I'm happy to test this with two other beta players today, I'm available for most of the day![]()
Multi-crew is not part of the beta, yet. They are still ironing out issues.
I'm happy to test this with two other beta players today, I'm available for most of the day![]()
Multi-crew is not part of the beta, yet. They are still ironing out issues.
Look very good at it, because it uses P2P connection as well. There are lots of videos on youtube showing the problems with that.I'll be looking to For Honor for all my challenging PvP fun from now on.
@Topic: Can the 'main player' still shoot on his own, even when another CMDR is at battlestation?
So, this case is closed if the gunner only has control over all guns.We think the gunner will have control of all turrets and the main player control of all fixed and gimballed weapons, subject of course to when this aspect of Beta commences.
Who is "you"? Who gets to allocated it? ie: If a SLF pilot joins that means an extra pip, but then when a gunner joins, that won't? And who controls it?Ok, so I watched the live stream again and and it's does clearly state, no matter how many CMDRs there are on your ship, you only get one extra pip. It is stated at 27 mins and 18 seconds or there abouts.
That's an assumption? ie: The extra pip may well be in line with a proportionate increase in distributor output (ie: extra free output)? And to back that up, consider if you allocate 4 pips to WEP with six pips available, and then with 7 pips available? Surely the latter would recharge you weapons slower if each pip in effect means less (1/7th instead of 1/6th)? I can't imagine that would be a good move?I'll also add, pips only distribute power, they do not give you extra power. So all you are doing is draining your distributor quicker. There is a trade off.
Well, we need to find out what that extra pip really is - Additional free energy or simply a breaking up of what was already there? And indeed how much hassle it is to run multiple accounts yourself?I'll ask a friend tomorrow who may or may not give me access to his account, see if we can get some answers . I'll let you know one way or the other.
Be sure though, this is beta and you've got to ask yourself is one extra pip worth all the hassle?
You don't drain your distributor quicker because you have more pips in it. Quite the reverse in fact. Your distributor energy replenishes faster the more pips you have in either SYS, WEP, or ENG respectively. With 2 extra pips you'll have faster recharge rates than someone without those 2 extra pips. There is no tradeoff that we know of so far. It is a magic buff with no negatives.
So, this case is closed if the gunner only has control over all guns.
I more or less felt this way since 2.1. Engineers was when the devs stopped taking this game seriously and figured to find out how far they can troll everyone.
I have. I was in all the alpha and beta tests and yes the P2P networking was and still is a major let down. But the combat system is truly fantastic. Because of the connection issues though I'll wait for a price drop on Steam.Look very good at it, because it uses P2P connection as well. There are lots of videos on youtube showing the problems with that.
Now I just need to know how to explain to the wife that I need an extra HOTAS and that Elite has to be on her PC and shes banned from the computer room for the rest of Elites life... I think in hindsight I'll leave it alone, I like life to much!
I still want to know where this extra pip comes from..
A hologram appears beamed on to your ship from 150k LY away, and suddenly your ship has extra power to divert to weapons.. What system is enhancing this? If I knew, I may be tempted to get on my hands and knees, go crawling under my Clippers dashboard and see if I can rewire stuff to gain that extra power. Something on the ship is getting extra power from somewhere with that holopresence... just....need....to....find.... out what, and i'll be happy!
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To be fair... We don't know if it is extra energy or not...
ie: If an extra pip is added, the suggestion has been made then than each pip is in effect 1/7th of the available energy instead of 1/6th... If that makes sense.
If it is more energy then that suggests each of the pips (when there's 7 or 8) still has the same value as when there are 6 and the distributor is capable of outputting more energy in effect.
There's no way you can counter that.
If you say "don't let two Elites run from the same IP", all the people with brothers, sons, wives (good ones) will lynch you. Rightfully.
Just a hunch but I would bet my RL house on it being just 1 or 2 simple, extra pips, that is, 1 or 2 entirely extra energy. Nothing fancy. No 1/7th or 1/8th absurdity. Just extra pips. Gratis. Simple. Easy.
Extra pips. Not re-ratio'd pips. Just extra pips.
Any takers?
I still want to know where this extra pip comes from..
A hologram appears beamed on to your ship from 150k LY away, and suddenly your ship has extra power to divert to weapons.. What system is enhancing this? If I knew, I may be tempted to get on my hands and knees, go crawling under my Clippers dashboard and see if I can rewire stuff to gain that extra power. Something on the ship is getting extra power from somewhere with that holopresence... just....need....to....find.... out what, and i'll be happy!
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Because if it's 3 players I've been beaten by teamwork, whereas if it's 1 player + credit card budiies I've been beaten by pay2win.
If i pay a couple of friends to wing up and play with me what do you call that ;P
To know if there is a crew on board its only relevant in a staged 1 vs 1 fight, To solve that just make it visible that there is a crew on board. For random encounters it do not mater, you cant never know if it is a second account or a idle player that wants some extra cash.
Want to test it out when it get to beta but sadly i think three ppl in a ship is never going to beat three similar ships, three fully engineerd PVP cutters (3 SLF) will beat one engineerd PVP (2-3 SLF) cutter with crew.
The only time its a win is when helping players with no fighters too boost their skills and money.
For exploring let the gunner use the planetary scanner too with a increased range (Data will get handed in when ship unload data).
Just a hunch but I would bet my RL house on it being just 1 or 2 simple, extra pips, that is, 1 or 2 entirely extra energy. Nothing fancy. No 1/7th or 1/8th absurdity. Just extra pips. Gratis. Simple. Easy.
Extra pips. Not re-ratio'd pips. Just extra pips.
Any takers?