Timescales for Crime & Punishment aka Karma?

Do anarchy systems enforce the speed limit, too? (Never payed attention to it)

In general, no, Anarchy stations don't enforce speed limits or any other laws except for pad loitering or blocking the station entrance. They do, however, still give audio warnings from the traffic controller to "watch your speed" even though there's no actual limit enforced at Anarchy stations. Technically it's an issue of Anarchy stations not controlling speed limits rather than Anarchy systems because sometimes a local controlling faction will have a different government than the system. You always need to check your HUD when you're actually at the station as you might find an Anarchy station in a system with a non-Anarchy government and vice-versa.

Obsidian Orbital is a good example of both an Anarchy system and an Anarchy station, you'll notice that there is no "speeding" warning on your HUD there and there are no fines for colliding with other ships. You might think that makes it "safer" for not being trolled for speeding but at those stations you can just be straight-up attacked without consequences, i.e., another commander can open fire on you at the station and destroy your ship without getting any fines or bounties and without any response from the station. That actually makes it easier to be ganked or trolled since a larger or slower ship can be attacked during landing at a station when you can't high-wake until you're outside of the station's masslock range.
 
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On a more constructive note 100 is too slow.

150 seems about right to me.

The problem is that > 100 m/s is the point where collisions will be a mucher higher percentage of being fatal. This is never considered by people who want to speed, do not care if they kill something, purely because the rules shouldn't apply. As is the way; someone who is speeding believes they have this implicit right, yet when they are hit, well that's griefing.

As I said; this is about as transparent as it gets. People hate having to follow a rule or law yet demand others do. Or else. Frontier has bent over backwards to accommodate the "rules only apply to other people" mantra and it hasn't worked out very well; demanding they continue to repeat this only makes the situation more convoluted, and less clear.
 
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I feel sorry for you. You either believe the tripe you are posting, or you believe that people will buy into it. In either case, you are lying to yourself while you insult the rest of us.
 
Ridiculous idea, would only make things worse (for the victims) and it'd be heaven for griefers.

Quite the opposite - INCREASE the speeding limit to 150 or 200 m/s.

So then big ships go through small ships with impunity? imagine that poor guy in his sidey on his very first flight being treated to a rebuy because someone in a massive type 10 can't be to slow down or wait for him to pass so goes through him at the "speed limit"? Or indeed anyone in their none combat setup ship with paper thin hulls - boom. Increasing the speed limit to the maximum speed of some of these ships means exactly the same thing is gonna happen just to the smaller players instead.
 
So then big ships go through small ships with impunity? imagine that poor guy in his sidey on his very first flight being treated to a rebuy because someone in a massive type 10 can't be to slow down or wait for him to pass so goes through him at the "speed limit"? Or indeed anyone in their none combat setup ship with paper thin hulls - boom. Increasing the speed limit to the maximum speed of some of these ships means exactly the same thing is gonna happen just to the smaller players instead.

First, yes, small ships should learn to make way for large ships. It's not hard for a Sidewinder to fly circles around a large ship. The collision should only happen if the Sidewinder pilot isn't paying attention.

Second, the current situation is much worse than an occasional Sidewinder or Eagle getting rammed by a Type 9. The current situation is that a CMDR finally saves up for a large ship, goes to a CG, and gets repeatedly ganked/trolled by other players. The worst part about the "just obey the speed limit" argument is that the speed limit isn't explained. Anywhere. it's just a small notification on your HUD telling you that you're "speeding". For a relatively new CMDR who just bought a large ship they won't even understand what happens when their ship is suddenly destroyed by the station. All they notice is their shields suddenly drop, then their hull drops down to 0% in a matter of seconds. They often don't even realize they hit another ship because they didn't see it on sensors (stealth mode) or they were even rammed by a ship boosting from behind INTO their ship.

What's worse for the game? A Sidewinder needing to watch out for large ships going 150 m/s or 200 m/s? Or a player who just bought a large ship having multiple rebuys as they try to figure out why their ship is repeatedly being killed by the station after being repeatedly griefed/trolled at a CG?
 
Many things in Elite are not explained very well / at all. Everyone dies a few times figuring out all sorts of things. I’m not saying that’s right or wrong, I’m just pointing out the nature of the game.

You do get some audible notifications that you are speeding, some of which explicitly state that you should be under 100m/s. Perhaps they aren’t as obvious as they could be, but, see my first point.

Ultimately the current setup is the lesser of two evils. If the limit was raised/abolished, big ships could kill little ones and get away with it ad infinitum. In contrast, people figure out what is going on with the speed limit, if not from the game then by asking around. Then they can avoid the problem.

Personally I never speed around CG stations or Founders World. I am Elite, and I’m probably flying something big and expensive. I might as well name my ship “Please grief me”! I’ve never encountered a suicidewinder, but if I did, it would go to the rebuy screen alone.
 
First, yes, small ships should learn to make way for large ships. It's not hard for a Sidewinder to fly circles around a large ship. The collision should only happen if the Sidewinder pilot isn't paying attention.

Second, the current situation is much worse than an occasional Sidewinder or Eagle getting rammed by a Type 9. The current situation is that a CMDR finally saves up for a large ship, goes to a CG, and gets repeatedly ganked/trolled by other players. The worst part about the "just obey the speed limit" argument is that the speed limit isn't explained. Anywhere. it's just a small notification on your HUD telling you that you're "speeding". For a relatively new CMDR who just bought a large ship they won't even understand what happens when their ship is suddenly destroyed by the station. All they notice is their shields suddenly drop, then their hull drops down to 0% in a matter of seconds. They often don't even realize they hit another ship because they didn't see it on sensors (stealth mode) or they were even rammed by a ship boosting from behind INTO their ship.

What's worse for the game? A Sidewinder needing to watch out for large ships going 150 m/s or 200 m/s? Or a player who just bought a large ship having multiple rebuys as they try to figure out why their ship is repeatedly being killed by the station after being repeatedly griefed/trolled at a CG?

You must be newish, we had no limits for quite some time and it didn't work, it might difficult to comprehend but the speed limits are a god sent. If you don't want to get ganked/greifed/trolled just do the speed limit it's not hard and really doesn't take that much longer.
 
You must be newish, we had no limits for quite some time and it didn't work, it might difficult to comprehend but the speed limits are a god sent. If you don't want to get ganked/greifed/trolled just do the speed limit it's not hard and really doesn't take that much longer.

I'm not new at all, I've been playing since launch. If you think that "no limits didn't work" you clearly haven't been to a CG with a large ship since the limits were put in place. The speed limits are not only unnecessarily low (100 m/s is ridiculous) they have also encouraged a completely new (and much worse) type of griefing/trolling behavior. It's literally made the game worse for players, threads like this one regularly appear on the forums complaining about the situation with speed limits and ganking/trolling.
 
It erupted again last night on the Facebook - Elite Dangerous group site.

Those gloating that they had successfully ganked pilots for speeding in a station
Those condemning it for being against the spirit of the game
Those justifying the action because the speed limit is there for a reason... etc.

I understand that at some point in the past, it was felt necessary to put in a speed limit within a station complex
I understand that there will always be idiots
I understand that there will always be people who say follow the rules or there should be consequences.

Can I make a possible suggestion on a way to tackle the gankers whilst also allowing those ganked to avoid having their ship destroyed.

So, when a ship collision occurs inside a spaceport complex where the resultant collision ends up with one ship being destroyed, the spaceport opens fire on the surviving ship if they were travelling above 100m/s. This usually results in the surviving ship being destroyed back to the rebuy screen.
The ganker is charged the rebuy of a sidewinder / eagle etc, the ganked charged the rebuy of a larger, more expensive ship.

Is it possible for the starport algorithm to take into account the respective speeds to the two ships?
If two ships are involved in a ship collision, then a check is made on the respective speed.

if the respective speed is greater than either ship individual speed (i.e. a head on collision) then current rules apply
if the respective speed is lower than either of the individual ship speeds (i.e. a shunt from behind) then the faster ship is penalised only.

I think that this will address the original design intent of the speed limit, which is to ensure that larger ships don't just stream roller over the smaller ships coming into / out of a station whilst also addressing the gank culture of smaller ships crashing into the larger ships once they are flying over the 100m/s speed limit.
 
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