Isn't this the whole core of the discussion? What would you consider "fair"? If a trader could fight as well as a pirate? What downside would being a trader have, then? No weakness whatsoever?
There are no classes in E: D. I did not select "explorer" when I created my character, and I'm sure you never had a class selection screen either, so there is literally no difference between a "trader" and a "pirate" except for player choice at any given moment. "Traders" are simply a player who has at this moment bought some cargo with the intent to fly it to somewhere to sell at a profit. 20 tonnes of rare goods in a PvP fit Python (piloted by someone with an Elite combat rank and over 2000 CMDR kills to their name) is a "trader", so you tell me, what downside or weakness does this "trader" have that ensures they cannot fight as well as a "pirate"?
Also note that because E: D does not have classes, there is literally nothing stopping you from looking for piracy victims whilst simultaneously doing a rare run (trading) and scanning down planets for profit (exploring). 3 playstyles at once for 3 times the profit! It is
Every time I see this discussion, I see people (deliberately?) pigeonhole themselves into a single playstyle, and then argue that that one playstyle has something that needs changing. You are not limited to any playstyle, and anything that other players can take advantage of, you can take advantage of too. Balance discussions have to take into account that there are no restrictions on switching playstyle moment to moment; right now you might be pirating a juicy mark, but 10 minutes from now you'll be trading those stolen goods to a black market, and possibly selling exploration data on the side. For part of your game time, you are the "trader" you want to nerf, as you cart your ill-gotten gains back to a friendly station; if someone interdicts you, are you happy to be the "trader" in that relationship, with all the drawbacks you think traders should have after being interdicted?
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