Ok, firstly a good thing, it's the first ship i've bought/flown so far* which can fit a class five shield.
So even at the moment when i just bought one and am upgrading it and can't afford to add much to it, after only putting, i think a 5D shield in it, it's already got stronger shields than my nearly maximum shielded Cobra mark iii with its' 4A shield and 1A shield booster.
(I know i could add another shield booster to my Cobra, but i've barely upgraded my Keelback's shields and they're only going to get better
.)
Otherwise on this ship, while i know it's slower, dearer, has less jump range, less cargo space and one less utility mount than the Type 6, i just bought it instead of the Type 6, partly because i've little reason for a pure freighter right now and because i'm hoping that the Keelbacks' extra hardpoints and in particular, its' fighter hanger will either only just about or possibly easily, make it better than and worth the extra cost over the Type 6.
Now while i'm in the process of upgrading mine and i'm not even half ready to fly it yet, one big disappointing thing struck me about the ship.
Since the ships' fighter hanger seems to be the big selling point of the ship ( and not just that it's a possible capability of it), i assumed that the hanger would be a special core internal module in the ship, which you could either use as is or upgrade with the biggest possible negative effects of doing so, possibly lowering your jump range or speed etc slightly.
I didn't expect the hanger to be just another optional slot, in particular one only available in class size five on the ship, meaning that with the ship *only* having two class five optional slots, since mostly people will usually want to put the best shield their ship can fit in such a slot, that if you want to use the hanger it'd mean not being able to at least fit one of your ships' maximum class cargo containers, in the ship as i'd naturally want to be able to do (and usually do) .
Meaning that even if i used both the ships' three and four class slots for cargo, i'd only be left with 24 cargo slots, less that the 32 i usually have in my Cobra with two class four containers fitted (i think the ship should AT LEAST have a third class five slot if you have to carry the hanger as an optional module, so it can at least match my pretty standard Cobra's set up of 32 units, if not more.
(Really though, with the ships current design and cost, i'd want it to have three class five slots and at least two class four slots. So after using one five for a shield, one for the hanger and one for 32 units of cargo, if it still had two class four slots, which i could add a 16 unit cargo container to, raising its' fully combat build, cargo carrying capacity to 48 units and still have an extra class four slot left available for various other tasks, i'd probably put a hull reinforcement module in it, but maybe a high class passenger cabin or a mining refinery, whatever, while still using its' existing small slots for scanner, a docking computer and/or fuel scoop etc
.)
The hanger should be a big bonus to the ship, but the way it is right now, it actually hurts the ship, particularly as a freighter, combat or otherwise :_ .
While i know Frontier likely did this so ships like the Cobra and Viper couldn't equip a fighter hanger, they could surely just have made the hanger, as i suggested earlier, a special core internal module, only installed on certain ships. Also am i right in assuming fighter hangers are this much of a compromise on pretty much all the ships that can fit them, or do most others have enough high level slots to still be versatile while carrying one?
.
(* After my free Sidewinder, a Cobra mark iii, Adder, Viper mark iv and a Diamondback Explorer.)
So even at the moment when i just bought one and am upgrading it and can't afford to add much to it, after only putting, i think a 5D shield in it, it's already got stronger shields than my nearly maximum shielded Cobra mark iii with its' 4A shield and 1A shield booster.
(I know i could add another shield booster to my Cobra, but i've barely upgraded my Keelback's shields and they're only going to get better
Otherwise on this ship, while i know it's slower, dearer, has less jump range, less cargo space and one less utility mount than the Type 6, i just bought it instead of the Type 6, partly because i've little reason for a pure freighter right now and because i'm hoping that the Keelbacks' extra hardpoints and in particular, its' fighter hanger will either only just about or possibly easily, make it better than and worth the extra cost over the Type 6.
Now while i'm in the process of upgrading mine and i'm not even half ready to fly it yet, one big disappointing thing struck me about the ship.
Since the ships' fighter hanger seems to be the big selling point of the ship ( and not just that it's a possible capability of it), i assumed that the hanger would be a special core internal module in the ship, which you could either use as is or upgrade with the biggest possible negative effects of doing so, possibly lowering your jump range or speed etc slightly.
I didn't expect the hanger to be just another optional slot, in particular one only available in class size five on the ship, meaning that with the ship *only* having two class five optional slots, since mostly people will usually want to put the best shield their ship can fit in such a slot, that if you want to use the hanger it'd mean not being able to at least fit one of your ships' maximum class cargo containers, in the ship as i'd naturally want to be able to do (and usually do) .
Meaning that even if i used both the ships' three and four class slots for cargo, i'd only be left with 24 cargo slots, less that the 32 i usually have in my Cobra with two class four containers fitted (i think the ship should AT LEAST have a third class five slot if you have to carry the hanger as an optional module, so it can at least match my pretty standard Cobra's set up of 32 units, if not more.
(Really though, with the ships current design and cost, i'd want it to have three class five slots and at least two class four slots. So after using one five for a shield, one for the hanger and one for 32 units of cargo, if it still had two class four slots, which i could add a 16 unit cargo container to, raising its' fully combat build, cargo carrying capacity to 48 units and still have an extra class four slot left available for various other tasks, i'd probably put a hull reinforcement module in it, but maybe a high class passenger cabin or a mining refinery, whatever, while still using its' existing small slots for scanner, a docking computer and/or fuel scoop etc
The hanger should be a big bonus to the ship, but the way it is right now, it actually hurts the ship, particularly as a freighter, combat or otherwise :_ .
While i know Frontier likely did this so ships like the Cobra and Viper couldn't equip a fighter hanger, they could surely just have made the hanger, as i suggested earlier, a special core internal module, only installed on certain ships. Also am i right in assuming fighter hangers are this much of a compromise on pretty much all the ships that can fit them, or do most others have enough high level slots to still be versatile while carrying one?
(* After my free Sidewinder, a Cobra mark iii, Adder, Viper mark iv and a Diamondback Explorer.)
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