If your bag is interdicting people at random, and blowing them up for the lolz... Sorry...!
I actually have no problem with this, I just think there should be a real escalating consequence for multiple incidents of it.
If your bag is interdicting people at random, and blowing them up for the lolz... Sorry...!
I actually have no problem with this, I just think there should be a real escalating consequence for multiple incidents of it.
The way the game was advertised and sold it attracted players that effectively can't be happy with the same game mode. Often the very feature that makes a mode interesting for one player makes it not worth playing for another. Mobius didn't became so large just because of players fleeing griefing, you know.
How do you balance it to please both a player that wants the freedom to go anywhere and do anything without ever engaging in PvP and the player that wants to engage in PvP bounty hunting/piracy/etc?
The way the game was advertised and sold it attracted players that effectively can't be happy with the same game mode. Often the very feature that makes a mode interesting for one player makes it not worth playing for another. Mobius didn't became so large just because of players fleeing griefing, you know.
Particularly, the only way I will enter a game mode where other players are able to attack me is with a pair of combat logging devices (for redundancy), guaranteeing I will be able to escape PvP no matter what. BTW, this applies to Mobius too, since there is no way for players to actually disable PvP in a private group (Mobius can only ban the player after the PvP already took place).
If you read the mobius rules: ...
Isn't another view, that mindless destruction for no ingame reason, most likely only done by a minority "at the expense" to the majority might be the unwanted (& pointless) elephant in the room, and the game needs to simply penalise that behaviour instead of needless permitting it?
Are the mechanics/gameplay really so utterly shallow in ED that somehow mindless/pointless destruction of one player by another is bringing some important element of gameplay? Because IMHO it's not. What possible vital mechanic is being served by CMDRs in dedicated combat ships interdicting other CMDRs who are most likely at the time not interested in PvP, yet alone capable of it, simply to blow them up (seemingly to enjoy their grief)?
We need the game to actually be improved such that it can actually offer PvP in interesting/easily accessible ways. Why is it I cannot undertake a task/mission to pit me (legally) against another CMDR (in a combat type scenario/reason)? Or indeed a Wing of CMDRs against another Wing of CMDRs? Doesn't that seem like an obviously glaring issue in a multiplayer space combat game? Consider what PvP could be if the game actually orchestrated it.... and now consider what PvP is... Randomly interdicting CMDRs and hoping for a fight... Really? After two years?
If the game simply offered legitimate interesting PvP mechanics/scenarios, illegal destruction could actually be heavily penalised like it needs to be.
Outcome? People who want to PvP can, more easily? Gankers are heavily penalised so that toxic behaviour is reduced. Win... Win...
All we need FD to do is actually finally push the game forwards in these areas.
I would imagine that "managing" the gank threat involves a few things:
1: Situational awareness.
2: A ship that can stand up to an alpha attack from an engineered ship.
3: Knowledge/awareness of hot spots.
All things a normal person should be aware of if playing in Open. The game makes no effort to coddle players so why anyone thinks FDev would suddenly change their stance on coddling people because of a handful of griefers at hot spots is beyond me. The game has "Dangerous" in the title. No, I don't think rampant killing should go unpunished, but I also have noticed that a lot of people do absolutely nothing to prepare themselves or their ships for potential ganking.
Back in a day when I played Elite I played on my iCutter running it through Engineers allover the bubble in open, seen lots of CMDRs and it was fine.
Mostly was like:
-hey cmdr o7 how was your day?
-hey yourself o7 not bad, you?
and so on. wasn't too bad I guess, met a lot good and fun ppl. not sure how it is today tho..
Is there a reason something like this should not be in the game? There is space for the different kinds of players and risks for both as well.
It doesn't cover that. Your proposal leaves unwanted PvP possible, even if rare. For many players that isn't acceptable at all.Well, by sheer coincidence... The rest of the post of mine, that you didn't include in your quote, went on to cover that
While it would not be 100% the suggestion would be that at least all illegal Pilots Federation destruction would be heavily penalised, as such to make it something you wouldn't do, especially repeat offences... If you wanted to do PvP then undertake a task/missions offered by the game which would deliver orchestrated legal PvP on a plate to you.
It doesn't cover that. Your proposal leaves unwanted PvP possible, even if rare. For many players that isn't acceptable at all.
You effectively can't have a single mode that will please everyone. PvP is too polarized a topic; on one hand you have players that don't want to ever be subject to random PvP, on the other hand you have players that consider random PvP to be the one worthwhile thing in the game. There doesn't seem to be any way to keep both sides happy if they are playing the same game mode.
Don't take me wrong, I don't have anything against providing more ways for consensual PvP to happen (well, unless choosing to never take part in it puts the player at a disadvantage, in which case I don't consider it consensual anymore). I just don't consider that enough to make Open worth playing for many of the PvE (and Solo) players.
Hugely reduce isn't the same as eliminate. It's the reason I will not venture into Mobius without first priming my combat log methods; even outright banning from the group every player that ever forces others into PvP isn't enough to eliminate unwanted PvP inside the group.It depends on your definition of "unwanted PvP is possible".
I'd suggest once FD implemented scenarios and gameplay that allowed people to finally sign up for more interesting combat, including (if they choose) PvP, then implement Crime and Punishment to heavily penalise illegal Pilots Federation destruction.
Now this wouldn't prevent "unwanted illegal PvP", but I'd suggest it would prevent repeat cases. ie: The penalties would be severe and should ramp up significantly, such that if someone does it over and over they're talking about game changing outcomes. In short, yes you're right it wouldn't prevent it, but it would I'd suggest hugely hugely reduce it! I'd suggest the outcome would be enough to in effect make "ganking" (mindless destruction) basically a non-issue.
the current radio silence
Dude, what?
You should check out elitedevtracker sometime...it's been pretty much anything BUT silence since at least 2.1's release, if not much earlier.
That is a third party website tracking officials post on the forum
But there is currently no way for us customers to know where the game is heading in the mid/long term in term of meaningfull gameplay element
Will there be real sandbox elements (player owned anything saves ships / guilds / economy etc.) ?
Will the game get story driven content
Will there be a C&P system?
Yeah. And it's been very busy. Anything but "radio silence"....
You've got to be kidding me.
The live streams? The point update beta? The dedicated part of the forums for said beta, including a changelog despite the fact that it's a beta where nothing is concrete yet? The two-dozen threads started by devs to discuss the changes being tried out during this beta (which they actually started around a week earlier in GD then cloned over to the new section of the forums)? The fairly straightforward graphics explaining what's coming in each major release? The weekly newsletters and emails?
Short of a Frontier game developer showing up to your house naked and screaming, I don't see how they can possibly do anything more to get your attention. The fault here is with you for not looking or listening.
We already have 1, we have 2 to a *very* limited and backlogged extent, and the BGS counts as number 3...just hardly anybody knows how number 3 works (or if it even works right).
Heard of Colonia by any chance...? Perhaps you've been exploring and have been living under the rock of some moon far away from human space....
I think you don't get what I meant, all the things you've pointed means nothing meaningfull to me, it is white noise
The fact you see ED as a sandbox
Don't invoke BGS please
Forum driven lore? Emergent story line written by a tiny fraction of the most hardcore players? Retconed when necessary? That is modern art game design, I recon the originallity of the process, but I hardly buy it.