This is not about Solo vs Open but about how strange this design decision is.

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Person A lives on their own on a remote island (solo player), person B lives in the middle of a crime-ridden city (open player). They both vote in the same elections and pay their taxes to the same Govt, thus both influencing the future of the country they both live it. Other people are happy for these situations to exist side-by-side. I don't see why it should be a problem in Elite?
 
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Yeah, you are quite correct. Cannot even remotely be reliably done. The Peer-to-Peer instancing mechanic alone will be sufficient to tank any meaningful attempt at a blockade.

Scratch that idea at an attempt of meaningful gameplay.

You are talking about blockading a system? The whole idea of that is flawed from the outset, as a system is simply far too big to be able to blockade. I doubt you'd even be able to effectively blockade a planet, simply due to logistics (you couldn't get enough ships together for this, even if you got the whole player base there - unless the planet was very, very small). This is nothing to do with the instancing model or game mode.
 
Except for the fact that the target is just suffering the consequences of their decision to effect my systems knowingly or not.

But they are not your systems. They are the NPCs' systems. You may choose to work for a faction, and to promote it, but at the end of the day, it is the NPCs that get to choose who are their allies, and who are their enemies, not you. You own nothing besides the ship you're flying, and what's inside it.
 
What makes one player's gameplay more important than another's?
I would say the player who is able to pay the price for their actions is more important. When you effect my chosen faction from solo you are able to do so without any repercussions. If you where in open I would have the option of trying to kill you multiple times until you got tired of it and left. This is like a game of baseball where the other team only sent 1/4 of their team to compete against you and the other 3/4 play on a different field against no one and their score counts as well.
 
I would say the player who is able to pay the price for their actions is more important. When you effect my chosen faction from solo you are able to do so without any repercussions. If you where in open I would have the option of trying to kill you multiple times until you got tired of it and left. This is like a game of baseball where the other team only sent 1/4 of their team to compete against you and the other 3/4 play on a different field against no one and their score counts as well.

Not quite, because you can still interact together and you can still undo their actions via the BGS.

To use the baseball analogy, it's not what happens directly between the players, it's about the players interacting via the ball. If you want to beat the opponent, you need to manipulate the ball better than them. In fact, direct contact between players is even frowned upon! Demanding to face them directly in open is basically like asking for a timeout and taking them off the pitch so you can have a giant bat brawl to "win" rather than actually competing within the bounds of the game.

If you want to stop your enemy, focus on the ball and not directly on the enemy.
 
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But they are not your systems. They are the NPCs' systems. You may choose to work for a faction, and to promote it, but at the end of the day, it is the NPCs that get to choose who are their allies, and who are their enemies, not you. You own nothing besides the ship you're flying, and what's inside it.
Anything that I've spent time on is mine until something takes it away from me. I don't own the street that I live on but I make sure that undesirable things don't go on there.
 
IMHO : The main problem of the game design is the concept of an equal impact on the BGS without facing same risks due to game modes being unequal regarding game fonctionnality.
 
I would say the player who is able to pay the price for their actions is more important. When you effect my chosen faction from solo you are able to do so without any repercussions. If you where in open I would have the option of trying to kill you multiple times until you got tired of it and left. This is like a game of baseball where the other team only sent 1/4 of their team to compete against you and the other 3/4 play on a different field against no one and their score counts as well.


So what you're saying is "I should be able to bully you into playing in a way other than the way you want to play" ?
 
I just get a feeling many PvP players are suffering a bit of EvE cold turkey.

I don't think ED is likely to satisfy the needs of those needing a 'high' by blowing up anothers ship.

The last time I looked, there was no incentive / reason to blow up another player..

Can someone point me to a score board, or hall of fame or any mechanism that ED rewards or endorses the destruction of another players ship? I did google it, but didn't yield any result.
 
So what you're saying is "I should be able to bully you into playing in a way other than the way you want to play" ?

I don't think he's saying that at all and its a bit disingenuous to suggest it.

The point (I believe) he is making is that players in Solo should be able to play there if they like but being able to affect the actions of the risk-takers in Open without incurring any risk themselves seems unbalanced.
Me personally I have v. little interest in PvP but play permenantly in Open. Space is dangerous and we should adjust our play accordingly instead of hiding in Solo.
 
I would say the player who is able to pay the price for their actions is more important. When you effect my chosen faction from solo you are able to do so without any repercussions. If you where in open I would have the option of trying to kill you multiple times until you got tired of it and left. This is like a game of baseball where the other team only sent 1/4 of their team to compete against you and the other 3/4 play on a different field against no one and their score counts as well.
While the opposite team has the opportunity to do exactly the same and send 3/4 to yet another field to play against no one and have their score count.
 
I don't think he's saying that at all and its a bit disingenuous to suggest it.

The point (I believe) he is making is that players in Solo should be able to play there if they like but being able to affect the actions of the risk-takers in Open without incurring any risk themselves seems unbalanced.
Me personally I have v. little interest in PvP but play permenantly in Open. Space is dangerous and we should adjust our play accordingly instead of hiding in Solo.

I've said this before. While I can't speak for every non PVPer, the ability to affect the background simulation is (at least in my case) of absolutely no value or interest to me. If I want to hunt some pirates, I'll go to a res site. If I want to make some money transporting passengers, I'll go to a passenger hub. If I want to make some money trading, I'll get out the trade ship and do some buying and selling.

At no point do I give a flying foxglove how the local factions are doing, what the local factions are doing, who they're allied to, who they even are.

I at least am not hiding in solo with the intention of disrupting the PVPer's faction, because as far as I'm concerned, his faction can steamroller over every other faction in the region and I will not care in the slightest.

Let the PVPers play with their factions by all means. I don't care about which faction does what or why, as long as the credits come in.
 
Hmm. How has this thread lasted so long without being banished to Hotel California???

I've no idea, but I suspect that if the fate of every PVP-vs-PVE thread is to be swept under the carpet, all we'll end up with is a much, much quieter forum.
People rarely post to say what a good day they're having and how nothing needs to be changed.
 
I would say the player who is able to pay the price for their actions is more important. When you effect my chosen faction from solo you are able to do so without any repercussions. If you where in open I would have the option of trying to kill you multiple times until you got tired of it and left. This is like a game of baseball where the other team only sent 1/4 of their team to compete against you and the other 3/4 play on a different field against no one and their score counts as well.

You know how the BGS works and there are things to do to tackle what you describe. No need for any killing of other players.
 
I would say the player who is able to pay the price for their actions is more important.

No. Speaking of importance, two points:

1) The player who can pay E 50 is important. Do you have a special "...and you can pull anyone from Solo to your guns" version for E 500 ? Then sorry mate.

2) In reality, right now while sitting at my gaming desk with Jack&Coke on the rocks and a good cigar, I am the most important player ever. So you wer... wait, who are you?
 
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