That is not quite what I said nor meant - but I guess it could be interpreted that way. *shrug*
Ultimately, in PvE we can pick our battles but unless you have pimped your ship to the nines the outcome of combat is far from being certain in your favour. Player piloting strategies/tactics can play a part in some cases but NPCs are far from being sitting ducks in the main.
Good for you - but that is not a universally applicable experience.
Overall, as I pointed out earlier, ED has to cater for a wide variety of player wants and desires which ultimately means that some will inevitably feel unchallenged by the overall experience. There are no easy answers to AI behaviours in general and the only effective counter across the board seems to be by sheer numbers and AI-biased "cheats".
LOL i just watched the OP video and it's identical to every other ED combat video i've seen here, ever; jousting, followed by a slow pitching contest, with self-aiming weapons!
Incredible! How could anyone find this fun? It's frustrating enough to make you wanna pull your own teeth out. Just look at the background (the stars / galaxy) - it slooowly pans upwards a lil' bit at a time, interspersed with slight roll corrections - both ships are just pitching, agonisingly slowly, whilst trading blows from self-aiming weapons (probably self-firing too?)! Both are
complete sitting ducks, stuck there, confined to an area less than the size of a football pitch, as they sloowly pitch-up and pummel each other.
As i'm watching this, all of my
Elite instincts are getting fired up... and just fed through a cheesegrater. All i'm thinking is "use lateral / dorsal thrusts, spin round 180° and you're on his tail, and outa his line of fire!" but of course neither ship can do any of those things. They're both stuck in treacle, with less freedom of movement (or expression) than a caged tortoise. It would be comically entertaining, if it wasn't so desperately pitiful. Gimme ANY
Frontier: Elite ship (even an interplanetary shuttle with a 1 MW pulse laser) and i'd be literally running rings around BOTH these hapless paperweights. There's 'sitting ducks'.. and then there's jellyfish-out-of-water.
Any ship from the previous games could be flying around them in tight circles, in any plane or axis, popping up in-between them, firing missiles at one whilst boiling strips of hull off the other, or just making strafing runs at the pair o' them - shredding both equally on each pass.
ED combat is like sharks-with-lasers deathmatch, but confined to a shallow paddling pool. It's like putting ballistic armour and
Predator-style self-aiming weapons on lions and tigers, and then making them fight in a rabbit hutch-sized arena, whilst doped to the eyeballs on valium.
23 years since a proper
Frontier: Elite sequel, and counting..
None of you guys are 'playing Elite'. You've honestly no idea. Elite's a vastly more fun, exciting and rewarding style of gameplay, fighting against multiple ships at the same time, with real variety and dynamism to how each type of ship moves and maneouvres. It's fixed-beams, missiles and ECMS - all manually operated - in a racing flurry of intense arcade action, WHILST having full freedom of motion in all six degrees!
Nothing like anything offered in ED! The exact, polar opposite in fact.
Elite is supposed to be the
antidote to this type of droll "slow planes in space" trope that almost
every other sci-fi game or movie falls back on by default. It's supposed to be
The Expanse to all the other
Top Gun, in space clones... Just look at what it's been reduced to! Tragic, meaningless desecration.. and about as exciting as a game of MS Solitaire.
"Was this nerfed?" asks the OP...
More than you could possibly know, mate.