Titan poking for the Unengineered

The Titan Protocol
(not a film by Roland Emmerich)

So, first things first: it is possible. I saw it happen yesterday.

Second: I'm totally new to Titan bombing and Thargoid fighting, but I have 9 years of flying under my belt. The player I saw getting through yesterday was a newer player in an unengineered Krait. and in our group of three.

That said, I think this is made for experienced players with engineered ships. Like the raid-tier of Elite. So don't get frustrated if you need many tries. I don't think Titan runs are intended for newer players.

I won't give you an extensive guide here but just rough outlines and essentials, because others can do that better, just let nobody tell you it's not possible.


Ship
I am almost sure others can make more refined recommendations, but if I didn't have access to engineering I'd probably take a combat ship with lots of utility slots for this, stuff it full of armour and a good shield.

  • Take AX weapons or you won't be able to hurt the Titan, and the nanite torpedo pylon. You might have seen lasers around Thargoids, but that's a tool for venting heat and useless unengineered.
  • Take caustic sinks, better two than one.
  • Take the TG Pulse Neutraliser (and exactly that one, NOT the other one. It won't protect you!)
  • Take as many heatsinks as you can carry.
  • Recommendation from another post: if you have space take a xeno limpet controller. It's repair and caustic limpet controller in one. Do not use it during flight, but once you're at least safe at the asteroid field. See below. DON'T FORGET YOUR LIMPETS.

Set a comfortable keybind for the shutdown neutraliser. It will work for the TG one as well. Ship/Misc I think.
Collect materials for heatsink synthesis. It's relatively low tier. Best way to do this is finding High Grade Emissions and collect G5 material with a collector limpet, then trade at a material trader. If you don't know how to go about this, there's guides. It's not hard to do and can be done in a Sidewinder.


Approach
I think this was the hardest hurdle to tackle at first. For me at least. There's two lines of defence before reaching the Titan:

- Caustic field: you'll get CONSTANT caustic damage here, and there's caustic mines around which will hover towards you if you get close. Do not get close... Use a heatsink if you do.
When the caustic sink bar is full, your hull will be contaminated and you'll get constant damage. DO NOT LET THAT HAPPEN. pop a caustic sink as soon as the bar is almost full and flashes. ALL PIPS TO ENGINE AND BOOST towards the Titan. There's a twitchy target, but you want to reach a cloud with lightning in it.

- The Pulse: The Titan will make noise, then charge up a pulse that will kick you out again and mess up your ship. The charge-up takes a bit, the cloud becomes whitish. ALL PIPS ON SYS and press the keybind for the pulse neutraliser and HOLD IT DOWN as soon as the wave triggers. NOT BEFORE or your SYS power will run out.
Caustic damage will continue to come in at that point so never stop boosting. There can be more than one pulse, so be careful.
Once you see asteroids, that's where you want to go. You are relatively safe there. Caustic damage will stop. If at any point your hull is contaminated, you will most likely die if you don't have caustic sinks left. Heating up to around 150% via silent running can purge it though, I have been told.
EDIT: if you have a xeno limpet controller you can purge remaining caustic contamination with a limpet. Hold still, target nothing, fire limpet.

In the asteroid field you might want to synthesise heatsinks if you used any.


The Titan
Usually it's calm here on approach. If your heat stays below 20%, you will most likely not be detected, but that's hard to do with only heat sinks and without engineering. That's why I think having other players hitting the vents for you is best.

Layout: On the upper side there are bulges on the outside of the Titan. These are the vents. They open up periodically and close again. On the others side of the Titan there's its pineapple heart, the thermal core, the thing you NEED TO POKE at least once.

The Task: Once the vents open up, LOCK ON and shoot it with the nanite torpedo. It needs a lock-on, so wait a second until it does. One for each vent. BUT don't get greedy here. The more you hit, the longer the big thermal core will stay open, but you have to make it on the other side. You need 2, you want 3.
After that cycle to the underbelly of the Titan as quickly as possible. The thermal core rises up and glows. SHOOT THE DAMN PINEAPPLE WITH AX WEAPONS until it lowers into the ground again and it is done. Then boost straight up to avoid a magnetic field thingie attack. But that's a bonus at this point. You'll hopefully see a COMBAT BOND message coming up, telling you for how many credits you did damage. Last 100% confirmed number for contribution is bonds for 1.4 millions. Not entirely sure about this. Will update once I know more. That's your CG ticket.
While doing all of the above, try to cool your ship down with heatsinks as best you can. If you go to 20% or higher you will be shot at. A lot. Don't panic at this point. Stay on task or you'll definitely die before it's done.

Given that the above takes a little practice and you might be attacked by Thargoids in an unengineered, not cold ship, it might be best if a more eperienced player would hit the vents while you are already waiting on the lower side of the Titan and just wait for the heart vent to rise.


I think that's it. Please give more USEFUL advice if you have it! My aim is just to make this possible for newer players without engineering.

EDIT: To prevent common mistakes I've seen, mostly due to adrenaline rush or by not following protocol:
  • are your hardpoints deployed?!
  • right fire group activated?!
  • Shoot the core with AX WEAPONS (not with the nanite torpedoes)

-----

Unopened thermal vent and the thermal core (aka pineapple)
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1734078550564.png




EDIT: Terminology corrections. Added pictures. Updated last confirmed number for contribution.
 
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Really nice write up.

  • I would suggest taking a xeno limpet controller (includes repair and caustic in a single controller; available at the rescue ship) and a bunch of limpets as well; you can fire off caustic first, to clear any remaining present, once the cloud is navigated and the asteroid field is reached. Can then run repair, if the hull is a bit beat up.

  • Setting fire groups for the ax torp and missiles, then a second group for the repair and caustic limpets makes it easy to manage both the bombing run and post run repairs.

  • Shields increase heat, so replace with hull re-enforcement; more is better.

  • When boosting in to start the run, dump a heat sink as this will buy you some time whilst you get situated to hit the first vent (silent running imho is situational and best avoided unless one has good situational awareness; the time between forgetting it's on, and being cooked alive is pretty short).

Lastly, once a run is attempted, the core shot, escape is made away from magnetic burst (and ideally the murder flowers have lost interest) one can fly back out to the asteroid field, then back up parallel with the titan and can then remove any caustic/ repair, and decide if you're game for another run, or are ready to get out of dodge. xD
 
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Really nice write up.

  • I would suggest taking a xeno limpet controller (includes repair and caustic in a single controller; available at the rescue ship) and a bunch of limpets as well; you can fire off caustic first, to clear any remaining present, once the cloud is navigated and the asteroid field is reached. Can then run repair, if the hull is a bit beat up.

  • Setting fire groups for the ax torp and missiles, then a second group for the repair and caustic limpets makes it easy to manage both the bombing run.

  • Shields increase heat, so replace with hull re-enforcement; more is better.

  • When boosting in to start the run, dump a heat sink as this will buy you some time whilst you get situated to hit the first vent.

Lastly, once a run is attempted, the core shot, escape is made away from magnetic burst (and ideally the murder flowers have lost interest) one can fly back out to the asteroid field, then back up parallel with the titan and can then remove any caustic/ repair, and decide if you're game for another run, or are ready to get out of dodge. xD
Edited main post with limpet recommendation. Thanks!
 
Nice write up. On the 2 million thing, I believe (although it's not been confirmed) that you need to earn at least 2 million bonds on the Titan within 7 days of its destruction to get the decal and Anaconda ship kit. This is an assumption based on the previous 7. For the CG pre-engineered FSD reward you only need to get "some" bonds from damaging the exposed core.
 
My alt did it in a Orca. Minimal engineering. Should be possible without. You need a sense of timing. I got it first time right. (Having done this a lot in other engineered ships)

Here is the build
 
Nice write up. On the 2 million thing, I believe (although it's not been confirmed) that you need to earn at least 2 million bonds on the Titan within 7 days of its destruction to get the decal and Anaconda ship kit. This is an assumption based on the previous 7. For the CG pre-engineered FSD reward you only need to get "some" bonds from damaging the exposed core.

Just to clarify; Frontier allocate titan rewards in an ordered sequence; if this is the first titan bombed, then it's apparently the first reward (for the Chieftain) not Anaconda.
 
Nice write up. On the 2 million thing, I believe (although it's not been confirmed) that you need to earn at least 2 million bonds on the Titan within 7 days of its destruction to get the decal and Anaconda ship kit. This is an assumption based on the previous 7. For the CG pre-engineered FSD reward you only need to get "some" bonds from damaging the exposed core.
Last confirmed number that is enough for contribution to the community goal is 1.4 million worth in bonds. I'll update as soon as there's someone with a lower number. I'd love to have an official statement for that. I wasn't aware of the decal thing actually. Thanks!
 
I did a simple visual guide for newbies here. Need to add a picture of the Core when I get on later.

I wouldn't say newbies can't do it, you just can't lurk about and use being cold to hide from the squiddly-dids. Instead, stay in the asteroids just out of detection range, and when you hear the Titan groan, and see the yellow glow of the vents, come racing in and torpedo them. As long as you can tank some damage (keep boosting clockwise around the hull, it's easier to see the vents that direction) and then repair it when lurking far away again, you should be fine. And dying is the fastest way back to re-arm anyway!
 
How do you find the Titan inside the cloud? I have tried probably over a dozen times and twice got sight of the Beast that is in the asteroid field. Problem for me is when approaching the Titan as a moving target where do you aim? Some say keep to the red aura other say just keep to the center of the maelstrom. I am assuming that if you just keep boosting at the target circle you will 'see the cloud go blue'. Sometimes i hit something that feels like a rock. I assume that's when i failed to use the Thargoid neutralizer properly. I am really struggling to get consistency on my approach within the Maelstrom. I find the timing of the Thargoid neutralizer very difficult to judge. Any help will be appreciated. I did look at Titlers Guide. Very good.
 
How do you find the Titan inside the cloud? I have tried probably over a dozen times and twice got sight of the Beast that is in the asteroid field. Problem for me is when approaching the Titan as a moving target where do you aim? Some say keep to the red aura other say just keep to the center of the maelstrom. I am assuming that if you just keep boosting at the target circle you will 'see the cloud go blue'. Sometimes i hit something that feels like a rock. I assume that's when i failed to use the Thargoid neutralizer properly. I am really struggling to get consistency on my approach within the Maelstrom. I find the timing of the Thargoid neutralizer very difficult to judge. Any help will be appreciated. I did look at Titlers Guide. Very good.

Just fly dead centre as soon as you arrive; the clouds are a good guide but really you want the dark splotch in the middle of the red aura, as the Titan is hiding in there. When you see the asteroids, it's nearby, and the navigation pip will point you in a rough direction.

There are 2 things that will hit you like a rock.

You'll see the Thargoid pulse coming, there's a groan, the clouds turn from red to blue, then the bubble pulses out. That's what you use the neutraliser to ride out. All Power to Sys when it goes blue, press the neutraliser when you see the bubble, KEEP IT HELD, let go when you stop shaking and you should be ok.

If boosting straight ahead, you should only get one pulse before you get there... unless there are multiple people approaching; it seems to be triggered by the player's distance to the Titan, so it will fire multiple times as multiple people approach, and you may not see the glow from the attack on them if you're looking somewhere else. When my friend was trying to get to the centre and I was already there, I could see the Titan charge the attack, the sparks fly by me but I was safe... he kept getting battered, knocked back, and pulsed again as he closed back in.

The other thing... is probably the mines; my friend and I were discussing this, you don't often see them (he couldn't see them rendered at all in VR sometimes, and they're not always on radar) but we think they're spotting you and closing in from behind/below etc, exploding and throwing you about. Not much you can do for those except give them a wide berth if you spot them ahead, and try and stay cooler.
 
So, first things first: it is possible. I saw it happen yesterday.

Second: I'm totally new to Titan bombing and Thargoid fighting, but I have 9 years of flying under my belt. The player I saw getting through yesterday was a newer player in an unengineered Krait. and in our group of three.

That said, I think this is made for experienced players with engineered ships. Like the raid-tier of Elite. So don't get frustrated if you need many tries. I don't think Titan runs are intended for newer players.

Thank you for such a well written, very understandable guide. I was getting really tired of reading posts pushing other people to try Titan hunting like it was a walk in the park. It's obviously not for beginners and even more experienced commanders will struggle with it if it's their first try.
 
Just did this on my alt account using a diamondback scout, with very minimal engineering. Build here https://s.orbis.zone/qH2Q
This ship cost just over 6 million. I wanted to see if it was doable in a small cheap ship, it is.
Main reason I chose this ship is, it's known for running very cold, which keeps the thargoids from noticing you, also explains the g1 armoured power plant with thermal. Low Emissions engineering would have been even better but I had this one lying around.
Minimum specs for a ship seem to be 2 medium hard points, and boost speed over 500ms.

I've done this on 2 accounts now, by FAR the hardest part is getting TO the titan through the caustic cloud.
1. head for the red centre of the cloud, IGNORE the target that jumps around. When the pulse comes, the centre of the pulse is where the titan is.
2. as Valorin said above - "The Pulse: The Titan will make noise, then charge up a pulse that will kick you out again and mess up your ship. The charge-up takes a bit, the cloud becomes whitish. ALL PIPS ON SYS and press the keybind for the pulse neutraliser and HOLD IT DOWN as soon as the wave triggers. NOT BEFORE or your SYS power will run out." this is KEY, once you master this, the rest is pretty easy.

I died on the way out, due to caustic damage and running out of caustic heat sinks. I didn't have mats to synthesize more. I used 3 paired sinks on the way in. In retrospect I would have been better off using only 2 pairs on the way in, and taking some damage, then pausing to use my repair limpets once at the asteroids, where there is no more caustic damage.
I still got the credit for the CG, even though I died, because I successfully damaged the "pineapple". so only a couple hundred thousand credits lost, well worth it.
 
Just did this on my alt account using a diamondback scout, with very minimal engineering. Build here https://s.orbis.zone/qH2Q
This ship cost just over 6 million. I wanted to see if it was doable in a small cheap ship, it is.
Main reason I chose this ship is, it's known for running very cold, which keeps the thargoids from noticing you, also explains the g1 armoured power plant with thermal. Low Emissions engineering would have been even better but I had this one lying around.
Minimum specs for a ship seem to be 2 medium hard points, and boost speed over 500ms.

Very interesting minimalist build 👌 I'm almost tempted to make a run using my DBX which can mount a class 3 enhanced AX MC & 2 x Nanite torpedo launchers and see if I can make it out alive. Will think about it, the DBX needs warpaint though instead of the yellow S&R 🙂
 
Ha, perfect, I was just looking for something like this in the other thread, when Tifu was so kind as to point me here. =)

That's especially great as my Alt already has a Stealth DBS in the hangar, so the adjustments ought to be minimal.
 
Very interesting minimalist build 👌 I'm almost tempted to make a run using my DBX which can mount a class 3 enhanced AX MC & 2 x Nanite torpedo launchers and see if I can make it out alive. Will think about it, the DBX needs warpaint though instead of the yellow S&R 🙂
You might think about adding an extra AXMC instead of the 2 Nanite Torpedoes as you only need 1 of these to do the Heat Vents (by the time you get to target the next Vent it is ready to fire.


When I can get in game I may try the DBX instead of K2 or P2 as it will be a lot less rebuy cost.
PS I also do Core Bombing runs until I die (3, 4 or 5 runs) as it is much quicker to rebuy and jump straight back to Titan for more, than trying to exit the Caustic Cloud, jump to FC (or station) for repairs and rearm and then jump back (unless OFC you want to RP a real pilot trying to survive an Alien threat!).
 
And I just poked the beast with the Diamondback Scout. The good news is, I managed to deal some damage and so I'm done.
The bad news, it worked only so-so. I went in Open because I thought I could let the other players draw aggro while I sneak through undetected with my 13% heat. That did not work so well, because multiple times I was detected anyway and ate fire despite running ice-cold.
And during the first attack run, for some reason I was already taking module damage and as soon as I wanted to fire at the Core, I got a weapon malfunction. Module health: 95% - well thanks for nothing! It took two more torus cycles until I finally was allowed to pump a magazine or two into the core.

At that point I was down to 56% hull, so I said that's enough and called it a day. For the rest of the operation, I will be using my Main.
 
You might think about adding an extra AXMC instead of the 2 Nanite Torpedoes as you only need 1 of these to do the Heat Vents (by the time you get to target the next Vent it is ready to fire.


When I can get in game I may try the DBX instead of K2 or P2 as it will be a lot less rebuy cost.
PS I also do Core Bombing runs until I die (3, 4 or 5 runs) as it is much quicker to rebuy and jump straight back to Titan for more, than trying to exit the Caustic Cloud, jump to FC (or station) for repairs and rearm and then jump back (unless OFC you want to RP a real pilot trying to survive an Alien threat!).
In my case it almost always doesn’t matter if I try to get out or not as by the time I try to leave my ship is usually too battered to survive the trip out.
 
And I just poked the beast with the Diamondback Scout. The good news is, I managed to deal some damage and so I'm done.
The bad news, it worked only so-so. I went in Open because I thought I could let the other players draw aggro while I sneak through undetected with my 13% heat. That did not work so well, because multiple times I was detected anyway and ate fire despite running ice-cold.
And during the first attack run, for some reason I was already taking module damage and as soon as I wanted to fire at the Core, I got a weapon malfunction. Module health: 95% - well thanks for nothing! It took two more torus cycles until I finally was allowed to pump a magazine or two into the core.

At that point I was down to 56% hull, so I said that's enough and called it a day. For the rest of the operation, I will be using my Main.

Caustic will eat everything until the ship implodes. Carrying a xeno limpet controller will provide caustic limpets, which reduces reliance on caustic sinks. It's a size 3, so easy to fit in a lot of ships.
 
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