To all those moaning about being killed around Jaques bu other players.

Your asking the wrong questions and targeting the wrong aspects of the game to moan about.

You should be asking Frontier Developments why they have allowed combat class ships to have the ability to be 22,000 light years from home in the first place? Seeing as only explorer class ships kitted appropriately should be able to survive the riggers of deep space exploration and be seen out in deep space.

I am thinking there is completely failed game mechanic somewhere.... or a few.
 
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blame the cry babies complaining about how long it takes to get from A to B or blame the developers for making getting from A to B completely devoid of any active player participation.

Both are equally to blame. Though i'd lean more towards the developers since they have all the power.
 
I agree. Exploration has been little more than tourism since the game started. As an explorer I would like to see a harder mechanic for exploration. The current balancing of the ships does't feel right for me. As someone who has worked with the RAF in the past, on projects like the Tornado, fighters should be small, manoeuvrable and short range. The larger ships (Cutter/Corvette/Anaconda) should be able withstand an attach from a single fighter, but a wing of four would turn the tables.

Frontier, at the moment, don't seam to be following the goals they spoke of during the Alpha & Beta stages before the launch. Where are all the difficult mechanics that FDev talked of? As example look at the changes they made to the finding of materials. They added both reporting of the materials in the system map and increased the number of units when you find a chunk. They did not need to do the second, by doing both they made the task of finding materials easy.

I wasn't looking for materials before this patch because I didn't want to waste hour after hours driving around the only to not find the material I was looking for. It wasn't that the task was to difficult, it was because it wasn't cost effective against the time I had to spend doing it. After the patch the material reporting was enough of a change. It tells of what is on a planet surface; it says it's worth looking for what you need. What I want from this game is to have ways of getting the information I need to do the task efficiently, like using the prospectors when mining. If the various aspects of this game are too easy then where is the achievement it doing them?
 
The whole question is moot since FDev has shown zero intentions to change anything about it. They'll even throw more oil into the fire with the upcoming update in October. You should look for another solution as yours is not viable [edit] assuming your preferred 'solution' would be to prohibit combat ships from those regions.

Agreed on failed game mechanics though, on various fronts.

[edit2]
Of course one could mention that with ship transfer *everyone* can instantly get their combat ships on demand. But bad luck for you if you feel like being safe from griefers 22Kly from the bubble and in open. Not going to happen.

I have no intention of going to Jaques. I don't do exploration for various failed game mechanics.
 
The one problem I have with your whole argument is that, a large selection of the craft are actually multi-role, and fdev has suggested in the past to venture into the unknown armed to protect yourself. However, complaining about being ganked, is the wrong thing to do as the error falls upon the pilot to get himself out of a combat situation alive, not get angry at Fdev cause a few bad doobies decided to be masochists.
 
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The one problem I have with your whole argument is that, a large selection of the craft are actually multi-role, and fdev has suggested in the past to venture into the unknown armed to protect yourself. However, complaining about being ganked, is the wrong thing to do as the error falls upon the pilot to get himself out of a combat situation alive, not get angry at Fdev cause a few bad doobies decided to be masochists.

Multirole doesn't mean all rolls, it simply means more than one.
 
Wait, Combat ships shouldn't be able to survive the riggers of deep space exploration? [uhh] If anything, combat ships should be the most likely to survive anything!
 
Multirole doesn't mean all rolls, it simply means more than one.

Let me explain a little bit better :)

Multi-Role means adapting to a certain scenario, given combat, exploration, trade are those very scenarios, there are quite a large selection of ships that can do these things well. However that still does not make my point of the pilot being the most important part invalid. The pilot should be expected to deal with a combat scenario and try to get out alive. As I also stated, Fdev has made a point to travel out into the void partially armed to protect yourself against future threats. I'm not disagreeing with you entirely, I'm disagreeing with you giving the logic of having people complain about multi-role craft being in the game and being armed while exploring, which was in itself promoted by Fdev not too long ago. Instead of giving the logic that they should maybe in-fact learn that the game and Fdev doesn't want to protect those out in the void fully because that's the point of making mistakes is to learn from them and improve.

If someone chooses to spend all that time bringing out a combat ship into the void with its awful jump range, then so be it, however there's no reason to complain about a mechanic that should be there especially when Fdev wants to implement aliens as a potentially hostile force out past the bubble.
 
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Wait, Combat ships shouldn't be able to survive the riggers of deep space exploration? [uhh] If anything, combat ships should be the most likely to survive anything!

If combat ships were that good at exploring, then there would be no need for explorer class ships then, would there?

Doesn't make sense does it.
 
If combat ships were that good at exploring, then there would be no need for explorer class ships then, would there?

Doesn't make sense does it.

If combat ships had the same FSD range, I would agree :D It has nothing to do with the riggers of explorations, it's all about the jump range baby.
 
I dont think that is a good idea.

Problem is elswhere. It was said many times, there is no working crime and punishment system. Bounty systems is useless.

There should probably be a lets say another reputation system, where if you are labeled as murderer, you are denied some station services, for expample, no rearm, no refuel, no repair, maybe even no respawn possibilities at some stations. Thats only basic idea, system should much more complex ofc.

But pls no ship limitations.
 
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Let me explain a little bit better :)

Multi-Role means adapting to a certain scenario, given combat, exploration, trade are those very scenarios, there are quite a large selection of ships that can do these things well. However that still does not make my point of the pilot being the most important part invalid. The pilot should be expected to deal with a combat scenario and try to get out alive. As I also stated, Fdev has made a point to travel out into the void partially armed to protect yourself against future threats. I'm not disagreeing with you entirely, I'm disagreeing with you giving the logic of having people complain about multi-role craft being in the game and being armed while exploring, which was in itself promoted by Fdev not too long ago. Instead of giving the logic that they should maybe in-fact learn that the game and Fdev doesn't want to protect those out in the void fully because that's the point of making mistakes is to learn from them and improve.

If someone chooses to spend all that time bringing out a combat ship into the void with its awful jump range, then so be it, however there's no reason to complain about a mechanic that should be there especially when Fdev wants to implement aliens as a potentially hostile force out past the bubble.

Yes that is why DBX and Asp EX have weapon bays to allow you to do this.
 
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Well if we bar military vessels from travelling that far, what should we do when the Aliens show up in the fringe space, let's say somewhere near Jaques? Honk at the aliens in your D-rated Asp/Anaconda and hope it deafens them?

Bu-but, if they have se-sensitive ears it might wo-work?

Okay, maybe not. You've a fair point.
 
OP is going to be really happy when 2,2 brings insta-tranfer and you'll be able to fly a 50LY Conda to Jaques or anywhere else and bring anything you want to that location with a button press.

Think it's bad now?
 
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