Thrill Seekers DLC Available Now

Personally i'm very split on the price point, I have the Epic store version and there it costed equaling of 7.60 Euro, feels fair as the DLC is smaller than Planet Zoo or for that matter PC1 and considering that some inflation and the weak Swedish krona needs to be taken in to account, but if it had costed as on steam 9.99 euro, same as PZ i could not have helped to feel that the shrinkflation would have been to much here , the vanityfair pack in comparison costed about 12 euro extra for isnt it 10 rides ?
 
Personally i'm very split on the price point, I have the Epic store version and there it costed equaling of 7.60 Euro, feels fair as the DLC is smaller than Planet Zoo or for that matter PC1 and considering that some inflation and the weak Swedish krona needs to be taken in to account, but if it had costed as on steam 9.99 euro, same as PZ i could not have helped to feel that the shrinkflation would have been to much here , the vanityfair pack in comparison costed about 12 euro extra for isnt it 10 rides ?

I think we're subject to modern financial world affairs. But that said, surely it's great that we have the same price as Planet Zoo DLC from 2019 when they could have easily gone to £9.99 and most people wouldn't have blinked before buying?
 
I think it is a bit much for just a few rides. If it had scenery or was half the price I'd get it. I say that as someone who bought ALL the PC1 DLC immediately.

It's labelled as a Ride Pack though. So the lid is off, we'll get ride packs and scenery packs and mixed packs like we got animal packs and scenery packs and some mixed packs like we did for the previous game.
 
I think it was a nice surprise.
The price point to me is okay. I hope that future DLCs will have more for the price as we've always had pretty loaded packs in the past.
One thing I will point out though, is that a LOT of work and time goes into creating these rides. I remember just before launch of the first game, a few of us got to spend time with the Frontier Devs and one of the senior members of the team said that it takes about a month to create a flatride. I'm guessing things may have changed in the time since then, but it's still a lot of work.
I'm happy to spend what I think is a small amount for some quality additions. I fully understand and respect that not all of us feel this way.
 
ugh.....i am starting to get sick of it. The DLC feels rushed again. Though the Ultra Spinner has many build options, but they Restraints look plain ugly. Literally something like some got some artshapes and had to build restraints with it. It is really hard to f' this one up, when you had a coaster that has similar restraints already

Ultra Spinner:
20241212163108_1.jpg


Big M LSM Launch:

20241212163233_1.jpg


Ride to Happiness:
20210630_192206-600x338.jpg


I am sorry, but this doesn't feel like the quality we are used to have. The whole train looks somewhat cheap and low effort.
 
ugh.....i am starting to get sick of it. The DLC feels rushed again. Though the Ultra Spinner has many build options, but they Restraints look plain ugly. Literally something like some got some artshapes and had to build restraints with it. It is really hard to f' this one up, when you had a coaster that has similar restraints already

Ultra Spinner: View attachment 411394

Big M LSM Launch:

View attachment 411395

Ride to Happiness:
View attachment 411396

I am sorry, but this doesn't feel like the quality we are used to have. The whole train looks somewhat cheap and low effort.
It's really important for things like this to be pointed out. They must know we notice the quality of things. Like the community did with rushed animal models in Planet Zoo and frontier then fixed them.
 
I am sorry, but this doesn't feel like the quality we are used to have. The whole train looks somewhat cheap and low effort.

I hear you Valdo, all of the trains in the game look somewhat plain though due to the new attaching scenery ability. I'm seeing a nice challenge in making that look like Ride To Happiness if anything :)
 
What an absolutely stunningly tone deaf, anticonsumer move by Frontier. I'm legitimately shocked that the team thought that this was good idea. Releasing a $10 DLC ($2 per ride? Come on...) is one thing. But doing so on the day of a major patch meant to fix basic functionality before the community can verify that it resolved major issues is... truly a choice. This is not, at all, what a game with a "mixed" rating on Steam should do. Never would have thought that Frontier would do something like this.

I mean, at the very least, give it a week before releasing DLC. Frontier has to know that this game has major issues. And forcing us to pay for more content the day of a free patch that, presumably, fixes core functionality (eg, peeps navigating parks, transport rides bugged, management completely broken, etc) is even worse than the Cities Skylines 2 launch.

Why would Frontier think that this is a good idea?
 
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I don't mind the date at all, it is not that the update was DLC only, so you can wait your week, if you feel like it to test the update. And contentwise even the free update offers more: Fireworks, nice scenery pieces so a little bit more of content extra on the side i feel is ok.

I actually like the update a lot, way more than the dlc
 
I don't mind the date at all, it is not that the update was DLC only, so you can wait your week, if you feel like it to test the update. And contentwise even the free update offers more: Fireworks, nice scenery pieces so a little bit more of content extra on the side i feel is ok.

I actually like the update a lot, way more than the dlc
It is very hard to care about fireworks when my peeps can't navigate my park.

It is even harder to give more money to Frontier.
 
What an absolutely stunningly tone deaf, anticonsumer move by Frontier. I'm legitimately shocked that the team thought that this was good idea. Releasing a $10 DLC ($2 per ride? Come on...) is one thing. But doing so on the day of a major patch meant to fix basic functionality before the community can verify that it resolved major issues is... truly a choice. This is not, at all, what a game with a "mixed" rating on Steam should do. Never would have thought that Frontier would do something like this.

I mean, at the very least, give it a week before releasing DLC. Frontier has to know that this game has major issues. And forcing us to pay for more content the day of a free patch that, presumably, fixes core functionality (eg, peeps navigating parks, transport rides bugged, management completely broken, etc) is even worse than the Cities Skylines 2 launch.

Why would Frontier think that this is a good idea?

Literally just needed to see how Cities Skylines 2 was released and handled in its first few months and not do that. The lesson Frontier didn't need to learn the hard way but they've decided to anyway.

Imagine being part of the dev team, in a workforce that has just so much talent in it and you have someone getting paid way more than you making such absolutely baffling decisions, and completely undermining what you are probably working very hard to get out/ fix.

Frontier need to apologise.
 
What an absolutely stunningly tone deaf, anticonsumer move by Frontier. I'm legitimately shocked that the team thought that this was good idea. Releasing a $10 DLC ($2 per ride? Come on...) is one thing. But doing so on the day of a major patch meant to fix basic functionality before the community can verify that it resolved major issues is... truly a choice. This is not, at all, what a game with a "mixed" rating on Steam should do. Never would have thought that Frontier would do something like this.

I mean, at the very least, give it a week before releasing DLC. Frontier has to know that this game has major issues. And forcing us to pay for more content the day of a free patch that, presumably, fixes core functionality (eg, peeps navigating parks, transport rides bugged, management completely broken, etc) is even worse than the Cities Skylines 2 launch.

Why would Frontier think that this is a good idea?

It's a really good point you have here and I think a lot of people will be feeling it. With this Thrill Seekers thing coming so early. I've managed to convince myself that the DLC roadmap is involving one every single month. This raises the bar on Planet Zoo which was usually one every three or four months.

Your point is a very valid one. I'm probably not right about the roadmap but it makes sense that Frontier would want to raise the bar. So I do wonder how long they expect that folks will keep paying when some parts of the game or the workshop are unuseable.

Don't get me wrong. I'm still up for having faith and giving encouragement. None of my bugs were fixed in the update though.
 
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