Thoughts please on VR space legs.

Hey everyone, I would like your thoughts please on VR space legs (elite feet)

My own amateur thoughts on it are these:
1. I would hate it to be floating hands/guns.
2. I would like it to be like the game "lone echo".
3. It is such a big job to do it right that i feel VR (us) are keeping elite feet back from the game for years.
4. I do not mind waiting as i would like it done right.

Anyway, your thoughts please.
 
- i would like it to be concentrating on tasks and social interaction
f.e. IVA/EVA repairs, taking surface samples, meeting CMDRs and NPC contacts.

- i'd like to see different equipment
f.e. repair tool, surface drill, medical analyzer, handheld data pad, emergency oxygen canister, first aid and rescue equipment

- offensive capabilities should stay in the civilian sector
f.e. handguns, hunting rifles, breach charges, smoke & stun grenades

- Movement like in lone echo would be very nice, but a jetpack should be available for EVA

And yes i would wait for a decent implementation of the motion system. Equipment and stuff could follow in updates
 
I cam wait for legs. But I would like the works getting a coded message onboard (under attack for hostiles need assistance planetary coordinates ) then fight your way past enemy vessels try to land if successful leave the ship then fight your way through the station trying to retake said station. It would be a great team experience. But then again my ideas are way off what we would get. But on a personal note it would be great fun full on space/space station battles

Rob
 
Hey everyone, I would like your thoughts please on VR space legs (elite feet)

My own amateur thoughts on it are these:
1. I would hate it to be floating hands/guns.
2. I would like it to be like the game "lone echo".
3. It is such a big job to do it right that i feel VR (us) are keeping elite feet back from the game for years.
4. I do not mind waiting as i would like it done right.

Anyway, your thoughts please.

If this game was made for just VR and motion controls then yeah it would be awesome. This however this is not the case so a 'Lone Echo' style approach is very unlikely, it just wouldn't work for flat gamers without motion controls. Maybe we'll get something along the lines of Adr1ft for EVA and standard FPS stuff for station walking with some comfort snap turning added for VR users. Whatever we get will have a primary focus on 2D game play with VR worked in, I can't see it being more than that - motion control support is just a distant dream for this title so I'd honestly lower your expectations.
 
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Think about how playing a game like lone echo with keyboard and mouse would be.

it would be the definition of awkward controls and you would have to compromise the entire game to the point it would just suck for everyone. Basically it would be like Adr1ft in vr or at best space engineers light.


'spacelegs' aren't being held back by vr.
It would be a lot easier if they made it vr exclusive and ditched the awkward flat-screened peasants.
I would much rather see more slf's, more buggies than 'space legs or 'space hands'
 
Hey everyone, I would like your thoughts please on VR space legs (elite feet)

My own amateur thoughts on it are these:
1. I would hate it to be floating hands/guns.
2. I would like it to be like the game "lone echo".
3. It is such a big job to do it right that i feel VR (us) are keeping elite feet back from the game for years.
4. I do not mind waiting as i would like it done right.

Anyway, your thoughts please.

I enjoy getting out of my seat and walking around my ship's cabin now, and honestly don't even mind not seeing my body and hands.

That said, I have played some Lone Echo and it's cool, but haven't tried room scale with it like I have with Elite.
 
They should start small. I'd say moving around inside the ship is enough of a challenge for starters, and could open the door to lots of interesting gameplay: Intruders, fires, fixing sytems internally, EVA repairs, and so forth. Of course this would require implementing airlocks and such. But man, it'd be amazing if I could fix up my Python while in deep space, on my own, "hands on".

Multicrew would also benefit immensely from this.

I'm not really interested in running around inside stations atm - it'd be a huge amount of work to get right, and I don't see much gameplay value looking at what Star Citizen has done in that regard.

But boarding vessels, or even just being able to walk around inside your ship, yes I'd very much like this. I enjoy this immensely in Pulsar: Lost Colony and I'd enjoy it even more in Elite.
 
A couple of thoughts:

I love the option of moving around with my vive.

It'll be much better if we could use the wireless vr controllers for Vive / oculus - but this could be done in the same way as all other controls (user configured, just with the vr devices enabled). This will let other users use their hotas, controllers etc like they nornally do.

I think we'll still have the option to sit down when using VR.

I can't wait for space legs!

There needs to be a lot to do though so the devs would have a lot of work (which I'm sure is already well in progress). Some ideas include:

  • Ship repairs in space
  • Interactive ground bases
  • Interactive abandoned settlements / mysteries to build off the audio and text logs we currently get.
  • Being able to walk around your ship but have some stuff to do in there. Such as:
  • have access to an ED library (which is currently missing) but available through 3rd party sites.
  • That could include an astrometrics lab to replicate details like we see in EDSM.
  • Station finder like from EDDB
  • A Shipyard planner to use the database of ships and modules - like ED Shipyard
  • Engineer info - like INARA
  • Some mini games perhaps.
  • Actual passenger lounges if we have them installed
  • Actual cargo bays if we have them installed
  • Ability to enter SRV and fighter hangers.

Then obviously stations as well with lots to do:
  • plus living quarters,
  • vast open areas
  • A leaderboard of all stats! Why isn't this already here?
  • other functions I've mentioned etc etc.


... Just a few ideas. There's so much potential
 
I have to say , I never thought space legs were that important until I decided to get Star Citizen and now I totally miss the ability to get out of my ship , Eva around , walk around my whole ship and stations . So hopefully ED moves towards this as well and not just the floating hands we see in most vr games, I find that sort of immersion breaking
 
The "floating hands" you see in most current VR games are sort of a stopgap until we get full-body tracking.

Currently it's not really possible to show torso + arms without frequent mismatch between the virtual arms and where your real arms/elbows/shoulders are even if you use IK to approximate their position. For a lot of people this is even less immersive than not seeing your arms.

Maybe full-body tracking solutions will be common by the time the "legs" come out.
 
My fantasy is Leap Motion revolutionizing the field with full body tracking so I can "lone echo" my way through my ship without getting away from my HOTAS.

Though I don't have PSVR or a PS4, reviews say Farpoint did good on the FPS in VR front.
 
If they do full body tracking for ED (or any game really) we'll all look like Bran Stark... in a chair waving our arms about. :D

Lone Echo is a great starting point. You will need to be able to traverse planets/moons as well though - so unlike Lone Echo in zero-g - you will need stick driven locomotion like Onward etc for the on-ground stuff. This will also suit mouse/kb, gamepad and VR users.

Lone Echo has the jetpack sorted - the little thrusters and the bigger backpack jet are great and serve different uses.

Onward/Lone Echo model for me.
 
The one thing i really don't want is teleportation.

Watching a few videos on VR locomotion, the simulation of steps when moving can help keeping away nausea. Movement speed should also be close to the real thing and not the speed optimized floating, we usually see in FPS games.
Zero-g motion also has to be a decent experience, when playing on a screen as well. The way to go will most likely be a controller based solution with no exception for VR players to keep chances and gameplay itself even and balanced. My bet would be, that we don't see something like Lone Echo movement, even if it is definitely the best way to go with VR.

The proper implementation of this, with both flat eart... err screeners and VR players in mind is a pretty complex task. IVA limited to the own ship would be a suitable closed environment to start with. Well, in 2 weeks we know more and if such things as walking are closer or further away (or maybe wont happen at all).
 
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I'd just like to be able to EVA really, that would do me. If you did it like the classic NASA eva suit it would work the same as your ship controls.

http://www.techbriefs.com/images/stories/NTB/2011/FEATURES/NTB_0111_ap1.jpg

Sure it would be amazing to be able to get up and walk around, but if you just hit "go eva" button and it launched you into a small personal ship essentially it would work with all their existing systems , they already have fighters and SRV.
 
If they do full body tracking for ED (or any game really) we'll all look like Bran Stark... in a chair waving our arms about. :D

You'll just look like someone who's playing Star Trek: Bridge Crew.

VR gaming on the whole, on the other hand, hasn't been about sitting in a chair in a long time.
 
Sure it would be amazing to be able to get up and walk around, but if you just hit "go eva" button and it launched you into a small personal ship essentially it would work with all their existing systems , they already have fighters and SRV.

A small deployable drone could work for EVA too, using the existing controls. It might be a half-way step toward "space legs" down the line?
 
I would really like to see space legs, I believe there are some many cool things to be added once we have it.

Contentwise:

Ships:
I think this could start "small", allowing us to really get up and explore our ships only at first (although its not really small considering modelling all ship internals)
However I think this could potentially be great. Walking your own ship maybe being able to design the internals (living quarters etc.) and invite Multicrew members.
In addition this could open new ways to interact with "demanding" passengers during passenger missions, when opening side quests.

Also walking to a fighter- or SRV bay or inspecting the cargo racks/cargohold would be awesome as well as interacting with a forge or
crafting materials. I know that the argument was made somewhere else that this is too much effort for a one-time thing my opinion is it would be worth it. Would I get up and go to the fighter every time instead of just selecting it in the menu like we can do now? ... probably not but still I would like the opportunity to do so when I feel like it and do it a little more "RPG-style".

EVA:
I think previous posters said enough already. This would be very cool with minigames to repair ship damage.

Hulks/wrecks/Megaships/stations:
I think this would be awesome to being able to explore wrecks or especially abandoned Megaships/research vessels.
and find quests in there. This will however be very tedious and on par with adding station internals.
However this could be potentially also be a mix of procedural content and fixed rooms when you enter these especially for wrecks and abandoned megaships.
Exploring abandoned Megaships could be a first testbed for this

Locomotion:
2D : Obviously this would be 1st or 3rd person classic movement.

VR :
I for myself would be totally happy if we can start with a choice of the classic teleport and classic movement style until better techniques
are available. For instance IMHO Croteam did a good job with the Serious Sam ports. Here they allow free classic movement but while moving they seamlessly fade out the "peripheral vision" and give you a tunnel view. At least for me personally this does the trick to not get motion sickness with classic shooter movement in VR. In Elite this could even be incorporated more elegantly since we need a helmet anyway in vacuum.

Once better ideas are out there that allow good compromise between 2D/VR they can be made available.
 
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