There. That's how its done.
[video=youtube;LVBtOYWs3kU]https://www.youtube.com/watch?v=LVBtOYWs3kU[/video]
[video=youtube;LVBtOYWs3kU]https://www.youtube.com/watch?v=LVBtOYWs3kU[/video]
I like them a lot for PVE too.
Pacifiers and gimballed regular frags are worth considering.
My Challenger is frags/rails.
https://s.orbis.zone/1tkn
For HiRES you might find yourself guilty of friendly fire occasionally due to the spread of regular frags.
My challenger is Frags/Cytoscramblers build. Shields go bye bye.
I bet but holy capacitor draw!
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They're a PvP meta, I don't see why they wouldn't work for PvE.
If ammo is an issue, just synthesize. Standard reloads should be pretty cheap, mat-wise.
Nothing of what i wrote argued against multicannons. I mean, pulse lasers and multicannons, they are the vanilla and strawberry of this games weapons. And just like with ice cream, you can't go wrong with them. But you also won't surprise anybody fulfill the need for anything exotic.
All i expressed is that in a good setup, used only at the right time, frags can also last for a while for PvE purposes.
Today, pulses became somewhat obsolete IMO. They still have their uses (mainly on small ships or on ships with PD smaller than max shield class), but main PVE laser today is efficient beam. You simply cannot go wrong with efficient beam. Three large beams on Python would melt almost everything in seconds.
Synthesis is rarely used in PVE. We simply do not want to hunt rocks after every major RES sortie.
Thanks everyone for the advise. They kill much faster then the MC if I stay close. I have noticed that when I snatch someone out of SC, I can kill them before my FTL cooldown is 1/2 through. I like them alot. I have them on double shot for now, but should I change that to larger magazines? Anyway, thanks for the advise.
Not really, they have plenty of ammo, I haven't run out while doing mission runs and single synths on the run are very cheap on mats, and besides, double shot and overcharged effectively add 80% damage which you can't get from any other mod. I prefer overcharged because they're quicker to use and don't get out of sync so often, but since you already have double shot, there is little reason to switch.
In my experience frags work best when you have a speed advantage and can dictate the range against the other ship, ie get in point blank and stay there.Hi guys, What are your thoughts of putting a bunch of these for High Ext zones and bounty hunting? All of these would be in PVE. I would be putting them on a Challenger. Please let me know what you thing and if its better then MC.
Thanks
Hugo
Thanks everyone for the advise. They kill much faster then the MC if I stay close. I have noticed that when I snatch someone out of SC, I can kill them before my FTL cooldown is 1/2 through. I like them alot. I have them on double shot for now, but should I change that to larger magazines? Anyway, thanks for the advise.