- Flight model: increase TURNING speed, STRAVE and YAW significantly! Once someone locked you with gimballed weapons or beam lasers, it is near impossible to escape the situation and return fire (at least not in a Sidewinder). Keep the optimal turning speed and such, just make it faster.
Disagree. Use lateral and vertical thrust, and FAOff. Or go cold. Or backwards. But at the end of the day a better pilot in a manoeuvrable ship like an Eagle getting the drop on you is seriously bad news. Have some situational awareness when you think players might be around and lurking to strike when your back is turned.
Anyway - changes are coming to thrusters...
- Supercruise: Enhance RESPONSIVENESS of acceleration and breaks at LEAST by 100%. Because it takes forever to slow down from 20+ c, one constantly overshoots the target.
Don't fly in straight lines - fly curves. Avoid gravity wells. Loop and spiral the ship round objects to reduce speed. The 10% rule is good too (100ls = 10c, 50ls = 5c, 10ls = 1c, 1ls = 0.1c, 30,000km -> anything above 10,000km/s is probably too fast

). Love super-cruise as it is now.
*Edit* - Actually the best advice for super-cruise at present seems to be 'ignore the damn blue bit on the throttle panel, until the final moments of a trip, its pretty worthless at present'.
- Insurance: INSURANCE COSTS are too HIGH. Especially in the beginning, one can easily lose it all. They should be cut by 50%.
They will be for Alphas

(sorry, that didn't help.

) They need to be high to give people a sense of purpose in preserving their ships.
These points are not up for debate, don't even try

In all seriousness, I sincerely believe that if these things were addressed, the game would hugly profit.
You posted on t'Internet, and whilst the quality of debate you receive may be immensely variable, you are guaranteed to get some.
