To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Robert Maynard

Volunteer Moderator
Those people are already meeting all the similarly minded players in the game, in their respective PGs. Calling it [Open-PVE] instead of [PrivateGroup] doesn't change the number of people actually playing it, or the way any of them play it.
Not all of them - as Private Groups have limited membership, unlike Open.
 
Those people are already meeting all the similarly minded players in the game, in their respective PGs. Calling it [Open-PVE] instead of [PrivateGroup] doesn't change the number of people actually playing it, or the way any of them play it.
Nope but it would bring them together instead of myriad small groups, and probably from solo mode too. Plus those people from Open who play it purely for social reasons.
 
Playing a game is already meaningless times spent, with pvp flags it would also be loss of time for pirates once they discover they are losing time to sift through all those pvp flags.


Then you clearly don't understand how suspension of disbelief works, and that knowing and seeing a magical god mode ship will break it.

"those who do not learn from history are doomed to repeat it", Jup instead of doing vital research what problems pvp flags might bring let ignore all those cases, and enter a quagmire.


open is already instanced, so its no unlimited, you will never meet all those players in 1 instance (it would set the servers on fire), and they will be spread around 400 billion systems, moot point 🤷‍♂️

But instead of pushing for a truly separate PVE mode, that will Literally impact no one, some people push for some overcomplicated systems that is ripe for abuse and exploits while at the same will ruin the game for certain players with magic god ships.
You keep harping on about " magical godmode ships " but miss the point that with they having disabled pvp they can't shoot you either . In World of Warcraft your name shows up as a different colour if you have disabled pvp so you know that you can't attack them , WoW is a far bigger game than ED and pvp flags work perfectly fine .......
 
What are the numbers then specifically?

How many people are in their respective PGs at any given moment?

1000 for XBox (probably for PS too)
20000 for PC (iirc...)

This 👆 represent the caps.
Moebius was split into several geographical PGs because the initial Moebius grp was getting full

Edit2: 20000 is a ridiculously small number... like 20 times lower than the supposed number of regular (monthly players)
 
"How many people are in their respective PGs at any given moment?"
Not "what are the limits?"

The limits are important.
I stopped playing in Moebius, for example, on XB.
The XB Euro (or was it eur-asian?) PG had less than 200 members (after split) and online were usually between 2 and 20 at any given time.
Barely any difference than playing in Solo since those online were spread all over galaxy.

Which proves the point that a PG is in now way any sort of replacement for a global PVE mode.

Sure a global PVE mode will not make everyone play in open-pve, some will still prefer to play in a smaller group with their friends and/or squadron
But it will be way better than the current status. 🤷‍♂️
 
That's factually false though.
But I guess it's always easier to ask for an invulnerability mode than learning to build and fly a ship.
There you go again saying that ALL Pilots should be focusing on engineering their weapons and shields so they can "git gud " , which part of some Pilots HAVE NO INTEREST WHATSOEVER IN COMBAT do you not understand ?????? You gankers specialise in attacking ships that are comparatively defenceless and stand nochance against you , that is nothing more than bullying and as such is disgusting ..........
 
You keep harping on about " magical godmode ships " but miss the point that with they having disabled pvp they can't shoot you either . In World of Warcraft your name shows up as a different colour if you have disabled pvp so you know that you can't attack them , WoW is a far bigger game than ED and pvp flags work perfectly fine .......
That's probably because WoW is a far bigger game will less limitations on the number of players per instance.
In ED non-PvP flagged players would only dilute PvPers' instances. Solo and PG's are working fine because you can never instance with those people, basically they are as good as nonexistent from the POV of Open, which is a good thing: they don't want to play with me, I don't want to play with them, why should we be able to see one another?
 

Robert Maynard

Volunteer Moderator
That's probably because WoW is a far bigger game will less limitations on the number of players per instance.
In ED non-PvP flagged players would only dilute PvPers' instances. Solo and PG's are working fine because you can never instance with those people, basically they are as good as nonexistent from the POV of Open, which is a good thing: they don't want to play with me, I don't want to play with them, why should we be able to see one another?
In which case having the matchmaking system never instance players with different flag settings would suffice.
 
If you go back through the discussion I'm having with Robert, the answer to this question matters, yes. Will [PvEMode] drastically change the way PvE'ers experience the game or not... I surmise that it wont make a jot of difference.

The same CMDRs will be running into the same other CMDRs in the same places while doing the same thing they've been doing since the first, and probably only, time they got griefganked by a sealclubpsycho and decided they didn't want to put proper shields on their ship and move to PG/Solo instead. The numbers matter.
It could make a pretty big difference. Say run some kind of collective happening, be it anything from Distant Planets 6 to Sidewinder owners club photo meet, there would be effectively no party ruiners.
 
Way more difficult to set up than straight bang bang KABOOM. (And one can make insurance fraud even in RL...) And where are you going to pull of that stunt? In deep space after interdicting? What is going to be your ram target? At stations? Good luck against get out of jail free autopilot.
Why would it be difficult? That Cutter would still have 10k shields for wedging that docking computer driven ship into the toast rack. If I had a clean ship, why wouldn't it be possible to interdict you in space (as happens with Cutters now)? I just disable shields with silent running immediately before contact.

Sure, you can avoid the ram and high wake, but that's not much different to the advice given on how to avoid being blown up when you're ganked now.
 
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