this stuttering thing?

For those blaming ED, I have some news for you.. I've run it on a Pentium 3260, with 4gb of ram and a Radeon R7360.. I now run it on a R5 3600 (all@4.2) wit h32gb of ram and a 8gb rx580. Both would run it stutter free at appropriate settings.. Both would exhibit stutter when my uplink bandwidth tanked.. No ability to upload cause lag and stuttering - it's not the damn game code - but it's never an issue at your end, right?


I have a 3700x, 32 gigs of ram and and a RTX 3080. News for you... I'm getting massive stuttering. I don't have it in any other games.

Don't be a c**t.
 
Nothing needs censoring from the words cult, curt, cart, cant, celt, or cost. The only one I can think of has an "l" as it's second letter, which is an anatomical structure. So I am puzzled.
 
Nothing needs censoring from the words cult, curt, cart, cant, celt, or cost. The only one I can think of has an "l" as it's second letter, which is an anatomical structure. So I am puzzled.
It maybe UN-known...
(and accepted as one of the less desirable cuss-words)

Funny I have no stuttering in my game either - in 4k all settings at max - and I don't even have a 3080... (maybe it is the 5900X CPU that saves me...)
 

Screenshot 2021-01-30 095536.jpg


Braben is displeased at the foul language and necro posting.

Or could it be you just wanted to brag about your 3080?
 
I have a 3700x, 32 gigs of ram and and a RTX 3080. News for you... I'm getting massive stuttering. I don't have it in any other games.

Don't be a c**t.
Uplink bandwidth throttles to Frontier thru AWS could mean a couple of things. But not video card or computer
 
It maybe UN-known...
(and accepted as one of the less desirable cuss-words)

Ah, so like a form of saying I will see you in a couple of days, old chap. For the UN-couth whippersnappers amongst us here. Quite crude.

View attachment 206432

Braben is displeased at the foul language and necro posting.

Or could it be you just wanted to brag about your 3080?

I think a little from column A, a little from column B....!
 
it's not the damn game code - but it's never an issue at your end, right?

well, if it isn't smooth on every machine/connection that complies with minimum requirement it indeed is the damn game code.

e.g.: requirements say "broadband connection", little more. if it doesn't work smooth with any broadband connection, that's a defect in the product, plain and simple. if elite has specific requirements they should clearly say so. no amount of goodwill will change that.
 
well, if it isn't smooth on every machine/connection that complies with minimum requirement it indeed is the damn game code.

e.g.: requirements say "broadband connection", little more. if it doesn't work smooth with any broadband connection, that's a defect in the product, plain and simple. if elite has specific requirements they should clearly say so. no amount of goodwill will change that.

OK, you want to go down that road.. In order to have full control over every step in the link between the player and the FDev servers, you'd need to have either a dedicated connection, fixed routing or, at the minimum, a SLA for every hop. The reality is that both me and my provider are still at the whim of international links and that's not something FDev has any control over either.. Mid-trip latency is technically neither the end user or FDev's issue, although it becomes a practical problem for both. I'm just a little over seeing blame slapped where it doesn't belong.

And did we ever get an answer on whether wifi was in the loop? I live in a moderately dense metro area and run a cabled connection for my desktop PC because both 2.4ghz and 5ghz wifi bands are super-saturated here - just on 2.4ghz, I can see roughly 30 other AP's. Latency generally sucks on any wifi around here and it's not something I or my provider can do much about, apart from me going wired.

And yes, FDev could possibly code for stupidly large latency numbers, but you could kiss goodbye to a whole bunch of other stuff to go with it - including any kind of combat.
 
And yes, FDev could possibly code for stupidly large latency numbers, but you could kiss goodbye to a whole bunch of other stuff to go with it - including any kind of combat.

you mean the sort of combat that works flawlessly in other games in many reported experiences of stuttering, including my own experiences? ;)

the stuttering is a problem with the game being oversensitive to some environments which are otherwise well supported by other games. meaning ... poor coding, below standards. i do have random stuttering but just occasional, i can live with it just fine. still, other people might not be as lucky, and if it is very noticeable it may totally spoil the experience so they have a point in complaining.

i understand frontier should be the first interested in addressing this, with high priority. the complete lack of response in years makes me think that it is out of their control, that this is the best they can do. still: worse engineering than average, there's that. now off to give master talks in whitecoats ... ;) 😂
 
OK, you want to go down that road.. In order to have full control over every step in the link between the player and the FDev servers, you'd need to have either a dedicated connection, fixed routing or, at the minimum, a SLA for every hop. The reality is that both me and my provider are still at the whim of international links and that's not something FDev has any control over either.. Mid-trip latency is technically neither the end user or FDev's issue, although it becomes a practical problem for both. I'm just a little over seeing blame slapped where it doesn't belong.

And did we ever get an answer on whether wifi was in the loop? I live in a moderately dense metro area and run a cabled connection for my desktop PC because both 2.4ghz and 5ghz wifi bands are super-saturated here - just on 2.4ghz, I can see roughly 30 other AP's. Latency generally sucks on any wifi around here and it's not something I or my provider can do much about, apart from me going wired.

And yes, FDev could possibly code for stupidly large latency numbers, but you could kiss goodbye to a whole bunch of other stuff to go with it - including any kind of combat.
I use 5ghz wifi AC dongle to my pc, faster than cat 6.
 
Network is highly unlikely to be responsible for any stuttering outside of populated instances, as the game only contacts Frontier intermittently and has low bandwidth requirements regardless.

There are, or have been, a few bugs that have been responsible for suttering issues. Off the top of my head:

  • An old bug with supercruise, possibly related to the number of NPCs that could spawn with each CMDR present, where framerate would fall to about 10-20% of normal.
  • Some sort of AI, sound, or particle issue that would eventually cause massive stuttering in combat situations like CZs. Turrets and beam lasers in particular seemed to prompt it sooner. This cropped up intermittently for a while, but has largely been resolved, to the best of my knowledge.
  • A chat UI issue where buffered messages caused frame rate to drop severely until the chat menu was opened up.
  • Starting in 3.4, SLFs will eventually induce severe stuttering and rubberbanding for other CMDRs in an instance where they are used. This was reported fixed once, and has become less common, but is still present.

I'm not aware of any unresolvable game specific suttering issue that currently exists except for the SLF problem.

Personally, I'm inclined to suspect some sort of configuration issue, but much more information is necessary to attempt any sort of diagnosis.

Funny I have no stuttering in my game either - in 4k all settings at max - and I don't even have a 3080... (maybe it is the 5900X CPU that saves me...)

A 3700X is much faster than necessary to not be CPU limited in this game at all but the lowest likely resolutions, even with a 3080.

And yes, FDev could possibly code for stupidly large latency numbers, but you could kiss goodbye to a whole bunch of other stuff to go with it - including any kind of combat.

NPCs generally run on the client they are targeting and even in CMDR vs. CMDR situations the game's prediction/compensation handles high pings pretty well...you get an asyncronous game and a lot of potential for things like shadow rams or mutually incompatible apparent facing (two ships both shooting each other in the back from their own perspectives), but rarely much obvious delay or rubberbanding.
 
I have random stutters in the menu every 10 - 15 seconds.. and my fps doesn't dip below 200.. Makes no sense.

I have encountered simmilar seemingly random issues that I eventually tracked down to a particular web page running on the browser, closing the browser or the web page fixed the issue, check memeory usage of other programs running on the PC and see if anything is using more than it should.
 
I have random stutters in the menu every 10 - 15 seconds.. and my fps doesn't dip below 200.. Makes no sense.

This really sounds like some cause external to the game.

What menu is this? Does the stuttering occur in the (nearly) off line portions of the game like the training scenarios? Have you tried closing all other programs and disabling anything that produces an overlay or could hook into the game?
 
I have random stutters in the menu every 10 - 15 seconds.. and my fps doesn't dip below 200.. Makes no sense.

This is purely anecdotal, but when I upgraded my video card two years ago, Elite started stuttering for me as well (not as frequently as yours does - about every five minutes or so). I tried everything I could think of but nothing worked. Then I came across a post (about another game, IIRC) that said that having a framerate far in excess of your monitor's refresh rate can result in dropped frames which may appear as stuttering. I had nothing to lose, so I capped my framerate to my monitor's refresh rate and the stuttering disappeared. I might have just got lucky but that is what happened. Just FYI.
 
A 3700X is much faster than necessary to not be CPU limited in this game at all but the lowest likely resolutions, even with a 3080.
Indeed it is - even the I7 (4GHz) in my laptop (with 1070 GPU) can run ED without issue, in 1080p (it does need a little 'tweaking' to run in native 3k screen resolution)

The poster referenced in my remark did provide no other information bar stuttering with a high-end GPU in ED only, further information, as you intimated, would have been useful to diagnose potential issues... As I only have a 2080s currently, but not the issues described, making a worthwhile suggestion is unlikely to occur.
 
Back
Top Bottom