Titan Thor, heat vent cycling and other things

That is questionable, being honest...

If you aren't following the sheep around, you are doing it wrong...

Sorry, the arrogance of "it doesn't happen to me, you must be doing something wrong" is way too common - along with the "I am always right, so everyone else is wrong"...

I think it was a genuine offer to help, after all seeing what someone else is experiencing is likely easier than reading a description of it. I don't think it will necessarily help, but perhaps make more people understand that some of us DO have issues.

I recall basically being called a liar when my wing mate and I had repeated issues with scanned, marked "Wanted" ships instantly changing to "Clean" when shot - obviously incurring a bounty for the pair of us, and all the associated "I don't want to be doing this carp!" inconvenience. That is, until someone shared a Video of it happening to them, they could deny no longer. At the time, I couldn't really record while maintaining decent FPS - I had an ageing 2600k and GTX 680, and my internet was 2mpbs down / 1mbps up on a good day. A video, and uploading it, wasn't happening. Now things are different, so I could potentially record one of my sessions (would have to check on disk space, this PC is a GAMER so doesn't have loads of storage for video) to show what's happening.

All that said, enough people are sharing that they've experienced similar issues that you'd be a little daft to deny it. Sadly my regular wing mate hasn't joined me on any of the Titan stuff, they've not been playing for a while now. Our last team-up was at a Spire site months ago, and he didn't really gel with that particular gameplay.
 
FWIW, I've read you adventures over the months. Without arrogance I'd like to say that I haven't experienced most of what you experienced. I've seen the stuck pineapple especially in open and pg. I think that the field actually does extend into the asteroid belt, so if you get blitzed among the asteroids I think that's possible. Best is just to do a 90 degree turn and boost "upwards", you don't have to go far at all to get out of the field.

I don't pretend to be an expert on titan killing, and I most certainly don't want to deny that other players could have issues. Just a point of observation.
 
I've had some weird vent/core timing too, I did a solo run earlier where the core just wasn't staying exposed as long as usual, 6 vents felt like about 4 vents worth, very odd. I tried one run in the AXI PG and the vents were cycling fine but the torus wasn't working and we weren't getting paid, so I gave up and went solo, mostly successfully.

The pulse overheating you is normal, at least. I've got a fire group with a heat sink launcher linked to the neutraliser so I can just keep boosting through it.
 
FWIW, I've read you adventures over the months. Without arrogance I'd like to say that I haven't experienced most of what you experienced. I've seen the stuck pineapple especially in open and pg. I think that the field actually does extend into the asteroid belt, so if you get blitzed among the asteroids I think that's possible. Best is just to do a 90 degree turn and boost "upwards", you don't have to go far at all to get out of the field.

I don't pretend to be an expert on titan killing, and I most certainly don't want to deny that other players could have issues. Just a point of observation.

That's cool, I fully accept that many don't appear to experience the same, or perhaps not as many, issues as myself and others have. The Torus field thing was less of an issue for me this time. With earlier Titans, I was repeatedly safe once I reached the asteroid field, and would often turn to watch the effect while quite safe. Last Titan or the one before, I cannot remember now, I remember fleeing well into the asteroid field, actually nearing the outer edge of it, and seeing the blue torus effect in front of me. Clearly extending a bit too far. This time, I'd fled into the field and I think perhaps got caught by the edge of it. Nothing to worry about this time, yet that time it extended beyond the asteroid, I took quite heavy damage.

You're right re: boosting up, however, having a very fast ship it's usually pretty easy for me to get deep into the asteroid field very quickly. I feel safer amongst the rocks lol.

I've had some weird vent/core timing too, I did a solo run earlier where the core just wasn't staying exposed as long as usual, 6 vents felt like about 4 vents worth, very odd. I tried one run in the AXI PG and the vents were cycling fine but the torus wasn't working and we weren't getting paid, so I gave up and went solo, mostly successfully.

The pulse overheating you is normal, at least. I've got a fire group with a heat sink launcher linked to the neutraliser so I can just keep boosting through it.

Sounds like you had an experience similar to mine. No "only open for 5 seconds" vent issue though? That one sorta surprised me, they'd opened, I'd just stared moving off and...closed lol.

I'm aware that activating the anti-pulse thing generates heat. However, I seemed to continue gaining heat - up to about 170% - after the wave had passed and I'd released the button. That's what was odd. Previously, I'd wait until just before the wave hit, press the button, wait for it to pass (couple of seconds) then release, I don't recall getting heat warning previously. Ship runs pretty cold, FSD was off by this point, shieldless build, just not used to it getting so hot during the approach.

I do think there's something screwy about heat near a Titan. I was sat in the asteroid field a couple of times, and my ship was stuck at 20% heat. It'd then suddenly drop to 17% in one go, rather than the more gradual, but regular, cooling I'd expect. Not a huge issue, just something I thought a little odd.
 
Hey.

So I read that as counting the pulse rather than countering and was going to ask when you start counting before triggering your neutraliser.

So it is countering the pulse with the neutraliser when do you know when to trigger it, so far I suspect I am way too early or just too late.
I boost like a mad thing towards where I think the Titan is. When I hear the build-up for a pulse, I put 4 power blips into Systems, then wait..... until I see the pulse bubble coming, then immediately hold down the neutraliser. Seems to work fairly well, for me.
 
I boost like a mad thing towards where I think the Titan is. When I hear the build-up for a pulse, I put 4 power blips into Systems, then wait..... until I see the pulse bubble coming, then immediately hold down the neutraliser. Seems to work fairly well, for me.

Yep, that's exactly what I do. I already have 4 pips to SYS, as anything above 2 for ENG at that point is largely pointless, as it doesn't allow me to boost more frequently. I watch the bubble expand for, well, it feels like several seconds but it's likely not that long, and hold the button just as it's about to reach me. I then let go of the button moments later after it's passed. SYS usually still has come capacity left, but it's close to empty. I do the same thing each time, and hadn't overheated from it previously. One time I was caught out as the counter simply did not work, yet I timed it perfectly. That was a particularly buggy PG instance though.

I do suspect that, for whatever reason, sometimes what the client (aka my game) is showing me is different to what the server thinks is happening. Basically, there's a slight timing difference or some data isn't getting through. My internet is really, good, best it's ever been, so I don't think it's me. It's like how, sometimes, you can be approaching a planet (to dock at the orbiting station) and it's counting down slowly, 12, 11, 10 seconds quite slowly, then suddenly it's showing 5 second - aka, you're going to over-shoot, yet you're at 50% throttle so it shouldn't happen. A momentary sync thing. I've had situations where a count-down timer has jumped before, most recently - and the cause of my last death - I'd lost the canopy, but had a little over a minute remaining just as I was about to enter the station instance to dock. I entered the instance, and the timer dropped to like 10 seconds, I not enough time to synth more O2. I could have synthed earlier of course, but the timer suggested there was no need, so I wasn't worried. Use to lose the canopy all the time in certain ships, so sorta got used to returning to dock within a time limit. Of course, since we gained the ability to synth O2, it became even less of a concern.

If I was on a dodgy internet connection - especially if wireless - or my PC was old and struggling, I'd 100% assume the issue were my side. However, neither of those things are true. Other who are sharing some of my issues, what are you system specs out of interest? I'll list mine:
  • CPU: 5800X3d - darn good cpu, water-cooled so it's running at its best
  • GPU: 3070 - perhaps feeling a bit old for a GPU now, but it's working well. Also water-cooled so running as well as it possibly can.
  • RAM: 32GB DDR4 3600 - two sticks, dual rank. Currently at stock CL18, not not the quickest. However, since going 3900X to 5800X3d, running the RAM at lower latencies make very little difference.
  • Drives: 2x M.2 in RAID0, doubling of peak transfer speeds, while retaining low-latency. Working well. Slower than a pair of newer PCIe 5.0 drive I'm sure, but certainly no slouch.
  • OS: Windows 10 Pro. Not felt the need to go W11 thus far, but I expect I will eventually. Build is quite lean, with various spurious services set to manual rather than automatically launching. As such, I regularly only have 70 or so processes running as it's not launching any it doesn't actually need.
  • Game: Running at 2560x1440p, fairly high settings, can't remember exactly what. vSync limited to 60fps, which is good enough for me.
 
Don't bother trying to collect surface mats off Thor.

I have gotten lots of mats from other Titans, all my bins are maxed out except Hardened Surface Fragments (green boogers). They are useless, but hey whatever. I am not new to this. I thought I would finish maxing it out. Nope, big waste of time.

1st Attempt: Traveled to Titan, knocked off a couple boogers, targeted limpets kept failing. Finally scooped up two(2), then blam, insta-killed. My temperature was almost zero the whole time.

2nd Attempt: Traveled to Titan, scooped up one(1) then missiles hit & power shutdown. Power restored, then blam, insta-blasted to 5% hull. Somehow I miraculously escaped.

3rd Attempt: Travelled to Titan, scooped up one(1), other targeted limpets all fail. Then missiles hit & power shutdown. Power restored, hull at 50%, bunch of internals below 20%. I returned to FC.


As long as my cold ship kept moving I was fine. Stop to do anything (while icy cold) and everything piles on me.
No issue with multiple bombing runs. Easy Cheesy.

Edit: Next morning... same ship, same titan, same methods, no problem. Traveled to Thor 3 more times, collected lots of surface materials. My bins are all maxed out now. A bit more aggression than normal against my icey cold ship, but survivable. Also rescue ships were flying right up to the titan's surface delivering repair limpets. It seams like a difficulty level was adjusted.
 
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1st Attempt: Traveled to Titan, knocked off a couple boogers, targeted limpets kept failing....
3rd Attempt: Travelled to Titan, scooped up one(1), other targeted limpets all fail. ....

Not sure if it's a bug or not but same for me...unless I make sure I have nothing targeted then launch a limpet and they then work fine with no fails
 
Also rescue ships were flying right up to the titan's surface delivering repair limpets. It seams like a difficulty level was adjusted.

You had rescue ships? I've seen them appear when collecting stuff from a deceased Titan, but I've never had them during an assault. I mean, the other day there were some green blips for about 30 seconds after I arrived, but they didn't last. Didn't see another green the entire session.

When in SOLO (or other modes) is it normal to see friendly NPC's in the instance too?

Oh, is the Titan still up? Not going to get chance to get in-game today...perhaps tomorrow.
 
When in SOLO (or other modes) is it normal to see friendly NPC's in the instance too?
Yes. In meltdown instances NPCs will continue to spawn even in solo, either a couple of (only) AX, a mixture of AX and rescue NPCs, or just a big swarm of the rescue ships. They will provide you with repair limpets if they happen to survive long enough, but since they may follow you to where the Thargoids around a Titan will engage them… well… let’s just say their survival chances around an active Titan are not very high.

Thor is also indeed still alive. Was just about to lose heart #6 when I checked, like, an hour or so ago.
 
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Ah yes, I'd seen friendly NPC's when the Titan is in meltdown, before it's gone boom, but I've never seen a rescue NPC before that point. Hopefully I'll get time tomorrow to pop in before the boom.
 
Ah yes, I'd seen friendly NPC's when the Titan is in meltdown, before it's gone boom, but I've never seen a rescue NPC before that point. Hopefully I'll get time tomorrow to pop in before the boom.

So far today...I have had 1-4 rescue ships in Thor when solo or a private group of 2. When solo, they seem to survive for long periods and keep my hull at 100%. Only have to leave to rearm
 
Yeah when you arrive in a fresh instance there will be a bunch of AX NPCs about, they don't tend to last long, though I've noticed spamming heat sinks instead using a TV beam on the Titan surface makes the Thargoids way less aggro and I've seen NPCs survive well into my run. This is certainly the case in solo & PG, I'm not sure if they don't appear in open or just never survive the chaos long enough for me to see them lol
 
A thermal vent laser will most certainly excite the titan, a reason not to use them (in solo)..
It’s one reason I’ve been refraining from their use during pod rescues where you’ll want to draw aggro even less than during bombing. Even if no Thargoids spot you it does keep it in that semi-alert ‘orange’ state (which I could have sworn it used to not do when we first got access to them, but I guess they got a bit crankier or jumpy as time went on). Maybe some of the unfriendly neighbors also come looking for you in that spot, then.

(So if I do ever shoot at a Titan I should just not bother taking a beam laser …?)
 
(So if I do ever shoot at a Titan I should just not bother taking a beam laser …?)

I would say not, I'd been resisting the heat sink crafting meta but with materials getting so much easier to come by I had no excuse not to dive in, and it's much easier. I've got heat sink launchers linked to my weapons so they fire together without me having to think about it and I just have to remember to reload em between bombing runs.
 
I would say not, I'd been resisting the heat sink crafting meta but with materials getting so much easier to come by I had no excuse not to dive in, and it's much easier. I've got heat sink launchers linked to my weapons so they fire together without me having to think about it and I just have to remember to reload em between bombing runs.
Well, so I guess I'll want to unlock the medium (standard) shard cannon too... oh well. Pretty sure I have what I need for it anyway. (And if I wanted to do the stupid thing of taking the FDL for Titan blasting I'd need it as well... because I am not that interested in the missiles, though maybe I'd try it once as a one-off with the regular enhanced version)

Don't see much of a point in taking two torpedo launchers either, anyhow. Beam might be useful if you run a AXMC build to screen for Scouts and Glaives - as I saw Mechan's video on the Krait as an AX ship includes it for the Titan "Fighter" build - but not otherwise, then. Luckily heatsinks are also basically the cheapest synth to make too (ignoring the obscenely long timer).
 
It’s one reason I’ve been refraining from their use during pod rescues where you’ll want to draw aggro even less than during bombing. Even if no Thargoids spot you it does keep it in that semi-alert ‘orange’ state (which I could have sworn it used to not do when we first got access to them, but I guess they got a bit crankier or jumpy as time went on). Maybe some of the unfriendly neighbors also come looking for you in that spot, then.

(So if I do ever shoot at a Titan I should just not bother taking a beam laser …?)
FWIW, I rely on a cold running ship and sirius heatsinks and no tv laser, but there are more ways than one.. :)
 
FWIW, I rely on a cold running ship and sirius heatsinks and no tv laser, but there are more ways than one.. :)
For Titan bombing I do the same. I just keep moving, my ship stays cool, I drop heat sinks when bombing, and I don't have any problems. I don't waste a hardpoint on a TV laser... better to have more bombs!

For Titan surface materials I have a very similar cold speedy ship, but I give up some internals for cargo rack, limpet controller, no missile racks, and I carry two tv lasers for quickly dislodging the mats. Abrasion laser works too. This works good. Except a couple days ago when I kept getting insta-blasted(see post above). But now things are back to being much easier.
 
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