thoughts on rare/difficult CG items having their contribution scaled please...

The last and now latest CGs call for Thargoid items, and commodities. Now I did 15 trips in my cutter and made top 10% with explosives, while another commander making 30 trips each taking longer than one of mine, but actually bringing the alien goods, would probably still only be in the top 100%. It isn't really fair to them and discourages contributions from those with small ships or that want to play rather than grind. Could a 10 to 1 or even 100 to one ratio work do you think? e.g. one (1) thargoid tissue sample would then be worth 100tons of a commodity. Seems fair to me...
 
Yes please! It's awesome to have to do difficult things like retrieve tissue samples (this CG) or rare thargoid tech (last CG), but very discouraging that doing so means you won't be able to contribute very much. There's no scaling of difficulty, so everyone just does the easiest thing and ignores the awesome-but-difficult stuff.
 
Said it before. Just make it so CG participants get access to the toys before anyone who didn't contribute.

Top 10 CMDR's - ASAP
Top 10% - Within twelve hours
Top 25% - Within a day
Top 50% - Within 48 hours
Top 75% - Within 72 hours

Anyone else waits at least a week, maybe two. Those CG's would be completed in record time.
 
I posted about this in the Suggestions forum way back. There was a CG where you could deliver a commodity that you can purchase, and a commodity that you could only mine.

I think cargo CGs should count similar to how BH CGs work.

If you kill an Anaconda, you will get a lot more than if you kill a Sidewinder. Not sure why this has not been implemented yet in regards to cargo hauling CGs.
 
I posted about this in the Suggestions forum way back. There was a CG where you could deliver a commodity that you can purchase, and a commodity that you could only mine.

I think cargo CGs should count similar to how BH CGs work.

If you kill an Anaconda, you will get a lot more than if you kill a Sidewinder. Not sure why this has not been implemented yet in regards to cargo hauling CGs.

Got a link to your suggestions forum post?
 
I have no idea if these CGs were put together by players or by FD, but I don't think they were very carefully thought out. There is very little balance between items found at Thargoid sites and bulk goods purchased at a nearby station.

I doubt the CG tool currently allows for scaling of different items delivered. But what would have worked is two complimentary CGs that used different scales, one for the 'Goid stuffs, the other for the trade goods.

Otherwise, what I think would have worked better, had they wanted to support a variety of playstyles, would be to have the CG for the following: 'Goid stuffs, painite, modular terminals, and arsenic. None of these are easy to get, so the required amounts wouldn't be high.
 
The last and now latest CGs call for Thargoid items, and commodities. Now I did 15 trips in my cutter and made top 10% with explosives, while another commander making 30 trips each taking longer than one of mine, but actually bringing the alien goods, would probably still only be in the top 100%. It isn't really fair to them and discourages contributions from those with small ships or that want to play rather than grind. Could a 10 to 1 or even 100 to one ratio work do you think? e.g. one (1) thargoid tissue sample would then be worth 100tons of a commodity. Seems fair to me...

Spot on, +1.
 
I've raised this multiple times now. And it's never got traction nor any response from FD, even though they're super-keen to remove content players don't understand.

It might be because I'm angry about it, but frankly, why should I, or any player who cares about the new Thargoid content and wants to see the CGs succeed, not be angry?

Since FD put in the Thargoid Sites and now the ability to harvest the interceptor tissue, I've been wondering "How's this new content going to be useful? It's fun and interesting, but there's no objective to getting these things yet", and seeing a CG to collect this stuff is great. But trying to do it knowing full well that someone else will just ship some vanilla market commodity from A->B and blow your contribution out of the water is soul-shattering.

The setup of this and the previous two CGs is beyond belief. FD have put this content into the game and, presumably, want people to engage it. But the configuration of the CGs and the tonnage required for success literally mean the only way to succeed these CGs, even though Thargoid mats are valid cargo to return, is to *not* play with this new content, and brain-numbingly ship content from A to B. That might be people's bag, and that's fine, but putting in content for people who enjoy that shouldn't be at the sufferance of the new content FD put in the game.

I got excited last night when I got a Thargoid Propulsion material off a fight with an interceptor, then read that when you destroy one, you can scoop up a heart. I straight away thought "Oooh, I wonder how this will be used" before applying expectation management and realising FD will probably just trivialise it with another CG mixing in market commodities again.

It's an utter farce.
 
Last edited:
It's an utter farce.
I agree.

What I think needs to happen with major gameplay CGs like this one, is for them to be tested before they let the masses in to play them. It wouldn't be hard to set up the CGs a week early, with the only players that could see them a select bunch of volunteer testers, including whoever designed the CG. Then issues like this, or some of the things that plague other CGs, could be identified and sorted out.
 
Maybe FD is just playing it safe? Consider this: With a completely new type of challenge, how high would you set the goals? There's no way to predict whether players will like the new stuff, and whether they will find some exploits that make it trivially easy to farm new items.

There have been several "unusual" CGs in the past (like collecting Guardian ruins data) that failed horribly - either reaching tier 8 in hours or not reaching tier 1 at all.

I suspect that FD feels it important for these CGs to last a while and be guaranteed to reach tier 2 or 3 - and the only way to do this is to use a proven template, while allowing some new things to contribute. I totally agree that the rarer commodities should count for more but that's probably something the CG system can't handle at this time (it does seem to be quite limited).
 
Well, new wrinkle is that it doesn't seem to be any supply support any more. Commodities are disappearing fast. This could also level the playing field a bit; but in turn the tiers would have to be massively adjusted downwards ... it's a balance, and so far it is really off as far as I can see.
 
Well, new wrinkle is that it doesn't seem to be any supply support any more. Commodities are disappearing fast. This could also level the playing field a bit; but in turn the tiers would have to be massively adjusted downwards ... it's a balance, and so far it is really off as far as I can see.

Nowhere near enough. If you're getting 50t of Thargoid Tissue a day, you're doing damn well. That's 350t if you spend every day of the week doing this. One cutter haul from 300LY away will double that contribution already.

If they scaled the contribution of thargoid materials like they should do, people doing the thargoid content now would definitely help out. But FD don't seem like they're going to do that, so ain't gonna happen.
 
what else can you do with the tissue samples atm? is this just a placeholder until something better? seems like you are all looking at this backwards.

similarly why go to the trouble of climbing a mountain when a helicopter will get you there in a fraction of the time and minimal effort
 
Last edited:
what else can you do with the tissue samples atm? is this just a placeholder until something better? seems like you are all looking at this backwards.

similarly why go to the trouble of climbing a mountain when a helicopter will get you there in a fraction of the time and minimal effort
Because A->B hauling is boring as?

FD clearly want people to take thargoid tissue samples for the cg, otherwise they wouldn't have put it in as an accepted commodity. It makes sense since they've put all this new content in for us to play around with.

So to paraphrase yourself... why would we do that if the end result is an almost irrelevant contribution to the CG.

I recommend you go take a look at the current thread for this CG. People are asking why not many people are contributing.... this thread is the reason why.
 
I think he was agreeing with you, people climb mountains still as more fun for them than a helicopter ride...hope we can get some traction on this as really needs to be balanced.

Because A->B hauling is boring as?

FD clearly want people to take thargoid tissue samples for the cg, otherwise they wouldn't have put it in as an accepted commodity. It makes sense since they've put all this new content in for us to play around with.

So to paraphrase yourself... why would we do that if the end result is an almost irrelevant contribution to the CG.

I recommend you go take a look at the current thread for this CG. People are asking why not many people are contributing.... this thread is the reason why.
 
Back
Top Bottom