If I want to kill NPCs, I take this.
Yes, they have restricted ammo and yes, you do need to get up close. But unless you have them engineered for longer range, even lasers work best below 500 meters. And that ammo count isn't that much limiting in RES farming. Comparing my pure frag Vulture against a full beam loadout, the beam loadout permits me to stay in action longer, but also takes longer to the kill. So the overall kills/hr is about the same, if I include the trips back to a convenient outpost for reloading.
The nice thing about beefed up frags is the 1-2 punch action. The burst damage output is so insane, if I'm interdicted in Ballroom Blitz by your average random pirate NPC, they're usually dead before my FSD has cooled down. Going nose to nose with a frag boat to scan their cargo is a deadly mistake.
One other thing, I've only observed it once or twice so far: with 3.3, at least some of the NPCs turn tail when things go too bad for them. With lasers, I couldn't stop them from jumping out. With frags/pacs, it's just a matter of getting within range for maybe half a second (or however long it takes you to press the thrigger three times).
Yes, they have restricted ammo and yes, you do need to get up close. But unless you have them engineered for longer range, even lasers work best below 500 meters. And that ammo count isn't that much limiting in RES farming. Comparing my pure frag Vulture against a full beam loadout, the beam loadout permits me to stay in action longer, but also takes longer to the kill. So the overall kills/hr is about the same, if I include the trips back to a convenient outpost for reloading.
The nice thing about beefed up frags is the 1-2 punch action. The burst damage output is so insane, if I'm interdicted in Ballroom Blitz by your average random pirate NPC, they're usually dead before my FSD has cooled down. Going nose to nose with a frag boat to scan their cargo is a deadly mistake.
One other thing, I've only observed it once or twice so far: with 3.3, at least some of the NPCs turn tail when things go too bad for them. With lasers, I couldn't stop them from jumping out. With frags/pacs, it's just a matter of getting within range for maybe half a second (or however long it takes you to press the thrigger three times).