This is a review I recently wrote and its a shame, it had so much potential and still does.

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just because you upgraded one more than the other, doesn't make my statement wrong.
It certainly does. You were talking about trade-offs for different roles & purposes. Robustness, maintenance & repair.

I conclude you know very little about this game. Perhaps just seeking attention. Sad.
 
How can you possibly know so little about the game then?
See to me that is just an insult.

You even tried to calling me out on how big 200 light years is. Until I pointed out that 250 light years from sole still has about 260,000 in that radius as you could how big (even on galatic terms, how big 200 light years is)

You really need to be careful, when trying call people out.
 
One of the most disappointing games ever. Ruined by a studio that failed to grow a pair of nadgers and do what was right for the game.

Yes the game is massive. Yes, the game is beautiful. Yes, the game has some wonderful flight mechanics. But that is it, that is all you are paying for. You are not paying for an in depth of game, it's as a basic and monotonous as it comes.

Trading - Basic
Mining - Basic
Combat - Basic
Exploring - Basic
Crime - Basic
Career paths - Basic
Engineering - A boring monotonous grind and basic
Bounty hunting - Basic
Pirating - Basic

To highlight this, let's have a look at exploring. Currently, exploring is nothing more than jump, scope and honk, rinse and repeat. Yeah, you can fire off explorer limpets to do some basic scanning, but it needs more than that.

For a start, you might as well not take out explorer class ships, as well, there is nothing special about them at all. They provide no benefit to exploring, there is no specialist upgrades for explorer class craft that only they can use, they don't have the furthest jump range, best fuel economy, best ship integrity or the best of anything. They literally are a waste of a class and possibilities.

And this is just the ships, the mechanics of exploring are even worse.

What you really need was something akin to this.

1) Having proper integrity mechanics. Such as, having a mechanic in place that when ship integrity reaches zero, your ship literally falls apart and explodes. This is due to constant stresses and jumping and everything else, that causes wear and tear. This integrity count down should not be stopped, as explorer ships whilst built to last, are still very complex machines, requiring a certain degree of maintenance that you just can't do without being in a specialist facility. However, integrity degradation can be slowed down by upgrading your parts, engineering in specific ways to increase their useable life span. Also, when engineering ships and their components, you can choose to strengthen their integrity at the cost of other stats or if you wanted, lower integrity in favour of the other stats, like increasing jump range. This means that much better planning and preparation is required before heading off.

2) Explorer ships should have specialist equipment that they can install, that no other class of ship can and if they can, basic at best. Just like the liner class of ships should only be able to carry passengers in cabins in half decent to luxury quality cabins, as that is what they are designed to do. Same for explorer class ships, they should have equipment, scanners, limpets, drones, engineers that only explorer class ships have access to.

3) Better use of drones for exploring. Really as explorer class ship, they should have a certain number of explorer drones, the bigger the explorer class ship, the more drones they can carry. These drones fly over the surface of planets, scanning them for minerals, objects, life etc. These should be unmanned, still piloted by the player, so as they fly over the planet surface and mapping it is they go, using instruments to guide them and actually seek out mineral deposits, areas of interest etc etc, the player is the one actually doing it. Of course, this data can then be sold later at the market or saved in your personal files for later, for when you return in a mining rig and makes lots of money from them for yourselves etc etc.

Okay, this may not be perfect, but its more involving than jump, scope and honk all the time. At least you get to actually explore and makes probing every object in a system worthwhile as even something innocuous may reveal something special with a good enough search.

4) Put mechanics in place that only big team efforts can go far into deep space. As a ships integrity should on be repaired at appropriate stations. In order to stay out further, you need to develop supply chains, escort ships to protect from pirates. Requiring a plethora of pilots with chosen career paths all working together to reach further into deep space. Mechanics in game creating the need of groups of people to work together adding depth, the feeling of the universe feeling more alive, lived in. Feeling the consequences of your choices and you actions.

But nope, FDev went with the basic of basic in every player activity, focusing more on PVP rather than depth of mechanics in game, being too scared of adding real consequences to players actions and thus ruined the chance of Elite Dangerous becoming one of the most iconic and greatest games ever made.

And that is the saddest thing of all, the complete and utter failure to reach it's full potential. Elite dangerous is no different from Star Citizen, they both utterly failed in their own way.
First, I'll admit to not having read the thread so I may be repeating others' sentiments. My question to you is: if you are that disappointed, why are you still playing? This is not a flame, I'm curious - there's probably something else you can play that you'd find much more rewarding.
 
chill.png

@SkipRat Chill out Cmdr!
 
It certainly does. You were talking about trade-offs for different roles & purposes. Robustness, maintenance & repair.

I conclude you know very little about this game. Perhaps just seeking attention. Sad.
See you got it wrong again.

I was talking about it is "only jump range" that gets engineered as the no other mechanic in place to choose otherwise.

Even if you didn't max out your jump range.

You still chose to upgrade you jump range.

Exactly what I said people do.

100% it's always jump range that gets upgraded. There may be some that have something different, but they will be few and far between.
 
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How can you possibly know so little about the game then?
I have the same impression. These suggestions are coming thick and fast from someone who clearly hasn't done exploration, admits he hasn't got the hang of dealing with delivery mission pirates and hasn't actually described any significant game activity. This isn't an attack from me either, just an observation that such suggestions can't get taken seriously.

Mods: I'm not attacking the poster. I'm discussing what the poster himself has said.
 
See you got it wrong again.

I was talking about it is "only jump range" that gets engineered as the no other mechanic in place to choose otherwise.

Even if you didn't max out your jump range.

You still chose to upgrade you jump range.

Exactly what I said people do.

100% it's always jump range that gets upgraded. There are probably that may have something different, but they will be few and far between.
And sensor range, and DSS probe radius, and thrusters, and hull strength, and choice of dirty or clean thrusters, and shields, and (probably one) shield booster, and power plant. Then there's modding the Artemis suit too. Stop it with these ignorant assertions.
 
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First, I'll admit to not having read the thread so I may be repeating others' sentiments. My question to you is: if you are that disappointed, why are you still playing? This is not a flame, I'm curious - there's probably something else you can play that you'd find much more rewarding.
Just becasue I disappoint it deoesn't mean it's all bad.

The main reason I stopped playing, was because of getting interdicted all the time on trade mission.

Once or twice if you have escaped. As the security forces would and should be on them by then.

But not, 8,9 or 10 plus interdictions by the same NPC. It just frustrating and annoying for me, game breaking in fact. I don't mind getting into a bit of bother with pirates, but when it is so poorly done that you constantly get repeatedly dragged out of super cruise or escape interdiction only to be interdicted again and again and again and again. No swear word off

And flying along in my fat and ugly T-9 bobbing along was my fun, minding my own business, slapping a few pirates now and then.

I would do exploring, but it's so undeveloped, it's boring, it's lackluster and the only real challenge is boredom

Elite in Exploring, you overcome boredom, well done
 
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So what?

You still took jump upgrades for you other ships.

just because you upgraded one more than the other, doesn't make my statement wrong.
Its called progress, ships get better, what do yo want to do, take the offroad tyres and diff lock off my old Land Rover for a laugh?
Good luck in those hills.

O7
 
And sensor range, and DSS probe radius, and thrusters, and hull strength, and choice of dirty or clean thrusters, and shields, and (probably one) shield booster, and power plant. Then there's modding the Artemis suit too. Stop it with these ignorant assertions.
And what have they got to do with a choice between jump range and integrity?
 
Its called progress, ships get better, what do yo want to do, take the offroad tyres and diff lock off my old Land Rover for a laugh?
Good luck in those hills.

O7
Exactly my point. The game is so shallow that you don't need off road diff lock, off road tired get up that hill.

You can go up those hills in a mini with a tiny little under powered engine.

Thank you for finally pointing out how shallow ED is and why it is such a disappointment of game. And instead of being something special it's an under whelming meh.
 
Exactly my point. The game is so shallow that you don't need off road diff lock, off road tired get up that hill.

You can go up those hills in a mini with a tiny little under powered engine.

Thank you for finally pointing out how shallow ED is and why it is such a disappointment of game. And instead of being something special it's an under whelming meh.
Im glad you are finally coming around too, yes a mini can do it but why would you when there is a Land Rover available?

O7
 
And what have they got to do with a choice between jump range and integrity?
Most of them are that kind of choice. For starters, once you've decided to have increased jump range on the FSD, there are not one but two special effects which could boost it further. The power plant one is a choice between undersized and overpowered, or stripped down, or low emission. Hull offers a tradeoff. The clean/dirty choice on A or D rated thrusters gives a lot of trade-offs, then there's "stripped down" or other specials. Power distributor offers similar choices. Shield size is a decision (are you planning a lot of landings), then there's "stripped down" or "fast recharge" etc.

If you've played for eight years and done any engineering for exploration you really should know all this.
 
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Im glad you are finally coming around too, yes a mini can do it but why would you when there is a Land Rover available?

O7
Wow, just wow.

You have proved my point even more.

The first person to get to Sag A, was done in an un engineered eagle. Great feat BTW, hats off to you.

What has flown so far over your head, is that have argued there is no point in Explore Class Ships/Off road vehicles, because you can do it anything without any consequence what-so-ever. Lets go to Sag A in a death machine and grief players arriving there for their first and ruin their experience, but why? Because there are no consequences in deep space exploration as it's just a shallow free for all.

The only class of ships, that are better than anything else in the game in class at doing their jobs, are the liners, because they are the only ones that can use luxury class cabins etc.
 
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Most of them are that kind of choice. For starters, once you've decided to have increased jump range on the FSD, there are not one but two special effects which could boost it further. The power plant one is a choice between undersized and overpowered, or stripped down, or low emission. Hull offers a tradeoff. The clean/dirty choice on A or D rated thrusters gives a lot of trade-offs, then there's "stripped down" or other specials. Power distributor offers similar choices. Shield size is a decision (are you planning a lot of landings), then there's "stripped down" or "fast recharge" etc.

If you've played for eight years and done any engineering for exploration you really should know all this.
And this is where the OPers idea falls flat on its face, engineering for exploration offers so much variety, folks build their own way.
With the exception of that silly 83LY Annie which i built for a laugh all my explorers are a balance between range and integrity, i always Armor/Thermal my Power Plants as a balance to LR/MM on the FSD and i never downgrade parts.

Plenty of ways to get out into the Black

O7
 
My main exploration ship says hello from 24K Lys out

27JagXx.png


No cabins 😜

O7
Absolute garbage. Proving my point even more, of what the point in Explorer Class ships? If everything can it just as well, if not better. Absolute joke.

Ship looks nice though (y)
 
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