Those of you with multiple accounts - "Non helm MultiCrew players now provide an additional single power distribution pip"

I'll be looking to For Honor for all my challenging PvP fun from now on.
Look very good at it, because it uses P2P connection as well. There are lots of videos on youtube showing the problems with that.

@Topic: Can the 'main player' still shoot on his own, even when another CMDR is at battlestation?
 
@Topic: Can the 'main player' still shoot on his own, even when another CMDR is at battlestation?

We think the gunner will have control of all turrets and the main player control of all fixed and gimballed weapons, subject of course to when this aspect of Beta commences.
 
We think the gunner will have control of all turrets and the main player control of all fixed and gimballed weapons, subject of course to when this aspect of Beta commences.
So, this case is closed if the gunner only has control over all guns.
 
Ok, so I watched the live stream again and and it's does clearly state, no matter how many CMDRs there are on your ship, you only get one extra pip. It is stated at 27 mins and 18 seconds or there abouts.
Who is "you"? Who gets to allocated it? ie: If a SLF pilot joins that means an extra pip, but then when a gunner joins, that won't? And who controls it?

Guess we need to see it in action to see if it's 1 or 2 pips up for grabs?!

I'll also add, pips only distribute power, they do not give you extra power. So all you are doing is draining your distributor quicker. There is a trade off.
That's an assumption? ie: The extra pip may well be in line with a proportionate increase in distributor output (ie: extra free output)? And to back that up, consider if you allocate 4 pips to WEP with six pips available, and then with 7 pips available? Surely the latter would recharge you weapons slower if each pip in effect means less (1/7th instead of 1/6th)? I can't imagine that would be a good move?


I'll ask a friend tomorrow who may or may not give me access to his account, see if we can get some answers . I'll let you know one way or the other.

Be sure though, this is beta and you've got to ask yourself is one extra pip worth all the hassle?
Well, we need to find out what that extra pip really is - Additional free energy or simply a breaking up of what was already there? And indeed how much hassle it is to run multiple accounts yourself? :)

note: I have a spare (server) machine on my desk which I suspect I could happily run ED on to put a crew member in my main ship (if I had another account). And you may even simply be able to run a second user account on the same PC as you normally use?

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You don't drain your distributor quicker because you have more pips in it. Quite the reverse in fact. Your distributor energy replenishes faster the more pips you have in either SYS, WEP, or ENG respectively. With 2 extra pips you'll have faster recharge rates than someone without those 2 extra pips. There is no tradeoff that we know of so far. It is a magic buff with no negatives.

The telling test would be with 6 (standard pips) to put 4 pips to WEP or ENG, and see how quick it recharges to full. Then get the extra 1 or 2 magic pips, and repeat.

If it recharges as quickly then clearly those two extra pips are extra energy. If they recharge slower then each pips is a smaller fraction, 1/7th or 1/8th instead of 1/6th of the distributor power. I think it will prove to be extra energy as if the distributor has been improved inline with the extra pip(s).
 
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So, this case is closed if the gunner only has control over all guns.

I believe the questions that need answering are:-
1) If a ship has no turrets, can a crew member be assigned as gunner and the ship get an extra pip?
2) If a ship has just one turret, which isn't assigned to the gunner (so they're controlling nothing), can a crew member be assigned as gunner and the ship get an extra pip?

And even if both of those are no, that still leaves the matter, it may well prove advantageous to put an AFK gunner on board, in control of a small turret (which never fires) to get an extra pip? That needs to be considered too :)
 
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Look very good at it, because it uses P2P connection as well. There are lots of videos on youtube showing the problems with that.
I have. I was in all the alpha and beta tests and yes the P2P networking was and still is a major let down. But the combat system is truly fantastic. Because of the connection issues though I'll wait for a price drop on Steam.

And for all the networking faults it may have it is at least run by devs that know what they are doing when it comes to PvP. That alone is why I will flock to them over the running joke that is PvP in this game any day of the week. To bring it back on topic: Frontier should honestly look to the lead developers of For Honor and Rocket League for some much needed advice on what makes good, challenging, fun and addicting (in the good sense) fundamentally skill based PvP in my opinion.

FD already did the lions share of the hard work by creating an excellent flight model with lots of depth to master but one that is also easy enough to get into the basics and learn from there.
 
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I still want to know where this extra pip comes from..

A hologram appears beamed on to your ship from 150k LY away, and suddenly your ship has extra power to divert to weapons.. What system is enhancing this? If I knew, I may be tempted to get on my hands and knees, go crawling under my Clippers dashboard and see if I can rewire stuff to gain that extra power. Something on the ship is getting extra power from somewhere with that holopresence... just....need....to....find.... out what, and i'll be happy!

:D
 
Now I just need to know how to explain to the wife that I need an extra HOTAS and that Elite has to be on her PC and shes banned from the computer room for the rest of Elites life... I think in hindsight I'll leave it alone, I like life to much!

On the bright side, you could try it out and write the next edition of the 52 er 53 ways to leave your lover...
 
I still want to know where this extra pip comes from..

A hologram appears beamed on to your ship from 150k LY away, and suddenly your ship has extra power to divert to weapons.. What system is enhancing this? If I knew, I may be tempted to get on my hands and knees, go crawling under my Clippers dashboard and see if I can rewire stuff to gain that extra power. Something on the ship is getting extra power from somewhere with that holopresence... just....need....to....find.... out what, and i'll be happy!

:D

To be fair... We don't know if it is extra energy or not...

ie: If an extra pip is added, the suggestion has been made then than each pip is in effect 1/7th of the available energy instead of 1/6th... If that makes sense.

If it is more energy then that suggests each of the pips (when there's 7 or 8) still has the same value as when there are 6 and the distributor is capable of outputting more energy in effect.


Guess we won't know until it's actually out to test.
 
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To be fair... We don't know if it is extra energy or not...

ie: If an extra pip is added, the suggestion has been made then than each pip is in effect 1/7th of the available energy instead of 1/6th... If that makes sense.

If it is more energy then that suggests each of the pips (when there's 7 or 8) still has the same value as when there are 6 and the distributor is capable of outputting more energy in effect.

Just a hunch but I would bet my RL house on it being just 1 or 2 simple, extra pips, that is, 1 or 2 entirely extra energy. Nothing fancy. No 1/7th or 1/8th absurdity. Just extra pips. Gratis. Simple. Easy.

Extra pips. Not re-ratio'd pips. Just extra pips.

Any takers?
 
If this game is a "sim"...it shouldn't be fair anyways. Life isn't fair. They need to stop trying to balance this game around the small but vocal population of 1 v 1 minmaxing pvp duelers and just focus on making it fun. So you get some pips for having two players in your god ship? Big deal, you won't have any other god ships in a wing to decimate your most likely unprepared prey anyways. If someone wants to buy 2 accounts to grab extra pips for their god ship then that is no problem with me. They probably have an advantage over me anyways because I don't have the time to invest in min maxing my ship. This doesn't bother me in the slightest anyways because...drum roll please...its just a game.
And the whole sim argument over this stuff has been null since the game came out. We fly through coronas while scooping ftl drive fuel while going ftl with a blown out canopy while no relativistic side effects are apparent....can we drop the sim thing now? inb4 muh ummersionz
 
There's no way you can counter that.

If you say "don't let two Elites run from the same IP", all the people with brothers, sons, wives (good ones) will lynch you. Rightfully.

My wife and I both play and stream from the same IP, we love the game, but we're not getting two ISP connections so we can play at the same time... believe me, righteous fire would rain down upon those who implement any solution like that. Also, doesn't the active player have control over that pip? So it'd be a fair amount of work to pip properly in a combat situation with a player...
 
Just a hunch but I would bet my RL house on it being just 1 or 2 simple, extra pips, that is, 1 or 2 entirely extra energy. Nothing fancy. No 1/7th or 1/8th absurdity. Just extra pips. Gratis. Simple. Easy.

Extra pips. Not re-ratio'd pips. Just extra pips.

Any takers?

It is like that, it was clearly stated so in the livestream but people like to argue the point anyway.
 
I still want to know where this extra pip comes from..

A hologram appears beamed on to your ship from 150k LY away, and suddenly your ship has extra power to divert to weapons.. What system is enhancing this? If I knew, I may be tempted to get on my hands and knees, go crawling under my Clippers dashboard and see if I can rewire stuff to gain that extra power. Something on the ship is getting extra power from somewhere with that holopresence... just....need....to....find.... out what, and i'll be happy!

:D

Try this one....

i-bought-a-47-interactive-harry-potter-wand-and-it-was-totally-worth-it.jpg
 
Because if it's 3 players I've been beaten by teamwork, whereas if it's 1 player + credit card budiies I've been beaten by pay2win.


If i pay a couple of friends to wing up and play with me what do you call that ;P


To know if there is a crew on board its only relevant in a staged 1 vs 1 fight, To solve that just make it visible that there is a crew on board. For random encounters it do not mater, you cant never know if it is a second account or a idle player that wants some extra cash.


Want to test it out when it get to beta but sadly i think three ppl in a ship is never going to beat three similar ships, three fully engineerd PVP cutters (3 SLF) will beat one engineerd PVP (2-3 SLF) cutter with crew.
The only time its a win is when helping players with no fighters too boost their skills and money.

For exploring let the gunner use the planetary scanner too with a increased range (Data will get handed in when ship unload data).
 
If i pay a couple of friends to wing up and play with me what do you call that ;P


To know if there is a crew on board its only relevant in a staged 1 vs 1 fight, To solve that just make it visible that there is a crew on board. For random encounters it do not mater, you cant never know if it is a second account or a idle player that wants some extra cash.


Want to test it out when it get to beta but sadly i think three ppl in a ship is never going to beat three similar ships, three fully engineerd PVP cutters (3 SLF) will beat one engineerd PVP (2-3 SLF) cutter with crew.
The only time its a win is when helping players with no fighters too boost their skills and money.

For exploring let the gunner use the planetary scanner too with a increased range (Data will get handed in when ship unload data).

I will again explain this so people like you can understand the issue here.

The issue is that players can buy two extra accounts and use them to give themselves the two extra pips for fights. Why is this an issue you ask? Because these accounts couldn't fight in an normal ship as there's no one using them, and because someone could set out with this in mind build their ship to run an extreme damage build and fly with friends following them into fights cheesing the fight with a build that normally wouldn't work. This is not about three players in one ship vs three players in three ships this is about nine accounts in three ships vs three accounts in three ships.
 
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Just a hunch but I would bet my RL house on it being just 1 or 2 simple, extra pips, that is, 1 or 2 entirely extra energy. Nothing fancy. No 1/7th or 1/8th absurdity. Just extra pips. Gratis. Simple. Easy.

Extra pips. Not re-ratio'd pips. Just extra pips.

Any takers?

I think it will work this way two... So a pip on ship without mulit-crew will be the same "value" as one with multi-crew and extra pips. I just can't see it working any other way.

So those extra pips would therefore mean more "free" distributor output which somehow wasn't available before the ship had to use extra energy to project a hologram butt onto a seat.

I also predict FD haven't done anything prevent the kind of "abuse" this thread is discussing. ie: People just sitting AFK secondary accounts in their ships to get these "free extra pips".

But we'll see in the next week or two I guess... and can then discuss accordingly :)
 
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