No but it's a good indication of what they spent their time doing, not to mention the scaling, flight mechanics, the graphics in general - if you expected more content than we have now on launch, you were dreaming. I'll say this once more - games like Elite are never finished, and someone will always be complaining about a lack of content, regardless of how much there is.
I don't think expecting a handful of proper story missions, rather than exclusively RNG-generated ones which require you to fly aimlessly around in space until USS pop up out of nowhere, either containing what you were looking for or not. Considering most content is tied to USS, which is, from what I've seen on the forum so far, one of the least popular and most criticized mechanics of the game, I think it is reasonable enough to feel some disappointment in this regard.
Yes, the graphics and flight mechanics are quite nice, no doubt at all, having a huge universe is also nice. But they could've gone with a quarter of the universe's current size and spent the time on giving the remaining universe some actual content, before opening up more empty space. Nobody currently needs 400 billion star systems. What people do need already, is stuff they can do that isn't so repetitive and grindy that it bores them out of their minds.
Don't get me wrong, the game has plenty of potential, and I'll definitely play it here and there, hoping for improvements down the line. I don't think it was quite ready for launch, however.
Personally, I don't care whether I spend my money on this game now or later, when it has more content to offer. But there are people who do care, who expect some actual content in games they purchase on day one, and I think they've right and reason to.