In frontier, the manoeuvrability of a ship was largely irrelevant, it certainly made a little bit of a difference, but nobody could argue with a plasma accelerator... Now the smaller ships really are so much fun to fly and you can fly circles around the bigger ones... My maxed out Viper, is, well, bloody awesome. The flight model actually rewards skill, not simply credit-based-punching-power. I had my reservations, I really wanted the Frontier model, and hated this flight model, now I'm happy to admit I was wrong... Good job well done.
That's a pretty big statement, perhaps especially to my ears as, Frontier has been perhaps my favourite game of all time (even after all that time). I would strongly disagree with some parts of that claim, yet agree elsewhere.
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Elite Dangerous is very enjoyable, and once you get into the Controls, at least I have gotten much of the good feeling I had in Frontier. The thrill of making it to certain starsystems, earning your first big ship..
Also I do agree control of your ship have improved quite a bit. In Frontier trying to enter stations were difficult ,as you didn't really have truster control. The added Control over your thrusters have improved maneuvering quite a bit, even if I might like to see seperate Control over trusters some time in the future (like in modern-day ships, where you can use bow/stern trusters seperatly)
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Landing in Frontier also required patience (and quite often saving/loading) as you needed to line the ship exactly right compared to the horizon. External camera helped a lot here.
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Opinion : Though as a game? Elite Dangerous doesn't even reach Frontier's knees.
Things that pull down the experience include ; l
- lacking options when comes to camera,
- the always online DRM'inness, with the resulting lack of pause/save options , the lack of interaction with planets
- the lack of things like Autopilot (understandable as you now often travel FTL between planets)
- the music (It's okay, but have anyone of you hummed the familiar Elite Dangerous theme?) Quite a few people run their own
Soundtrack on the side. That said, the use of music in ED is nice ,in that it's not very intrusive or over the top. But at times?
The music's forgettable
- The lack of playable ships in the game, compared to the predecessors (even though, I give you the new and remade ships are
-far- better designed, and tend to be quite unique from one another. All felt the same in Frontier. Also realize more is on the
way.
- That the ED is being updated, where Frontier had faults that were never patched or repaired (save new Versions release for x86 PCs and the Amiga CD32) is certainly a good thing, but, it does bother me that ,this system allowed them to release a game without half the promised (and some sorely missed) features.
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If you take the time to read some of the points I added here, you'll probably realize that a lot of this won't be true in months and years to come, Elite Dangerous is going to grow and get better. Where Frontier was never-changing Elite Dangerous Will change for the better. ED is a -good- but far from complete game. ^-^ Imo ,it's not going to knock Frontier (or Saints Row 4 )
http://www.egmnow.com/articles/news/saints-row-iv-game-of-the-century-edition-confirmed-for-europe/ away from the Game of the Century pedestal
Imagine an Elite Dangerous after 4 - 5 years of development?