Time to pay attention to Tip Offs again?

Received yesterday task from Tip Off on scanning system SVAROGICH, 3a (12.15/-84.56). It's a military base. It is necessary to scan the sensors for a certain time.
Thank you! Do you remember the system you've got this Tip Off?
In fact there two options to obtain the end message log from the bases - either a scanning mini-game of datapoints with a timer or just single scan of the "core data terminal" (the one with a green light "column") - in both cases you'll receive the log.
 
Understand this is the "Thargoids and Guardians" forum... and that this post could be suited to the "Mysteries" thread... but I feel this should probably be called the "Thargoids, Guardians and Other Mysteries" forum.

Someone cross-posted this thread elsewhere... and while it wasn't Gan Romero's ship that was discovered, it did re-invigorate my interest in Tip-Offs. I had three tip-offs in my message backlog which I'd neglected. Unfortunately, two had expired (one by one day, and going to the location, I actually found no sign of any shipwreck, despite any wiki entries/information, and yes, I've been finding these things regularly in the past without problem).

One was current, however, so I checked it out.
View attachment 134015

It led to a known-base, Fermat Beacon, and when scanning the Core Data... thingy.... I got a message.

Now, this is where you need to trust me a bit. I could invoke some things that might make you trust me, but I won't do that for now.

Either way... I had a comedy of errors leading to me firstly crashing into the planet and dying, and secondly under-estimating the effects of 1.0 G in a weak-shielded Asp Explorer, and getting stuck in the base. I eventually got out and scanned the core data thing. Unfortunately, I only had 39% hull by the time I did this, and was promptly destroyed by the base defences trying to retreat.

And then of all things, I was destroyed.... go figure. And now here's the absurd bit. Scanned the beacon, died, so i lost the core data package, but still had the decrypted message. So, I read it...

and then...
...
...

I deleted it. I have NFI why.

Anyway, the message read something along the lines of being a corporate data entry, along the lines of "The Rockforth ship blowing up wasn't an accident; it was a superconductor which failed... something something I'm going to go, wish me luck."

Rockforth is an NPC faction in the game. They're also tied back to Sirius, surprise surprise. I tend to ignore most flavour lore though.

What shook me is that, unless my google-fu is weak (which is entirely likely), the transcript of my message isn't recorded anywhere, at least not from any discovery at HIP 12314
View attachment 134017

Now, darting back to my link to the Raxxla post. Tacitus also claims he couldn't find any info about the message he got, which led him 900LY away. I'm not saying to believe that, but I'm saying that maybe, where we initially had interest in these messages when they were shiny and new, but were subsequently sent back to the same sites over and over... maybe even though we end up in the same places, we might get different messages relevant to things going on right now. I've long advocated that tip-offs should lead to some interesting things, but not always. Maybe FD listened, and there's now something to pay attention to here.

tl;dr I think we should start paying attention to Tip-Offs some more, as they might give us leads on the stuff in galnet...
I got the exact same tipoff that say to go Fermat Beacon but,whe i scan the Core Data i got a message talking about a blackmail.

"

Corporate Data Log: I left him sleeping like a baby. The sedative should wear off in about an hour, and he'll have no idea what just happened. I'm sending you the holovideo; you can watch it if you want, but I wouldn't if I were you. In any case, happy blackmailing!This message will expire in 30 days"

07
 

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I got the exact same tipoff that say to go Fermat Beacon but,whe i scan the Core Data i got a message talking about a blackmail.

"

Corporate Data Log: I left him sleeping like a baby. The sedative should wear off in about an hour, and he'll have no idea what just happened. I'm sending you the holovideo; you can watch it if you want, but I wouldn't if I were you. In any case, happy blackmailing!This message will expire in 30 days"

07
Yes, somewhere during or after the Live/Legacy separation Frontiers have changed something that has affected the site<->message correspondence, so now the same sites return different messages than they did years ago (but always from the same group as before). I'm updating my spreadsheet now, but it takes time and effort - revisiting and rescanning ALL known sites with - ideally - all 6 available language localisations.
 
I got the exact same tipoff that say to go Fermat Beacon but,whe i scan the Core Data i got a message talking about a blackmail.

"

Corporate Data Log: I left him sleeping like a baby. The sedative should wear off in about an hour, and he'll have no idea what just happened. I'm sending you the holovideo; you can watch it if you want, but I wouldn't if I were you. In any case, happy blackmailing!This message will expire in 30 days"

07
PS:
And the tip off end messages from the same site were always not the same in different localisations - a long known bug/feature related to tip off mechanics. They are always members of the same groups, but are not necessary the same texts...
 
PS:
And the tip off end messages from the same site were always not the same in different localisations - a long known bug/feature related to tip off mechanics. They are always members of the same groups, but are not necessary the same texts...
I've noticed that, although the correct location is Fermat Beacon, the coordinates in my message have changed. Is it possible that the Beacon location has changed with game updates? In my case, the coordinates were Lat: -5.05 Lon: -33.34 and Match with Fermat Beacon (actually at least)
 
I've noticed that, although the correct location is Fermat Beacon, the coordinates in my message have changed. Is it possible that the Beacon location has changed with game updates? In my case, the coordinates were Lat: -5.05 Lon: -33.34 and Match with Fermat Beacon (actually at least)
The arrival of Odyssey's new planetary generation tech has affected the placement of planetary POIs - and TO-related sites as well (as a result, FD has later corrected the bug with the coordinates in TO messages still pointing to the old locations).
PS: Personally, I'm not too bothered by the coordinates, since the names of known settlements remain the same, and crashed ship sites can be found via FSS/DSS (which is much more convenient than flying by coordinates).
 
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@djadjok Ive been informed you may have a list of destination locations from these tip-offs, if so I’d like to map these as part of the wider Quest for Raxxla, there’s a theory they may form a pattern, or some type of directional fulcrum.
 
@djadjok Ive been informed you may have a list of destination locations from these tip-offs, if so I’d like to map these as part of the wider Quest for Raxxla, there’s a theory they may form a pattern, or some type of directional fulcrum.
Hmm.. Quite probably they form some kinfd of a pattern (while I highly doubt that it is Raxxla related).
You are searching for something like this? 3d graph (on plot.ly)
I haven't updated the graph with the lates findings (about 20 locations), however you can find all of them in the related spreadsheet (check my signature)

PS: beware that even up to the present moment not all locations has been found/documented
 
Many thanks, I’m not specifically linking it to Raxxla, it’s just speculation about locational concentration; if these TO missions are focused within particular areas, is this evidence of hotspots, or are they actually just evenly dispersed.

The objective is to assess if their placement is collectively intentional, eg if there is a fulcrum, is that simply because there’s a high population of systems in that sector, or are FD attempting to draw attention there?

If the distribution pattern is evenly spread as in the example provided than this likelihood drops significantly; otherwise we’d expect to observe distinct patterns in the data.

For instance the older removed DW missions (albeit only from one source) where mapped, but they aren’t random, and seemingly focus upon certain areas of interest.

I’m simply looking into a speculative question, how many of these TO missions exist, are they in a finite area, is there a pattern, or concentration, does that mean anything?
 
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Many thanks, I’m not specifically linking it to Raxxla, it’s just speculation about locational concentration; if these TO missions are focused within particular areas, is this evidence of hotspots, or are they actually just evenly dispersed.

The objective is to assess if their placement is collectively intentional, eg if there is a fulcrum, is that simply because there’s a high population of systems in that sector, or are FD attempting to draw attention there?

If the distribution pattern is evenly spread as in the example provided than this likelihood drops significantly; otherwise we’d expect to observe distinct patterns in the data.

For instance the older removed DW missions (albeit only from one source) where mapped, but they aren’t random, and seemingly focus upon certain areas of interest.

I’m simply looking into a speculative question, how many of these TO missions exist, are they in a finite area, is there a pattern, or concentration, does that mean anything?
I think that the final "density" of the distribution of TO locations of "crashed ship" type POIs is - relatively - uniform. There is a visible unevenness in the TOs leading to settlements - however, I think this is due to the method of obtaining them (most of them were obtained via special mission grinding from Coal Sack and WHN - hence most of them are in opposite corners of the Bubble in relation to these locations).

I must also point out that the TO destinations are actually the sum of 3 components (waves) that have been added over different periods of time (the original pool of CS locations, then those in settlements, and finally 12 "unidentified wrecks"). Finally, there is the Colonia pool (btw, the pattern there was actually established by CMDR Ian Doncaster).
 
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