Hello.
I was excited for 2.2, I really was. I was hoping it'd give the game some more depth and purpose. Maybe it has, I'm not sure.
I've been trying to work myself into a Python for the longest time, running in an ASPX, doing courier & smuggling missions months ago up until I took a long break because of getting bored.
I came back into ED last week to find my smuggling & cargo transport missions nonexistent or with their rewards nerfed into the floor. Before I was getting something like 700k + credits out of a few jumps and now those missions either don't appear at all or give me something like 30k, which I won't even pick up because it's not worth it.
So then I turned to combat missions, thinking I'd at least be able to entertain myself, but after stacking a few "hunt faction x in system y" missions and going to system y, I found all of two targets I could actually shoot at in an hour and a half. My first visit was to the local beacon because the system had no RES's. I found two ships with mission target markers on them and then nothing for half an hour tooling around the beacon. Sooooooooo I jumped back into SC, and looked for signal sources... jumped into a dozen or so, blew some wanted garbage up, and found no mission targets.
Alright, I thought, I have an interdictor, let's hunt for people the old fashioned way.... Wrong again. Interdicting is now a colossal pain in the . Honestly, trying to interdict Johnny Harmless in his Sidewinder is now a billion times harder than it ever needed to be. Yes, it's still possible, but it's EXTREMELY irritating to be absolutely on his , and have his fight bar keep going up no matter how smoothly I'm tethered to him. It's not worth the hassle of getting 1/5 successful attempts.
So I abandoned the kill missions because they were pointlessly wasting my time. I grudgingly turned to passenger missions. The first obstacle I came up against was actually finding a station that had cabins for me to buy... *oh but if you go to high tech populated worlds they'll be there* - trust me. I went to some of my favorite systems with something like ~20b population with a rich high tech economy and nothing. Without a market system that actually shows you locations of items at a glance (like, say, perhaps... EVE Online's market), it's an annoying game of guesswork to figure out where things can be bought and it doesn't feel intuitive at all.
I finally did find some cabins, and hightailed it back to my good reputation systems. I took a look at the passenger board and, holy buggers batman... 56 mill? Sign me up! Oh wait... he wants to go halfway across the galaxy... huh... let's see, 22k LY divided by my jump range.... Yeah... 360 odd jumps ONE WAY. I think not. *pass*
I did end up finding a few I liked with rewards of about 5 mill for a dozen or so jumps between points. I set off.
I got to the first point fine, even blew up some stupid cobra that wanted my living cargo, and I got the okay to go to the next beacon.
So I make my dozen jumps, get into system, aaaaaaaaaaaaaaaaaaaaaaaand no beacon. Huh. Okay.
Let's see what the forums have to say about this *google's problem* - Huh. Go around planets and stuff hunting for beacon, should show up.
I buzz around the system for an hour, find nothing. Dock, log out and in, try everything, still no beacon.
Finally I abandon the mission and kick the guy out the airlock to make my way home.
I accept another few passenger missions, this time the multi-stop sightseeing mission goes fine and I get my 3 million credit reward. Great.
I bring the second dude to his desired station, aaaaaaaaaaaaaaaaaaand can't hand in the mission because no claim button.
After much fiddling around I realize I need a cargohold to accept mission reward cargo if I even want to be able to turn the mission in.
Seriously now, is the point of beta if you don't catch stuff like this and maybe tell the player in a message or something that they might want to have a cargohold.
OR, maybe perhaps actually let us refuse the cargo reward, because honestly I don't care if I get 3 lampshades worth 2k credits each that take up a ton a piece. Venting them out the airlock is actually easier than selling them
because the commodities UI isn't exactly user-friendly, what, with having to select the thing you wanna sell BY NAME before you can actually sell it.
Finally I got my reward and exited to leave the station.
Whereupon I was told for about .25 of a second that I was in violation of station rule somethingorother and my ASP instantly exploded just outside the mailslot. Que pasa?
I didn't bump anyone, didn't touch the station, wasn't wanted, wasn't carrying illegal cargo, wasn't carrying wanted passengers. I had a 100% empty ship, hit Launch, and the station
simply said YOU SHALL NOT PASS.
Fine. 700 something K loss. NBD.
Contacted Geico for my replacement ASP, picked up another few missions for passengers, got a few done, and then once again encountered the no beacon thing and ended up abandoning them all.
Also it seems the planetary base assaults are gone too because I haven't seen one of those in a week.
So I finally ditched the cabins for some hatch breakers and collectors and decided to pick up one of my favorite things to do: pirate unsuspecting clean folk in anarchy systems.
Then after getting there, I realized that the irritation of Johnny Sidewinder evading my interdictions like he's Han Solo also applies to Terry Type-6 & friends. One of my favorite activities has all but been
completely destroyed by the simple fact that stopping people in empty space is NOT WORTH either 4/5 attempts being evaded or having that one successful attempt take forever and a day because the stupid interdiction
bar keeps ping ponging between me and the NPC. No I'm not bad at it, it's just been turned into a terrible mechanic.
I finally thought "alright, fine, if I can't have fun today doing anything I like doing already, let's see if I can try the new fighters"............ So I went looking for a Keelback so I could fit fighters, because
for some reason (yesssssssssssss I know balanceeeeeeeeeee) not every ship can fit fighers. So I spent half an hour looking for a keelback to no avail, because once again that no proper market screen
reared its ugly head. Near the end I actually fired up EVE Online because I was getting so bored and started doing things there while flying between stations in ED looking for a lone Keelback.
I decided a while later to close ED before I got too annoyed to play it again and decided to take a break for at least as long as till the next semi-major update.
At the very least I wanna see passenger missions' bugs fixed. If I had my way interdictions would go back to the way they were before, and the game would get a proper, searchable, user-friendly market.
I'm also waiting with extremely low hopes for atmospheric landings. At the rate Horizons is going it'll be into 2021 before that ever gets implemented.
So there's my $.02, my experiences and opinions with the current state of the game. I love this game, I really do. But it's shallow. You get money to get more money to get ships to get more ships, and there's
never really anything to put it all towards. I can mine, but for what? I can't build much of anything myself, and there's no player economy for me to manhandle, so what's the point beyond getting rich and having a shiny ship?
I'll be back to the game.............. eventually. Maybe when I see patch notes that contain things about fixing missions and more actual features.
I was excited for 2.2, I really was. I was hoping it'd give the game some more depth and purpose. Maybe it has, I'm not sure.
I've been trying to work myself into a Python for the longest time, running in an ASPX, doing courier & smuggling missions months ago up until I took a long break because of getting bored.
I came back into ED last week to find my smuggling & cargo transport missions nonexistent or with their rewards nerfed into the floor. Before I was getting something like 700k + credits out of a few jumps and now those missions either don't appear at all or give me something like 30k, which I won't even pick up because it's not worth it.
So then I turned to combat missions, thinking I'd at least be able to entertain myself, but after stacking a few "hunt faction x in system y" missions and going to system y, I found all of two targets I could actually shoot at in an hour and a half. My first visit was to the local beacon because the system had no RES's. I found two ships with mission target markers on them and then nothing for half an hour tooling around the beacon. Sooooooooo I jumped back into SC, and looked for signal sources... jumped into a dozen or so, blew some wanted garbage up, and found no mission targets.
Alright, I thought, I have an interdictor, let's hunt for people the old fashioned way.... Wrong again. Interdicting is now a colossal pain in the . Honestly, trying to interdict Johnny Harmless in his Sidewinder is now a billion times harder than it ever needed to be. Yes, it's still possible, but it's EXTREMELY irritating to be absolutely on his , and have his fight bar keep going up no matter how smoothly I'm tethered to him. It's not worth the hassle of getting 1/5 successful attempts.
So I abandoned the kill missions because they were pointlessly wasting my time. I grudgingly turned to passenger missions. The first obstacle I came up against was actually finding a station that had cabins for me to buy... *oh but if you go to high tech populated worlds they'll be there* - trust me. I went to some of my favorite systems with something like ~20b population with a rich high tech economy and nothing. Without a market system that actually shows you locations of items at a glance (like, say, perhaps... EVE Online's market), it's an annoying game of guesswork to figure out where things can be bought and it doesn't feel intuitive at all.
I finally did find some cabins, and hightailed it back to my good reputation systems. I took a look at the passenger board and, holy buggers batman... 56 mill? Sign me up! Oh wait... he wants to go halfway across the galaxy... huh... let's see, 22k LY divided by my jump range.... Yeah... 360 odd jumps ONE WAY. I think not. *pass*
I did end up finding a few I liked with rewards of about 5 mill for a dozen or so jumps between points. I set off.
I got to the first point fine, even blew up some stupid cobra that wanted my living cargo, and I got the okay to go to the next beacon.
So I make my dozen jumps, get into system, aaaaaaaaaaaaaaaaaaaaaaaand no beacon. Huh. Okay.
Let's see what the forums have to say about this *google's problem* - Huh. Go around planets and stuff hunting for beacon, should show up.
I buzz around the system for an hour, find nothing. Dock, log out and in, try everything, still no beacon.
Finally I abandon the mission and kick the guy out the airlock to make my way home.
I accept another few passenger missions, this time the multi-stop sightseeing mission goes fine and I get my 3 million credit reward. Great.
I bring the second dude to his desired station, aaaaaaaaaaaaaaaaaaand can't hand in the mission because no claim button.
After much fiddling around I realize I need a cargohold to accept mission reward cargo if I even want to be able to turn the mission in.
Seriously now, is the point of beta if you don't catch stuff like this and maybe tell the player in a message or something that they might want to have a cargohold.
OR, maybe perhaps actually let us refuse the cargo reward, because honestly I don't care if I get 3 lampshades worth 2k credits each that take up a ton a piece. Venting them out the airlock is actually easier than selling them
because the commodities UI isn't exactly user-friendly, what, with having to select the thing you wanna sell BY NAME before you can actually sell it.
Finally I got my reward and exited to leave the station.
Whereupon I was told for about .25 of a second that I was in violation of station rule somethingorother and my ASP instantly exploded just outside the mailslot. Que pasa?
I didn't bump anyone, didn't touch the station, wasn't wanted, wasn't carrying illegal cargo, wasn't carrying wanted passengers. I had a 100% empty ship, hit Launch, and the station
simply said YOU SHALL NOT PASS.
Fine. 700 something K loss. NBD.
Contacted Geico for my replacement ASP, picked up another few missions for passengers, got a few done, and then once again encountered the no beacon thing and ended up abandoning them all.
Also it seems the planetary base assaults are gone too because I haven't seen one of those in a week.
So I finally ditched the cabins for some hatch breakers and collectors and decided to pick up one of my favorite things to do: pirate unsuspecting clean folk in anarchy systems.
Then after getting there, I realized that the irritation of Johnny Sidewinder evading my interdictions like he's Han Solo also applies to Terry Type-6 & friends. One of my favorite activities has all but been
completely destroyed by the simple fact that stopping people in empty space is NOT WORTH either 4/5 attempts being evaded or having that one successful attempt take forever and a day because the stupid interdiction
bar keeps ping ponging between me and the NPC. No I'm not bad at it, it's just been turned into a terrible mechanic.
I finally thought "alright, fine, if I can't have fun today doing anything I like doing already, let's see if I can try the new fighters"............ So I went looking for a Keelback so I could fit fighters, because
for some reason (yesssssssssssss I know balanceeeeeeeeeee) not every ship can fit fighers. So I spent half an hour looking for a keelback to no avail, because once again that no proper market screen
reared its ugly head. Near the end I actually fired up EVE Online because I was getting so bored and started doing things there while flying between stations in ED looking for a lone Keelback.
I decided a while later to close ED before I got too annoyed to play it again and decided to take a break for at least as long as till the next semi-major update.
At the very least I wanna see passenger missions' bugs fixed. If I had my way interdictions would go back to the way they were before, and the game would get a proper, searchable, user-friendly market.
I'm also waiting with extremely low hopes for atmospheric landings. At the rate Horizons is going it'll be into 2021 before that ever gets implemented.
So there's my $.02, my experiences and opinions with the current state of the game. I love this game, I really do. But it's shallow. You get money to get more money to get ships to get more ships, and there's
never really anything to put it all towards. I can mine, but for what? I can't build much of anything myself, and there's no player economy for me to manhandle, so what's the point beyond getting rich and having a shiny ship?
I'll be back to the game.............. eventually. Maybe when I see patch notes that contain things about fixing missions and more actual features.