This is why I worry about the future of ED - it's FDev themselves

Reading comments about the future of ED, one comment stood out like a sore thumb for me:

"A number of the visitors put some STRONG pressure on frontier on various matters on behalf of wider player audience..."

Obviously we don't know what it was, or what the resistance was, but it's been known for a long time that what a large amount of the community wants, and what FDev thinks they want (or thinks they'll appreciate), are sometimes light years apart.

Take the original grind for guardian blueprints, which was horrific before FDev dropped the requirements to one blueprint per unlock after a lot of pressure: the fact that they thought that many blueprints was an acceptable number, considering what had to be done to obtain one, showed a big element of why some think FDev don't actually play their game or are always understanding of what engaging gameplay is.

There have been many times where FDev have live streamed and come across as really incompetent in the actual day to day flying of the ships, flying in combat, basic landing manoeuvres etc which backs up certainly MY suspicion that they really haven't spent enough time in game to obtain these skills and so, while having to gather 60 sets of G5, or tradable, mats to engineer that set of multi cannons may look good, or reasonable, on paper it's boring as hell in real life to have to do it.

So when I read that community members had to put STRONG pressure on FDev to get a point across, it's concerning to me because if FDev had played it as much as many cmdr's have - or in as many ways as the thousands of cmdr's have - perhaps they'd have some understanding of the frustrations people have when it can take a dozen hours of play to recoup the money spent on one cutter repair after one combat mission that didn't even offer a strong reward in the first place, or cmdr's who want a higher variety in missions offered because they're bored of seeing the same old things every mission board.

I really hope that the Q4 update and future paid content addresses some of these issues, as I love this game but am struggling to get enthusiastic about logging in again at the moment. I have some faith in FDev but when the commanders who have put the hours in and who have a valid opining seemingly have to fight like hell to justify why a change is needed, or a feature required, I hope - when the NDA has expired and we find out actually what these were - that we aren't having more unnecessary grind in lieu of engaging gameplay and the developers have really listened and, more importantly, UNDERSTOOD, what cmdr's want to see.
 
Obviously we don't know what it was, or what the resistance was, but it's been known for a long time that what a large amount of the community wants, and what FDev thinks they want (or thinks they'll appreciate), are sometimes light years apart.

You don't have data to make such claims. FD has. So I will go with their decisions thank you.

Also they are creators of ED. Game lives or dies by their developers. It seems ED continue to thrive so I suspect they have all capacity to make those decisions you might disapprove of.
 
I wasn't surprised that they hadn't looked at the reward/payments for mining or exploration as it always feels tagged in at the last moment. Yes there is a balancing act between under paying and starving/driving players away and over paying, making ship prices worthless. But this is our core experience, they seem to miss that the first thing we do is say 'is it worth the time'. I still haven't done mega ship interactions as it seems to have no value.

I really hope they put sometime into the time/risk/reward for the core parts of the game. It would actually be the biggest qOL change they could carry out.
 
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The whole "they don't play their own game" thing is pointless. If they did a stream where they were death incarnate you'd moan they used dev cheat tools or were not spending enough time on development itself.

Thinly veiled dev bashing.

Also if there was any doubt yesterday's stream should put such idea to the rest. Ed plays Elite a lot and is very good at it (I will say he is even better SRV driver than me).

Yes, they most likely don't play game same way you do OP. And that's biggest issue. You can play ED in so many ways, that some of them will be available, but not really viable.
 
Reading comments about the future of ED, one comment stood out like a sore thumb for me:

"A number of the visitors put some STRONG pressure on frontier on various matters on behalf of wider player audience..."

Obviously we don't know what it was, or what the resistance was, but it's been known for a long time that what a large amount of the community wants, and what FDev thinks they want (or thinks they'll appreciate), are sometimes light years apart.

Take the original grind for guardian blueprints, which was horrific before FDev dropped the requirements to one blueprint per unlock after a lot of pressure: the fact that they thought that many blueprints was an acceptable number, considering what had to be done to obtain one, showed a big element of why some think FDev don't actually play their game or are always understanding of what engaging gameplay is.

There have been many times where FDev have live streamed and come across as really incompetent in the actual day to day flying of the ships, flying in combat, basic landing manoeuvres etc which backs up certainly MY suspicion that they really haven't spent enough time in game to obtain these skills and so, while having to gather 60 sets of G5, or tradable, mats to engineer that set of multi cannons may look good, or reasonable, on paper it's boring as hell in real life to have to do it.

So when I read that community members had to put STRONG pressure on FDev to get a point across, it's concerning to me because if FDev had played it as much as many cmdr's have - or in as many ways as the thousands of cmdr's have - perhaps they'd have some understanding of the frustrations people have when it can take a dozen hours of play to recoup the money spent on one cutter repair after one combat mission that didn't even offer a strong reward in the first place, or cmdr's who want a higher variety in missions offered because they're bored of seeing the same old things every mission board.

I really hope that the Q4 update and future paid content addresses some of these issues, as I love this game but am struggling to get enthusiastic about logging in again at the moment. I have some faith in FDev but when the commanders who have put the hours in and who have a valid opining seemingly have to fight like hell to justify why a change is needed, or a feature required, I hope - when the NDA has expired and we find out actually what these were - that we aren't having more unnecessary grind in lieu of engaging gameplay and the developers have really listened and, more importantly, UNDERSTOOD, what cmdr's want to see.

You don't have to worry about ED's future - it doesn't have any. After whatever mediocrity dressed up as "exciting" and "new" "content" drops in Q4 it will be maintenance mode until they drop whatever excuse for paid "content" in a couple of years so that LEP wouldn't be an outright scam and they will simply call it a day until such time when they decide they can't be bothered to copy-paste CGs every week any more and run the servers in general.

I wouldn't spend ANY money or invest huge amounts of time in anticipation of any substantial changes or new content, because there aren't going to be any.
 
You don't have to worry about ED's future - it doesn't have any. After whatever mediocrity dressed up as "exciting" and "new" "content" drops in Q4 it will be maintenance mode until they drop whatever excuse for paid "content" in a couple of years so that LEP wouldn't be an outright scam and they will simply call it a day until such time when they decide they can't be bothered to copy-paste CGs every week any more and run the servers in general.

I wouldn't spend ANY money or invest huge amounts of time in anticipation of any substantial changes or new content, because there aren't going to be any.

Time to move on to a game you enjoy maybe.
 
Lets say 100 players inside FD played ED...they could be the best pilots in the world and could have unlocked and explored everything in their spare time outside of work...the thing is 100 is a very, very small sample size and would produce meaningless statistics.
Once you start getting 10k people playing it they you start to see more common patterns in feature requests and "flaws" people discuss in the current game model.
it's 100% impossible to ever get a mechanic right 1st time for a game like this because a) There are almost an infinite number of ways to handle a game mechanic, they must pick 1 and b) there will always be someone who doesn't like their choice.
Things can always be improved and internet armchair warriors love to point this out in non constructive posts...be in computer games, movies or anything online really.
Take WoW for example. Pretty much each release has had changes to how spells work, "engineering" your character and other major core game mechanics. They actually change spells completely, so it would be like in Q4 pulse lasers no longer existed and instead we have a new weapon with diff mechanics called Particle Ion Weapon. They constantly evolve based on game design and feedback.

So while you disagree with FD choices I bet you £1 that if, instead of ranting, you put down your thoughts on how some game mechanics could be handled better then I and others would find huge flaws in what you've proposed.
 

sollisb

Banned
You don't have data to make such claims. FD has. So I will go with their decisions thank you.

Also they are creators of ED. Game lives or dies by their developers. It seems ED continue to thrive so I suspect they have all capacity to make those decisions you might disapprove of.

Actually I think you're completely wrong.

A game lives or dies by the playerbase using it.

Anyone in 'commercial' software will tell you; Give the customer what they want, not what you think they want. And that's a very important lesson to learn.

ED does not continue to thrive! Do you have any metrics at all to back up your assertion?
There are none. But judging by the metrics that are available, aka, Steam, ED is not thriving, in fact it's losing interest.

ED does have a strong base of followers, but I suspect, the count of that base is stagnant and barely increasing if at all.

I'm not attacking you, I'm questioning the facts you presented. Let's keep it real.

Time to move on to a game you enjoy maybe.

I always find this kind of reply nothing but a head in sand type response. Advising people to just leave and play something else, is, in it's own way, an agreement that yes, there is a problem.

For this game, any game, to survive, it requires players, all kinds of players. Rather than just getting rid of all the unhappy players, would it not be more beneficial to question and then in some way modify their opinion either by game changes that are more inclusive or explanation of why they [game mechanics] are the way they are?

very soon, there will be a core happy bunch of sheep playing the game they want, and no money coming into FDev. So FDev will launch more content, and charge for it, but there won't be enough a playerbase to repay the dev cost.

And that's how games die.

I'm happy out right now, I can do what I enjoy but I see swathes of areas where Elite is just a mess and nothing more than nofun + random(5)

Also if there was any doubt yesterday's stream should put such idea to the rest. Ed plays Elite a lot and is very good at it (I will say he is even better SRV driver than me).

Yes, they most likely don't play game same way you do OP. And that's biggest issue. You can play ED in so many ways, that some of them will be available, but not really viable.

Eh, combat is a core game mechanic, and is and has been broken for months.

What's your answer to that?

SLFs are bugged
NPCs can wake while firing
NPCs have unlimited rockets
'Target highest' threat targets other things than the ship firing at you
NPCs can break your target lock even though they're still locked
NPCs can heal full shields in the blink of an eye
NPC difficuly levels are the wrong way round
NPCs have no limit on weapon effect
Combat is entirely unbalanced
NPCs change difficulty during missions
Module targetting is broken

Want me start on the mission problems? No> Maybe the Exploration bugs?

See, every one is a core gameplay mechanic, and they're broken.

driving around in an SRV does not a game make.
 
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FDev are doing there best to try and keep its Cmdr's happy, the problem is, we are so many and all play the game in a different way so our priorities and wants are in there thousands. Most game developers use development staff that do not play the game so they don't become blinkered in their own views for the future content, however, I would expect they do have some players that are quite proficient at it and are in fact adding to the development, hence the changes in some of the content to come.

I personally feel the future of ED is ok as long as FDev start to pay attention to fixing the bugs in the game. The new changes that are coming are huge and will have a great impact on the game adding to the atmosphere and enjoyment thereby keeping Cmdr's happy for the next few months until they find problems with it and the complaints start coming in for FDev to have a look at it.

Overall I enjoy my time on ED even without the upcoming changes coming as there is so much to do and see, I have thousands of hours in game play and still have not seen or done everything. The Future of ED is looking good and the game is changing for the better in my eyes and as long as the bug fixing start to take precedence the complaints will reduce.

This is just my own view of the future of already the best space game by far out there.

Fly safe Cmdr's
o7
 
Well they seem to be doing ok for themselves and it looks like the game is going to be ok for some time yet, sure they have made some right clangers and will no doubt make some more, but I dont worry about the future what will be will be.
 
Meh... I am not worried.
And IF FDev would in a irrate phase destroy all that is magic about ED I would finally be free of its spell and go out and have sex and drugs like in the before times.
Until another Elite-like comes along and reels me in again...
DOOMED!

We laugh because it's funny, but we also laugh because it's true.
 
Love these sorts of posts...

Company makes a game.......
Players say company doesn't have a clue about the game.....
Company (figuratively) scratches head.....

And OP, game not dead/dying? Missed chance there!
 
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