Oh my bad, it was sociopath.Who is calling someone a psychopath?![]()
It's not any better though, so don't call them that either.
Oh my bad, it was sociopath.Who is calling someone a psychopath?![]()
Oh my bad, it was sociopath.
It's not any better though, so don't call them that either.![]()
I boosted and pancaked into the wall of a station on accident recently in my unshielded Cutter.Aren't these things a myth? It has to be suicide to even consider flying one. Not because of gankers. Because of getting through the mail slot without anything going wrong. Sooner or later, the lack of shields will get you killed by the environment.
Open is for players that enjoy an environment that comes with risk and dynamic interaction.
Hostile players are just part of the game, removing this singular danger would be the end of ED for many.
And a whole new dawn for many, many, many more.
If toxic & hostile players choose to quit over it - meh. Game would be far better for it.
Open is for players who want to interact with other players. PvP would still be eminently possible - it would just have to be consensual, as it should be.
To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?
I didn't call anyone that either. Whether someone thought it was aimed at them or not... well, frankly that's on them. Hitting home a bit maybe?![]()
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Unless I can say, for example, "whoever wants a PvP flag in ED is an idiot" without calling you or anyone else an idiot, your "WRONG slur" statement will be false.To me, it's self-evident. People who do this, whether in real life, or in an immersive computer game like E: D, are sociopaths. Maybe people don't like the word, but then maybe the truth hurts.![]()
You've stated that there exists in-game a means to avoid PvP and still play multiplayer.
WRONG. No such facility exists.
You've stated that PG is a substitute for Open play.
WRONG. Group size limits and the size of the galaxy means they are not even close to being equivalent.
Your 'solution' to avoid being ganked is to play in Solo, or PG which you wrongly thought could avoid it also.
WRONG.
The whole point of E: D is that you play the game your way. It even says on the website and on all the promotional material for the game.
You've stated that explorers should just sell their data at the first available system.
WRONG. See above.
Are we done here? Can we go back to talking about fixing Open now?
Are we done here? Can we go back to talking about fixing Open now?
So, um...just food for thought...Being toxic and being hostile are two completely seperate things.
Why should PvP be only consensual?
Sounds a bit sterile and limited to me.
Why play in an open world environment if all the risks are removed?
I'm under the impression that a lot of people, including myself, prefer to play Solo mode all the time, not because we don't want to play with others, but simply because we don't want to PVP others.
For comparison, let me talk to you about of one of the worst launches in recent years, Fallout 76, which to the surprise of some has actually redeemed itself (at least to some extent), but owes it survival to its community, which stood during awful first year fo the game, but also a community that confused Bethesda because the devs were convinced their players wanted more PVP... and they were proven wrong, best depicted through many of the ironic headlines that gaming journalism used to deliver the "shocking" revelation:
Bethesda Didn’t Get Why ‘Fallout 76’ Players Wouldn’t Kill Each Other
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Bethesda Didn’t Get Why ‘Fallout 76’ Players Wouldn’t Kill Each Other
Bethesda was surprised to learn that Fallout 76 players didn't care much for PvP, and how the game has evolved reflects that.www.forbes.com
Bethesda Apparently Shocked People Didn't Like PvP in 'Fallout 76'
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Bethesda Apparently Shocked People Didn't Like PvP in 'Fallout 76'
"It's a smaller percentage of our player base than we thought."www.gamingbible.co.uk
Bethesda Surprised By How Many Fallout 76 Players Didn't Want to PvP
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Bethesda Surprised By How Many Fallout 76 Players Didn't Want to PvP
Bethesda VP Pete Hines reveals that the company was surprised to find that players preferred to avoid PvP in Fallout 76 in favor of PvE.gamerant.com
Bethesda was surprised how uninterested players were in Fallout 76's PvP
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Bethesda was surprised how uninterested players were in Fallout 76's PvP
We just want to be friends.www.pcgamer.com
Bethesda got confused that Fallout 76 players don’t murder each other
Why is everyone being so nice?
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Bethesda got confused that Fallout 76 players don't murder each other
When Bethesda was designing Fallout 76, it expected players to murder each other, but it turns out they'd rather just work together.www.pcinvasion.com
Don't misunderstand: Fallout 76 do had (still has to a small degree) griefers and gankers, but the vast majority of players simply preferred not to engage in PVP.
Keeping things short, today many of the ways to engage into PVP have been disabled, pacifist mode is a menu option that makes it almost impossible to engage in PVP, and while the game's reputation will forever be tarnished by its launch, its actually in a better than many people expected (which can't be said for games like EA's Anthem, which already threw the towel and cancelled further development). It still is no substitute for a proper Fallout 5, but as a casual time waster with a Fallout theme: it's passable.
Back to Elite Dangerous, I think a lot more people would like to try playing in Open Play with random strangers in Elite if they had the choice to opt out from PVP, like having an aforementioned pacifist mode that disabled PVP interactions.
But that's just my impression, and I would like to hear what other thinks on this matter:
Do you think that Open Play would be negatively affected if PVP could be disabled?
Do you think Elite could benefit from having more people try to play & cooperate with others in Open Play?
"Highest level of skill" only in one dimension of the game, though; personally I'm more impressed by people who have plumbed the depth of the BGS, cracked difficult, puzzles, etc. which IMO are more fundamental to the game than PvP.Cards on the table.
Consensual pvp is where the highest levels of skill ever seen in this game are put on display for the whole community to see, and it is glorious.
The last Prism v Nomads league final on pc and the Haaands final IED vs Faze on Xbox are shining examples of this.
Organic pvp can also be equally amazing when pvp centric squads go at it in giant furballs.
This is usually consensual but not always.
Non consensual pvp gets a lot of negative airplay because a large section of our playerbase just don't seem to realize that every ship in the game can be fit with guns, and some folk are gonna use them.
This random threat of bumping into a hostile, aggressive and fully kitted murder hobos adds the only real preventative measure against this game sliding backwards into a skill less click-fest in a sea of brain dead AI
This random threat of bumping into a hostile, aggressive and fully kitted murder hobos adds the only real preventative measure against this game sliding backwards into a skill less click-fest in a sea of brain dead AI
Even if you're not into pvp, have a look at the prism v Nomads final from inside the cockpit and tell me you can fly that well. I can't
Tbh this whole thread is just another request for an "easy mode".