People keep saying that blocking the gankers solves the problem. But of course it doesn't.
Say I'm a n00b excited to be in Deciat and meeting "AN ENGINEER" for the first time. Then I get interdicted, and have no clue what that is, or if I do, I have no idea why this opponent is so hard to evade (I could evade most of the NPC ones which came before). Then, crackle crackle boom. What?
1) Do I even know that it was a real player who did this? (n00bs won't necessarily know how to tell)
2) Do I know that I can block them? (Nobody ever tells n00bs about the social screen or blocking abilities in the comms panel)
3) If I do magically know this (the "Your ship was destroyed by" screen does NOT tell a n00b that it was a real person who can be blocked) what would it achieve?
- The chances of being ganked by the same player again are pretty much zero... and blocking them has only prevented THAT ONE PERSON - not the whole loop.
- The actions of the ganker are not in any way disincentivised. He'll keep doing it to OTHER paying customers... the supply of which will eventually dwindle as word gets out.
I propose a range of (unspecified as yet) measures - one "no PvP" checkbox won't cut it on its own. There are plenty of people happy to engage in PvP with symmetry but not in one-way death loops.
I would like to see:
- solid disincentives to the ganking gameplay loop.
- solid protections for people of lower abilities against people who are "end game" in fit and function.
- a fairer, intelligent C&P system which doesn't penalise a throttle-nervous n00b for "Pad loitering", but DOES penalise (in some real sense) people who destroy others' enjoyment of the game.
- the PvP gaming surface levelled so that combative interactions between widely differing skill levels are much harder to achieve.
- n00bs given FAR MORE INFORMATION about what things are in this game and how to access them. Not least :
- First interdiction: should be in a training mode. If it's done by a real player, the interdiction fails on the aggressor's end, and the victim sees a training scenario about interdictions, how to interact with it, and the consequences of failing. They should also be shown how to differentiate between real and NPC aggressors.
- "Your ship was destroyed" screen: How you got there, and why. One free rebuy on first destruction. If you were burst by another player, a block button RIGHT THERE. Information about Solo mode and a "Rebuy and go solo" button RIGHT THERE ON THE SCREEN.
- Infringement info on first infringement; and far looser limits for newer players on things like pad loitering, slot blocking etc. I get a pad loitering warning on my own carrier when I'm flying above the slot behind the one I'm landing on at 99m/s!! N00bs should not get this.
- Info about your early targets before you engage with clear info about consequences of attacking THAT target.
@AMX-008 GaZowmn