Good evening everyone,
while I was surveying the space of my Faction, I stumbled upon some random Installation. I am not sure if I should report it as a buged area, because I never got bounties, fines or terrible security responses and could just train my Reckon/Hatchet Breaking, Close Quarter Manuvering and well watch burn without having to fear ship destruction. Thus I might want to keep the place like it is as a sort of testing ground. Anyway that is neither here nor there.
I wanted to talk about Installations again. Because the one I had the pleasure to explore just now was somewhat of a delight. A lot of internal tunnels you could only access if you either blew up the doors or hacked them, internal defense systems and power structures, overall a lot to see. Sadly most of it doesn't have a use yet. Some stuff already has interactions, like blowing power capacitors up by ramming adds a lot of heat to your ship, but the rest is just dead. I know that some installations got Scenarios to add use to Power Capacitors, but that's it.
But this installation in particular once again reminded me, how could it could be to have complex heist-like actions against Installations, where you need to use small ships/fighters to dig through the bowls of larger structures as a way to reach internal components. I saw a Cargo bay actually buried in one of the tunnels, but didn't manage to hack it, because there was an annoying indestructible cannon. I am rambling again so lets get concrete:
while I was surveying the space of my Faction, I stumbled upon some random Installation. I am not sure if I should report it as a buged area, because I never got bounties, fines or terrible security responses and could just train my Reckon/Hatchet Breaking, Close Quarter Manuvering and well watch burn without having to fear ship destruction. Thus I might want to keep the place like it is as a sort of testing ground. Anyway that is neither here nor there.
I wanted to talk about Installations again. Because the one I had the pleasure to explore just now was somewhat of a delight. A lot of internal tunnels you could only access if you either blew up the doors or hacked them, internal defense systems and power structures, overall a lot to see. Sadly most of it doesn't have a use yet. Some stuff already has interactions, like blowing power capacitors up by ramming adds a lot of heat to your ship, but the rest is just dead. I know that some installations got Scenarios to add use to Power Capacitors, but that's it.
But this installation in particular once again reminded me, how could it could be to have complex heist-like actions against Installations, where you need to use small ships/fighters to dig through the bowls of larger structures as a way to reach internal components. I saw a Cargo bay actually buried in one of the tunnels, but didn't manage to hack it, because there was an annoying indestructible cannon. I am rambling again so lets get concrete:
- When I enter a big Installation with a Secure Perimeter, there should be a way to avoid getting detected. Silent Running already avoids getting fined/bounty if you hack stuff. A perimeter should work similiar at least for very small things.
- Security System, such as Canonns should be either hackable, to disable them without triggering an alert or destructible or at least fail if enough nearby power is cut.
- Installation Insides should have stuff for scenarios and missions: Stuff that needs to be repaired, stuff that needs to be blown up for robberies, safes that can be hacked for high valuable commodities, data terminals for well data.
- Add even more guts to installations maybe even some only accessible via fighters for extra complex demolition jobs
- The combination of Guts only for fighters, the ability to disable security and other internal components to attack, I am sure there is potential for some real interesting heists. Especially if FDev sprinkled in some handcrafted locations with high security (i am talking Rapid Respond level of defense ships) as a challenge for wings to reenact stuff like the robbery of the art museum (the one with the cat mark, if you remember). Please FDev let us believe.