Thrusting and interdictions

Ok, I'm a NOOB, maybe it's me. But I've noticed by experimenting with different aspects of the game in an attempt to get a handle on it, I mean the learning curve is simular to the diameter of a red giant star. But I've noticed that I get interdicted considerbly more often, if and when I get scanned on the way out of a station then I do if I utilize full speed and thrust when exiting.

Two days ago, I kept track and there were 35 attempts to interdict me, yesterday when I utilize the full speed thrust method, I wasn't interdicted once. Though it sholdn't be a factor, I only play in solo and only haul legal.

Is it a glitch or a method, if the later, I'd assume it works in reverse also when going into a station. Though you have to be able to stop and park reasonably fast, once inside.
 
Ok, I'm a NOOB, maybe it's me. But I've noticed by experimenting with different aspects of the game in an attempt to get a handle on it, I mean the learning curve is simular to the diameter of a red giant star. But I've noticed that I get interdicted considerbly more often, if and when I get scanned on the way out of a station then I do if I utilize full speed and thrust when exiting.

Two days ago, I kept track and there were 35 attempts to interdict me, yesterday when I utilize the full speed thrust method, I wasn't interdicted once. Though it sholdn't be a factor, I only play in solo and only haul legal.

Is it a glitch or a method, if the later, I'd assume it works in reverse also when going into a station. Though you have to be able to stop and park reasonably fast, once inside.

Interdictions are pretty much random, but the chance of being interdicted increases if you have missions (even legal ones). As far as I am aware, being scanned leaving or entering the station has no effect on the likelihood of being interdicted.

That said, being able to get into or out of a station without being scanned is a useful skill to have, so it's not wasted. :)
 
Yep, if you have some not quite exactly what the locals call legit cargo, then speed docking is a very useful skill ;)
 
Interdictions are pretty much random, but the chance of being interdicted increases if you have missions (even legal ones). As far as I am aware, being scanned leaving or entering the station has no effect on the likelihood of being interdicted.

That said, being able to get into or out of a station without being scanned is a useful skill to have, so it's not wasted. :)

I'm pretty sure this is what Nemo is getting at. He is pretesting and found differences which should lead to more people testing to see if it is reliable and valid. I'm skeptical about the result, but without a full on test with a bunch of ships and cmdrs, you can't just dismiss it out of hand.
 
I'm pretty sure this is what Nemo is getting at. He is pretesting and found differences which should lead to more people testing to see if it is reliable and valid. I'm skeptical about the result, but without a full on test with a bunch of ships and cmdrs, you can't just dismiss it out of hand.

Correct, do to the fact I'm retired, I play about 8 to 10 hours a day. Subsequently, I can do a lot of missions during that time. Money isn't as important as experience at my stage of the learning curve. So, I'll take any legal load regardless of the cr's, just to get going. So, I'm talking 50 to 60 events, where as two days ago, I was constantly interdicted which I managed to escape from, vs yesterdays total of not once for the same 50 to 60 number of missions.

Is it just my imagination or is it a real thing. I'm very good at leaving full speed and thrusting, but not so good at entering, my ship th t6 has really really REALLY bad brakes. I going to do some research as to how far out when entering do the scans generally happen. Finding an average one could stop, line them selves up, request permission and when granted, thrusts straight in. Assuing one has a ship that stops or can slow down sufficent. The only problems is when the dock is directly in front of the door. With no review mirrors, kind of hard to back up.
 
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As long as you drop down as soon as your through the slot you're not likely to hit anything if you reverse a bit. You know when you've gone back far enough because you compass will go from hollow to solid. Also you can always flip over fly towards the entrance and flip back when in position.
 
Correct, is it just my imagination or is it a real thing. I'm very good at leaving full speed and thrusting, but not so good at entering, my ship th t6 has really really REALLY bad brakes. I going to do some research as to how far out when entering do the scans generally happen. Finding an average one could stop, line them selves up, request permission and when granted, thrusts straight in. Assuing one has a ship that stops or can slow down sufficent. The only problems is when the dock is directly in front of the door. With no review mirrors, kind of hard to back up.

Honestly, it's probably just a coincidence...

There are known 'triggers' for interdictions, such as taking delivery missions which may spawn an NPC pirate to attack you. Even then though they are randomly generated, not guaranteed.

Scans typically happen when you are within 4.5 kilometers from the station. That is basically the no-fire zone for Coriolis stations and planetary bases. If you want to enter a station without being scanned, line up around 10 kilometers out and then fly in fast. You can also use silent running to reduce your heat signature which makes you less visible on the security ships' scanners, but you will need speed as well, as NPCs can still see you and target and scan you that way.

A scan takes 10 seconds, so even if you get a message that you are being scanned, if you get into the station and out of line of sight then that will break an NPC scan.
 
As long as you drop down as soon as your through the slot you're not likely to hit anything if you reverse a bit. You know when you've gone back far enough because you compass will go from hollow to solid. Also you can always flip over fly towards the entrance and flip back when in position.

Great points, I hadn't thought about the compass portion, that will work. Thanks!
 
I've not personally noticed any correlation between being scanned when exiting a station and the frequency of interdiction.

If you have multiple missions at once in your transactions then you're going to be interdicted more frequently and if you have even 1t of cargo then you're also painting a target on your back. The game seems to make a roll each time you perform a jump that determines if a pirate is going to come for you, therefore if you're having to perform more jumps to get from A to B then the chance of interdiction also increases.

The game also makes a roll each time you enter/exit supercruise that can update your current missions, this can actually be used to your own advantage. Doing a boom delivery mission with 1.5mil of cargo? Try dropping in and out of supercruise a couple of times on the way to the drop off for a chance at that nice 400k bonus.

Your local reputation can decrease the frequency the security force will scan you as you approach a station. If you're fully allied with the controlling faction of a system then you'll actually have to go out of your way to be scanned at all, I've run up to 9 cabins full of illegal passengers in Ceos/Sothis for several days and not been scanned a single time.
 
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Honestly, it's probably just a coincidence...

There are known 'triggers' for interdictions, such as taking delivery missions which may spawn an NPC pirate to attack you. Even then though they are randomly generated, not guaranteed.

Scans typically happen when you are within 4.5 kilometers from the station. That is basically the no-fire zone for Coriolis stations and planetary bases. If you want to enter a station without being scanned, line up around 10 kilometers out and then fly in fast. You can also use silent running to reduce your heat signature which makes you less visible on the security ships' scanners, but you will need speed as well, as NPCs can still see you and target and scan you that way.

A scan takes 10 seconds, so even if you get a message that you are being scanned, if you get into the station and out of line of sight then that will break an NPC scan.

Ok, I understand why a station scans on the way in, but I assuming here it's the station because there's no indication as to whom it is when gettting the notice. But supposing it is the station, why scan on the way out. Unless to sell that data to ...I live in a third world country where everyone grease's everyone. A security officer only make the equalvent of a 20 to 25 dollars a day. Doesn't take a lot to pay that and get past security.

Like I first stated, I have a thing about patterns, and though my findings may be scewed a bit, it's quite possible it's only my imagination. I'm just courious, if any one else has noticed it. The same could be said about my finding with the braking ability on a hauler vs simular sized other ship. The braking ability on my ps4 involving a t6 is dramatically differen than the winder or the mkIII I've experimented with. IN both cases, I'm using a hotas 4 on a ps4.
 
Ok, I'm a NOOB, maybe it's me. But I've noticed by experimenting with different aspects of the game in an attempt to get a handle on it, I mean the learning curve is simular to the diameter of a red giant star. But I've noticed that I get interdicted considerbly more often, if and when I get scanned on the way out of a station then I do if I utilize full speed and thrust when exiting.

Two days ago, I kept track and there were 35 attempts to interdict me, yesterday when I utilize the full speed thrust method, I wasn't interdicted once. Though it sholdn't be a factor, I only play in solo and only haul legal.

Is it a glitch or a method, if the later, I'd assume it works in reverse also when going into a station. Though you have to be able to stop and park reasonably fast, once inside.

Are you in open world being interdicted by other users or by AI ships?
 
Ok, I understand why a station scans on the way in, but I assuming here it's the station because there's no indication as to whom it is when gettting the notice. But supposing it is the station, why scan on the way out. Unless to sell that data to ...I live in a third world country where everyone grease's everyone. A security officer only make the equalvent of a 20 to 25 dollars a day. Doesn't take a lot to pay that and get past security.

Like I first stated, I have a thing about patterns, and though my findings may be scewed a bit, it's quite possible it's only my imagination. I'm just courious, if any one else has noticed it. The same could be said about my finding with the braking ability on a hauler vs simular sized other ship. The braking ability on my ps4 involving a t6 is dramatically differen than the winder or the mkIII I've experimented with. IN both cases, I'm using a hotas 4 on a ps4.

Yes, it's the security services (not the station, but the system authority ships patrolling outside the station) that scan you when entering and leaving a station. They are doing so to see whether you are carrying any illicit cargo or wanted passengers. The scans are there to add a bit of challenge to smuggling and taking illicit missions.

There are indeed things (or patterns) that increase the likelihood of interdictions. As I said before, taking missions to deliver stuff (or fetch stuff) increase the chance of interdictions. It's also possible that on the occasion you were interdicted a lot, that you had some mission reward cargo in your hold, as that is like catnip to NPCs, and greatly increases the possibility of being interdicted.

I completely understand your point regarding corrupt security personnel, and I will not try to spoil your immersion by trying to suggest that that isn't what's happening... :)

Regarding ship performance (braking is just reverse thrust), then yes, a T6 will likely be much less responsive than the other ships you mentioned, as it is bigger and less maneuverable. However, it can also be affected by how you have outfitted the ship. Better thrusters (A grade rather than D grade for example) will have a better braking effect.
 
Are you in open world being interdicted by other users or by AI ships?

As I've stated, I only play in solo on a ps4 with only a hotas 4. My research is not official by any means, I just noticed something and checked it out over the course of two days doing the same number of missions on both days lead me to my conclusions which may be and probably is just my vivid imagination. Can't find out if the question is asked.
 
Yes, it's the security services (not the station, but the system authority ships patrolling outside the station) that scan you when entering and leaving a station. They are doing so to see whether you are carrying any illicit cargo or wanted passengers. The scans are there to add a bit of challenge to smuggling and taking illicit missions.

There are indeed things (or patterns) that increase the likelihood of interdictions. As I said before, taking missions to deliver stuff (or fetch stuff) increase the chance of interdictions. It's also possible that on the occasion you were interdicted a lot, that you had some mission reward cargo in your hold, as that is like catnip to NPCs, and greatly increases the possibility of being interdicted.

I completely understand your point regarding corrupt security personnel, and I will not try to spoil your immersion by trying to suggest that that isn't what's happening... :)

Regarding ship performance (braking is just reverse thrust), then yes, a T6 will likely be much less responsive than the other ships you mentioned, as it is bigger and less maneuverable. However, it can also be affected by how you have outfitted the ship. Better thrusters (A grade rather than D grade for example) will have a better braking effect.

In regards to the last point, reverse doesn't seem to work to slow down in cruise. Unless I'm already basically stop or as much as one can while still in cruise. Even in normal space, reverse doesn't slow it down any faster, the ship slows because the lever was moved and then reverses. Throwing into reverse doesn't seem to do anything until the ship gets to slow to actually go forward. I've factored in the bulk and mass of the t6 vs my mkIII. When doing my research in regards to interdictions and scanning I was using my mkIII. Though doing so with my t6 does the same thing when it comes to the issue of being scan on the way out which shouldn't be the concern of the staion one leaves vs the station one is docking at. Recon I'm just being paranoid.
 
In regards to the last point, reverse doesn't seem to work to slow down in cruise. Unless I'm already basically stop or as much as one can while still in cruise. Even in normal space, reverse doesn't slow it down any faster, the ship slows because the lever was moved and then reverses. Throwing into reverse doesn't seem to do anything until the ship gets to slow to actually go forward. I've factored in the bulk and mass of the t6 vs my mkIII. When doing my research in regards to interdictions and scanning I was using my mkIII. Though doing so with my t6 does the same thing when it comes to the issue of being scan on the way out which shouldn't be the concern of the staion one leaves vs the station one is docking at. Recon I'm just being paranoid.

Sorry, a bit confused here... :)

By cruise, do you mean supercruise? No, reverse doesn't do anything in supercruise, you can only ever go forward (minimum supercruise speed is 30 km/s). In normal space flight, reverse thrust should slow you down, although it's by no means instant, and reverse thrusters are less powerful than your main forward thrusters. As well as putting your engines in reverse, you can also map a control for forward / reverse thrusters and use that too, it will help. (It's the same thing really, just flooring the accelerator in reverse.)

Scanning is just a routine thing when docking at and leaving stations and planetary bases (not outposts though). As I said, they are just checking for illicit cargo or passengers. The ship you are in makes no difference. As another poster mentioned, once you become allied with the faction controlling a station, they are likely to be less thorough in their attempts to scan you.
 
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