Throttle control for the SRV

extremely hard to park the SRV on its back
All right, one more and I'm done.

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I'm resigned to this being a widely held perception these days but it does still make me quite sad. There was no "us trying to make it easier for new players", what happened was that in the very early Odyssey beta (where we weren’t even supposed to have access to the SRV yet) it was discovered that you could still use the training scenarios from the main menu to access them. These things we weren’t supposed to have access to (like the SRV) were still under development and still being tinkered with (as was the whole of Odyssey for that matter). You also need to remember that the terrain itself wasn’t finalised and we ended up with easier terrain than what was originally seen in the first beta (where scatter rocks, some of them absolutely huge, were everywhere). Anyway, in the beta phase Tom Kewell had been playing with the SRV's torque and grip and (yes, in the opinion of those with hundreds of hours in the vehicle) had turned those things up too high making the driving experience very arcade like. The vehicle steered like it was on rails, was almost impossible to skid, and had a frankly bizarre self righting feature which meant as soon as you rolled it, it would magically pop back upright again. My personal opinion is that Tom was using those sliders to experiment with what would eventually become the handling for the Scorpion. Anyway, we (the aforementioned group of "racers") complained (ok, yes, perhaps too vociferously) and, whether or not FD heard us or simply did what they were going to do anyway, ended up releasing the SRV with pretty much it's original handling (although traces of that self righting behaviour still remain which means it's now extremely hard to park the SRV on its back in a pose much loved by SRV photographers of old).

I remember what happened. Personally I was pro returning the Scarab to what it was and either changing the assist to make it easier to drive or making a new SRV that was more n00b friendly. I was shot down on every suggestion I made and there seemed to be little desire to hear what we were saying, just the typical Git Gud.

And I get that there were definitely people being unreasonable saying that the racing community should be ignored and keep the “new” settings.

We did eventually get a second SRV which seems easier to get a handle on, I certainly was happy about it’s arrival even if I don’t personally use it.
 
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There's this thing you can buy, it's called a set of steering wheels and pedals.
I own both. The SRV is hot garbage with wheel and pedals. Tried every sensitivity and dead-zone possible. Plus there's no force feedback so, <insert fart sound>. Stick with your HOTAS if you got one.
 
I own both. The SRV is hot garbage with wheel and pedals. Tried every sensitivity and dead-zone possible. Plus there's no force feedback so, <insert fart sound>. Stick with your HOTAS if you got one.
SRV is nightmare to drive on uneven terrain. I wish we had deluxe version of SRV that would be able to behave like hoovercraft and keep ~1m distance to the ground. Fuel usage could be linked to gravity strength so in some cases (like on high G worlds) using old SRV would be still viable choice.
 
Gonna check that out after server maintenance.

Point is, when scouting planets containing 3 or 5 biological types. it's faster with the SRV, than using the ship for each type. And I setup the camera suite high above the SRV to see more area ahead. But then I can't see the speed percentage and as you're already know, the terrain is so wobbly, it's like:
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I haven’t used the SRV for exobiology in well over a year, switching to a Hauler seemed quicker and more fun but I only drive SRVs not flyve them.
 
It's certainly much more fun. As for being faster... I don't know. Maybe a bit, but not by a whole lot. Depends a lot on the terrain and how scarce the plant in question is (and where it's located). On a flat plain that's full of the plants you are scanning it's probably slightly faster.

The biggest draw for me to use the SRV for exobiology, however, is not how fast I can scan the plants, but the joy of driving it. Using the ship is much more cumbersome.
I used to think that looking for exobio in the SRV was absolutely faster than constantly getting back in the ship and taking off but when I did the Canonn exobio speed challenge a few years back realised (from watching others) that there actually wasn’t much in it and it's more what you prefer. While I obviously love the SRV myself I'm also a big fan of drifting over landscape in my ship with FA Off and the wind whistling past the window these days.
 
I have no joystick and prefer to use diectional keys, up and down.

As a fellow keyboard-using SRV pilot (but numpad, please!), now you've arrived at Assist-off may I suggest a couple of other items I found to be improvements? Apologies if you're already aware.

In the UI somewhere, there's a setting to keep the horizon horizontal or such. I find this is better on rough terrain

Another rough terrain item: use the vertical thrust to stay in the air as much as possible. While you're in the air, the terrain can't jerk you about. Once in the air, dipping the "nose" and applying more thrust can increase velocity as your "vertical" thrust becomes forwards thrust.

If you want better control over the acceleration, the engine pips can help also, slower on less pips, faster on more.
 
Perhaps, more car vehicle like throttle control, when you press forward, it moves with increasing speed and when let go, it decelerates. Same for backwards.
Mouse and Keyboard.

With Drive Assist ON what you describe used to work, but not when Odessey was released. Now Drive Assist ON is awful.

With Drive Assist OFF it works okay.... but if you used the scroll button for throttle on your mouse it doesn't work with FA-Off. You must bind keys for throttle. And they will behave as throttle on/off switches. So you must tap them on-off-on-off-on-off to maintain a constant speed. Annoying at first but eventually you get used to it.
 
SRV is nightmare to drive on uneven terrain. I wish we had deluxe version of SRV that would be able to behave like hoovercraft and keep ~1m distance to the ground. Fuel usage could be linked to gravity strength so in some cases (like on high G worlds) using old SRV would be still viable choice.

An Eagle with retractable canopy would be perfect! A convertible model.
  • Allow cmdrs to jump in and out.
  • No need for cockpit atmosphere when wearing space suit.
  • No need to land. Just jump out. Ship hovers in place.
  • When pilot is seated the suit is plugged in and recharges power and O2.
 
Perhaps, more car vehicle like throttle control, when you press forward, it moves with increasing speed and when let go, it decelerates. Same for backwards.
Sounds like "drive assist" on/off. When it is ON, car is stopping when you release the key. If it is OFF, car keeps going when you release the key.
 
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