This is nonsense, the Python is far from being a 'brick' unless you fail to use directional thrusters. By comparison I also fly FDL, Vulture, DBS, Viper and recently Clipper on a regular basis. While the Python requires good pips management and thruster use it is more than capable of bringing fixed weapons to bear.
On that note, and with respect to the OP; any maneuverability test which ignores directional thrusters is pretty meaningless.
This is nonsense, the Python is far from being a 'brick' unless you fail to use directional thrusters. By comparison I also fly FDL, Vulture, DBS, Viper and recently Clipper on a regular basis. While the Python requires good pips management and thruster use it is more than capable of bringing fixed weapons to bear.
On that note, and with respect to the OP; any maneuverability test which ignores directional thrusters is pretty meaningless.
All this fits into the basic ship design/outfitting model: There are exponential cost increases, and diminishing returns for rating increases.
I think many of us use "A" power plants and jump drives (power, heat, and range), but are choosy over everything else. The thrusters will get shorted before shields will, as an example. I have a bias for "A" sensors. You would have to be daft to keep "E" life support and power distribution (the latter of which needs to be "A" on combat craft).
"D" equipment works for everything except pure combat craft. And, saving mass increases performance in normal space, as well as in jump performance. It also greatly reduces operational costs. "A/C/D" are the only ratings that make sense.
Would be nice if it was consistent with ship maneuverability values.
Spitballing ideas
-Each agility rating is a base 1% roll/yaw rate
-Each PIP is Engines add an additional 1% roll/yaw/pitch rate per maneuverability rating
-Each engine rating adds an additional 1% to roll/yaw/pitch rate per maneuverability rating
-Speed above/below 50% adds or detracts an additional 1% per 10% from center.
-Hull mass below treshold for engine adds an additional 1% per 10% below minimum hull mass
And the T9 should really have a minimum of 1 and not zero.
So a ship with 10 agility and 4 pips to engine and A rated engine gains 20% roll/yaw/pitch rate at 50% speed and 15% at 100% speed or 25% at 0% speed.
An Anaconda would have 12% roll/yaw/pitch rate at 50% speed or 16% at 0% speed.
Large ships should not be agile in any direction and should have to sacrifice weight to gain agility.
Ultimately, only the dev can put his exact thought on the subject with the words they used.
I guess it is just a term to say : "hey, you have a ship with this mass so these thrusters are fine to use with"
Also, higher rating/class thrusters have their pros (integrity, maneuverability, max speed, ...) but they also have cons (weight, price, power draw, etc.). Flight model is only one parameter among others
~Updated for fancy new high performance thrusters~
amazing! i assume, that x=Mass/optimal thruster mass % in that graph?
i also assume, that the new thrusters have a-class optimal thruster mass?
This data proves what I felt while flying the Clipper. Despite its agility rating of 2 (?), the Clipper is one of the most agile ships in the game, and surely by far the most agile of the "big ships".
Can't understand where its agility 2 rating comes from. When I "upgraded" from the Clipper to the Python I was shocked by how cumbersome and sluggish the Python is for an agility 6 (?) rated ship.
Whoops, yeah it was late forgot to label axis.
It is %increasr vs mass
ty
what are the concrete optimal mass values for class 2/class 3 enhanced thrusters?
http://imgur.com/0SfMTVc
So, the values on this table are based on what?
That % Increase is based on the base values of the ship?
That mass is the total mass of the ship? (At the exact moment? Counting even fuel mass and etc?)
So, if I'm right, If I have an iCourier with ~74t of mass (http://coriolis.io/outfit/imperial_...rSrUKA==.EwBhBYy7lTIIxA==?bn=Michael Strogoff) I'll have a 50% increase in maximum speed / boost and 20% decrease in turn times? Making it a 420 m/s max speed and 570 m/s boost ship?
So, the graph of Enhanced Thruster performance is great, but has anyone worked out the actual formula that yields that curve? I'd rather not have to hard-code every pair of mass/optimal ratio vs speed multiplier, but the (approximate) formula I worked out for regular thruster doesn't seem to apply very well for Enhanced Thrusters, so I'm hoping someone will be able to figure out a new formula that predicts both kinds of thrusters.
This data proves what I felt while flying the Clipper. Despite its agility rating of 2 (?), the Clipper is one of the most agile ships in the game, and surely by far the most agile of the "big ships".
Can't understand where its agility 2 rating comes from. When I "upgraded" from the Clipper to the Python I was shocked by how cumbersome and sluggish the Python is for an agility 6 (?) rated ship.
So, the graph of Enhanced Thruster performance is great, but has anyone worked out the actual formula that yields that curve? I'd rather not have to hard-code every pair of mass/optimal ratio vs speed multiplier, but the (approximate) formula I worked out for regular thruster doesn't seem to apply very well for Enhanced Thrusters, so I'm hoping someone will be able to figure out a new formula that predicts both kinds of thrusters.
Python used to be a good maneuverable ship but then it took a big nerf and they likely did not change the numbers in description. not sure about the clippers 2 unless they buffed it since its creation