TL;DR
As a solo player who originally wanted to play Open, I would be interested in the kind of features raised by the OP (eg merging Open and Solo modes, with some kind of protection for non fighting players). I don't really know how it could be done, but as far as I'm concerned, I would gladly come back into the Open mode if it meant not constantly fearing to meet a mad killer in every place of interest (systems, stations, POI...).
Director's Cut
Has any of you experienced the online mode of the so called -and so old- Freelancer? Back then, since I loved this game so much, I decided to try this mode in order to keep the good vibe going on. I recall enjoying it a lot, meeting and flying around with random players, accomplishing coop missions or just flying around while chatting and enjoying the feeling of being in space. I almost never got killed in the online mode, and it was really possible to enjoy some free roaming into space without fearing to die every time I encountered a new pilot.
When I bought ED, I wanted to get this feeling back. Well, I have rarely felt so disappointed and dissatisfied: during many sessions in Open mode, I got attacked and killed without a warning
for no reason (no CZ, no PP, no illegal actions, no cargo, and most of the time only flying an unarmed exploration ship) by some random loner. I even got killed three times as soon as I left a space station, leaving me with no chance to escape. It seems that some players enjoy this kind of gameplay, but I find absolutely no interest in being frequently harassed by mad pewpewers, even when I am peacefully flying an unarmed ship with very low shield with the only aim of getting some good time exploring the galaxy.
For this very and only reason (tired of being killed), I decided to avoid the Open mode, which cut me from a part of the gaming experience I was looking for (as is, meeting random commanders while flying, and if the vibes are good, flying some LY together exploring, rescuing, or even having some aimless fun just using imagination like jumping on geysers with the SRV -yes, I LOVE being propelled hundreds of meters high by geysers, maybe one of my favorite activities in this game^^).
I also believe that this kind of feature could make the game more attractive since it could boost the desire to encounter other commanders, and generate new(ish) kind of interactions. It's amazing, sometimes, how a random encounter can generate a spontaneous bound between people, or just a spontaneous desire to do a one time activity (wanna race with me today? wanna visit a POI? wanna help me in my mission? wanna try to get your SRV into space? wanna see an awesome system? wanna try to fly two unshielded 'condas "back to back" 50m above the ground of a 3G planet without crashing?). In my opinion, spontaneity is an interesting way to bring up unexpected things, to find some creative ways to socialise and enjoy our playtime, and to discover some other parts of the game. Moreover, I would be much more interested in discovering things with total strangers met in game than browsing the internet to find stuff, which -we can agree on that- is much less both immersive and lore friendly.
I understand why some players love to fight again and again, and I cannot deny the thrill and the satisfaction of a good dogfight, even when it means ending being killed. But stating that fighting is the only high end in the game seems to me like a very narrowed point of view. This game is so much more than pewpewing others.
@Brrokk
I totally agree with you.
I agree and I experienced the feeling you describe. But again, some players don't necessarily want to be chased down/attacked when their goal is only to chill in space with nice views and go on some exploring. Besides, if avoiding gankers means trying hard to escape most of the time, it gets quickly boring.