped down" or other specials. Power distributor offers similar choices. Shield size is a decision (are you planning a lot of landings), then there's "stripped down" or "fast recharge" etc.

If you've played for eight years and done any engineering for exploration you really should know all this.
Sorry, but you are talking utter non-sense.

This whole recent chat has been about ships integrity and how little impact... Sorry, no impact in the game what-so-ever.

Thus meaning, when it comes to "engineering" the engines "for exploration", they will always choose "jump range" as there are no other mechanics in game to make the player choose otherwise between. When in any other half decent game there would be 2 or more "mechanics" in place, that have a real impact and consequences, so picking "jump range" isn't the only option for "exploration"

So you do understand now?

This has nothing to do with
Engine class
Shields
engineered hulls
Scabby the Pet Parrot
Engineered weapons
etc etc
 
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