Three sensors for Rift - anyone use this in Elite?

Hi guys, I got an extra sensor with my returned Rift headset. Wondering weather to bother setting this up or just sticking with the regular two sensor setup.

Anyone have any experience with this?
 
Hi guys, I got an extra sensor with my returned Rift headset. Wondering weather to bother setting this up or just sticking with the regular two sensor setup.

Anyone have any experience with this?

I use 3, it`s great for roomscale, so highly recommended! If you only play Elite I guess you can use it to get better tracking when walking around the cockpit if you have the space for it
 
I use 3, it`s great for roomscale, so highly recommended! If you only play Elite I guess you can use it to get better tracking when walking around the cockpit if you have the space for it

Have you used a USB extension cable for the 3rd sensor?
 
I'm using a 3 sensor setup. 2 on the desk left and right of the monitor and 1 in a corner in the back of the room.
Works fine for all purposes.

If you only play Elite Dangerous and never use Touch one single sensor would be sufficient.
 
....
If you only play Elite Dangerous and never use Touch one single sensor would be sufficient.

Until your cat figures out he will get a lot of attention when he sits in front of it, or pushes the camera around.

Seriously having the sensor knocked over while playing is rather mindblowing...

I miss the little furry dude :\
 
Yep, I have 3 sensors as well. Mine are all mounted on the walls near the ceiling. I have one above the left side of my desk, one directly to my right, and one behind me. This allows them all to have good sight-lines over the monitors, and I can stand up and move around without it losing tracking. The only time I lose tracking and the orientation gets messed up, is if I take the HMD off and put it in my lap, or something along those lines. (In my lap, it's below the desk level, and I'm between it and the rear sensor, so all three lose line of sight).

For the right-side and rear sensors, I had to use extensions cables. I think I had bought 10' (3m) cables, that are not the "active" cables that Oculus recommends, but they worked fine. Any longer than that, and you probably would want "active" cables (they draw a little power and self-amplify).
 
Last edited:
Back
Top Bottom