Yeah because that works so well in other games...
Not sure which "other games" you are talking about, but this is the Elite: Dangerous forum and I was talking about something that's working pretty well in this game.
Yeah because that works so well in other games...
The fact that the game would have three game modes, with a shared galaxy that all players experience and affect, was announced right at the start of the Kickstarter.Actually Solo existed from the start, not as a response to ganking, and it's a good thing too: a large part of the player base seems to be here for the single-player experience.
I think it's a lot more than a theory, how many players does combat in a day-to-day basis?that's just your theory
Unlike other games, this game does not require any player to play among those who enjoy shooting at other players who don't enjoy being shot at while affecting the shared galaxy.Not sure which "other games" you are talking about, but this is the Elite: Dangerous forum and I was talking about something that's working pretty well in this game.![]()
If it was a PvP focused multi-player game then I'd agree - however, while PvP is possible it's not required in this game - it's an entirely optional extra (because other players are optional) that no player needs to engage in to engage in any game feature (except CQC, of course - but that's out of game).
Different folks different strokesOn the other hand I can understand players getting upset when ganked, one of the reasons I don't play Open in this game is that I consistently kill targets, I don't gank but I go after bounties, pirates etc.
I can't imagine killing 16,563 players in a few month just to get a ranking in a game, Bots don't get upset, those games are often more than a game for some players, like a way to escape, create a bubble just to enjoy the game and of course another human being busting it is not really welcome...
It may not be optional in Open or CQC - however playing in Open is optional and not required when engaging in any game feature (much to the chagrin of those who want to force others to engage in PvP when engaged in mode shared content driven by PvE actions). CQC is all but irrelevant to the main game.It's "entirely optional" up until a certain point. Once you've clicked "Open" and happened to get attacked it's no longer optional. Unless you clog - which you can do in CQC as well, does that not make PvP "optional" there as well?![]()
the number of topics is not a measure, significant combat players have not used this forum for a long timeHave a look at the traders and miner's topics and you'll have an idea, a lot of players aren't playing ED for the fight, they like to explore, to trade, to mine etc, without them there would be a lot less players in this game.
galahad2069
Does this mean thatre are players who actively go after gankers and pirats in Open? I'm asking because I don't know, I rarely played Open.
the number of topics is not a measure, significant combat players have not used this forum for a long time
It may not be optional in Open or CQC - however playing in Open is optional and not required when engaging in any game feature (much to the chagrin of those who want to force others to engage in PvP when engaged in mode shared content driven by PvE actions). CQC is all but irrelevant to the main game.
Pretty much, and most pvpers have left, pirates either quit or switched to ganking since people just clog, or they don't read chat get blown up and start throwing obsceneties at the pirate.the number of topics is not a measure, significant combat players have not used this forum for a long time
Of course, I agree with youre comments 100%, let's say there are limits both way...Different folks different strokes
Sure people can get upset, I would be lying if I never raged at games. But taking it to a level of where you make death wishes to the person behind the screen and their families, or use raciale sluis, yikes.....
Indeed not - because every* player gets to choose which game mode to play in while engaging in any game feature they want to engage in - others can't force players to interact with them.But given some of the posters are can't be engaged in game, is tons of fun to engage them here.
Those seeking to PvP-gate existing mode shared game content to Open only seem to want to (as it would force those who engage in the content to play in Open where they can be shot at)....No one wants to force anyone else to engage in PvP (it's not even possible BTW).
Indeed.Being attacked by another player is just part of the game in Open.
I find this game very well ballanced, offering a proper PvE option and more to the point the exact same environment than other modes, it's good for the sanity of those who doesn't want to be victims simply because they chose not to develop combat skills, not everyone has the vocation...Those seeking to PvP-gate existing mode shared game content to Open only seem to want to (as it would force those who engage in the content to play in Open where they can be shot at)....
Indeed.
Those seeking to PvP-gate existing mode shared game content to Open only seem to want to (as it would force those who engage in the content to play in Open where they can be shot at)....
Open only has been raised in the thread by a few of its proponents several times already - while certain game elements might make more sense, to a player who prefers PvP, if they were restricted to a single game mode, players who prefer PvP bought the same game as everyone else and share those game elements with players in all game modes - and players don't even need to tolerate PvP to play this game while engaging in its mode shared game features.This is not an "Open only" thread, so that's pretty off topic here, but there are certain game elements that would just make much more sense if they were accessible exclusively from that one game mode, regardless of any decade-old kickstarter visions.
They have not committed to any significant changes to mode shared content (although we are awaiting the outcome of the investigation that Sandro started back in May 2018 on possible Powerplay changes, one of which was to make it Open only (or possibly a bonus for engaging in the feature in Open)) - however Open only proponents persist with their proposals / demands and Bruce's statements in the Game Balancing threads have likely filled his inbox with proposals from PvP focused players / groups as to how to modify the game to suit them.Since fdev apparently are unwilling to do that, it's pretty irrelevant here, but even if these game loops were Open-only, that would not mean that anyone would be forced to engage in PvP.
Yeah, they took it to PG.the number of topics is not a measure, significant combat players have not used this forum for a long time
Ok so we are talking about the same small subset of toxic players who throw obsceneties.Of course, I agree with youre comments 100%, let's say there are limits both way...
But you know what I mean, let's say some player like to do mining or trading with some friends, if they are ganked by guys who spend their time doing it, fitted their ships for the purpose and developed a lexicon just as disgusting with names describing anyone who doesn't enjoy their playstyle then it is a problem.
I don't see what is coward to like something else than combat in a video game, especially this one with all the other activities one can chose, some of those gankers remind me of some unicums in other games who literally make a living from players they despise and call noobies etc.
That's reminiscent of cyber bullying, it translates into a different activity than in real life but the principle and the relationship bully-victim is the same, to an extend, some of those games are dangerous when it comes to the psychology of some players and the mentality they create.
If those guys are so advanced and good at what they are doing then why on hearth don't they chose to protect those who can't defend themselves such as miners and traders?
That's how corrupted a vido game can become, but it is not the game, it is the players.