The BGS was designed at its core from transactions.
When it was concieved, the idea was that we would not have a very good understanding of it, but that if a CMDR settled in a small system their actions would have a noticible effect.
After it was noticed, it was analysed, and a lot of effort was put in to experiment and investigation. Frontier responded and we have seen much improvement to the BGS. Stability and predictability and uh - Flow. Yeah there's a kind of rythm spread over time to the way operations work in sequence.
But some things work well - so we all do that.
And some things that you would thing should work - don't really do much.
Missions are the base line. - One mission one plop of influence.
Except that mission availability and effectiveness is hugely dependednt on the states of the factions.
The effectiveness of a mission type might be halved or doubled.
But the effect of Trade and Exploration and Crime need to be counted as well.
And all these things can me measured in hundreds, thousands or millions of credits.
Those who advocate for value based influence change are saying that end-game CMDRs should have more clout. Ten trips in a Cutter should outweigh ten trips in a Cobra. Seems fair enough.
But it also means that one CMDR in a Cutter can outweight ten CMDRs in Cobras - and that seems unfair as well.
That's why I advocate for the log of the value.
Transaction has value 10Cr = 1 influence plop.
Transaction has value 100Cr = 2 influence polp
transaction has 10,000 Cr = 4 influence plop
Transaction has value 1,000,000Cr = 6 inlfuence plop
Obviously you can still game this with single transactions, but that gearing is what I am advocating.
A one million credit transaction should have more worth than a ten credit transaction.
Maybe not 100,000 times more, and maybe not as low as six times more, but something more.
I think that is a good and fair idea. As for the single submission exploit. I can think of one "easy" solution . Submission works in 5 mins ticks. If I submit 1 system data, then 10 others over the course of the next 4 mins these work the same as 1 submission as 11 systems in that "tick". Every 5 mins it resets. OK it COULD still be gamed by 1 submission every 5 mins. IF a player wants to do that well at that point I say fair enough but I think most would just play it straight
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