So, if you are like me and you don't enjoy grinding but you like to do whatever the game throws at you without planning, I hope I can give you good suggestions.
I usually hunt elite anacondas, while doing some rare commodities runs and occasionally leave for the 1000 ly exploring trip once in a while (just came back from Witch Head nebula).
My ideal ships are obviously multitasking ships like the Cobra, Asp or Python, but I really dislike grinding to keep up with the maintenance costs of the big ships.
After trying extensively the Viper, Cobra and Asp, I came to the conclusion that due to my playstile and current scaling mechanics, my ideal ship is the Cobra.
My loadout:
Dual C1 pulses
Dual C2 multis
Dual B2 shield cell banks (which I switch with scanners when I leave to explore)
C4 power plant
A4 thrusters
A3 distributor
D3 sensors
D3 life support
A4 shield generator
20 slots of cargo (E4 + E2)
This loadout (aside from the scanners) costs a little bit more than 6,2 millions and has an insurance of 310k, which is exactly the same amount I make when I do a 20t rare trade run (ie: the Lave-Zeessze run).
It takes little time to fill up the cargo, it never takes me more than 5 minutes to destroy elite anacondas, and I have a very respectable 20.00 ly jump range (a bit more without the banks). Also, I boost at 433 m/s which is awesome compared to Asps and Pythons.
As I'm a casual and mediocre player which often does mistakes and explodes, and I really hate grinding, I don't like the fact that if I'm in a similarly efficient Asp build (mostly D rank) my insurance costs skyrocket to almost a million, meaning that if I die, it takes me three times the time it takes me in my Cobra to recollect the money I just lost. If I die in my Cobra, I'll have my money back with a single 20t rare run, which takes less than 10 minutes, or a couple of anaconda hunts. You can't sustain an Asp with just bounties and rare runs (well you can, but it takes a long time to fill up the cargo hold).
I don't know if FD will change the scaling or introduce new income producing methods that can support the more expensive ships without the grind, but if you are like me and enjoy doing everything without excelling in anything, I believe right now my loadout is almost optimal and for sure the most sustainable without sacrificing anything.
I hope this information can help some other casual like me!
I usually hunt elite anacondas, while doing some rare commodities runs and occasionally leave for the 1000 ly exploring trip once in a while (just came back from Witch Head nebula).
My ideal ships are obviously multitasking ships like the Cobra, Asp or Python, but I really dislike grinding to keep up with the maintenance costs of the big ships.
After trying extensively the Viper, Cobra and Asp, I came to the conclusion that due to my playstile and current scaling mechanics, my ideal ship is the Cobra.
My loadout:
Dual C1 pulses
Dual C2 multis
Dual B2 shield cell banks (which I switch with scanners when I leave to explore)
C4 power plant
A4 thrusters
A3 distributor
D3 sensors
D3 life support
A4 shield generator
20 slots of cargo (E4 + E2)
This loadout (aside from the scanners) costs a little bit more than 6,2 millions and has an insurance of 310k, which is exactly the same amount I make when I do a 20t rare trade run (ie: the Lave-Zeessze run).
It takes little time to fill up the cargo, it never takes me more than 5 minutes to destroy elite anacondas, and I have a very respectable 20.00 ly jump range (a bit more without the banks). Also, I boost at 433 m/s which is awesome compared to Asps and Pythons.
As I'm a casual and mediocre player which often does mistakes and explodes, and I really hate grinding, I don't like the fact that if I'm in a similarly efficient Asp build (mostly D rank) my insurance costs skyrocket to almost a million, meaning that if I die, it takes me three times the time it takes me in my Cobra to recollect the money I just lost. If I die in my Cobra, I'll have my money back with a single 20t rare run, which takes less than 10 minutes, or a couple of anaconda hunts. You can't sustain an Asp with just bounties and rare runs (well you can, but it takes a long time to fill up the cargo hold).
I don't know if FD will change the scaling or introduce new income producing methods that can support the more expensive ships without the grind, but if you are like me and enjoy doing everything without excelling in anything, I believe right now my loadout is almost optimal and for sure the most sustainable without sacrificing anything.
I hope this information can help some other casual like me!
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