To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

General rule of thumb when it comes to this topic:

You should always conform to the rules of open, aka the rules of the many, instead of trying to terraform it according to the taste of the few.

There's really nothing else to be done in the matter. Combat is an integral part of the game, and any type of godmode would trash already existing dynamics in one way or another by abuse. No thank you. I don't want indestructible bgs attackers in my system only because their weapons are stowed, and they're not part of any pp group lol

Also, it would be a huge disservice to any newbie to prevent their untimely deaths in a videogame (it's still a videogame, bummer, I know...), because then they would never improve on their builds/piloting/route plotting.
 
General rule of thumb when it comes to this topic:

You should always conform to the rules of open, aka the rules of the many, instead of trying to terraform it according to the taste of the few.

There's really nothing else to be done in the matter. Combat is an integral part of the game, and any type of godmode would trash already existing dynamics in one way or another by abuse. No thank you. I don't want indestructible bgs attackers in my system only because their weapons are stowed, and they're not part of any pp group lol

Also, it would be a huge disservice to any newbie to prevent their untimely deaths in a videogame (it's still a videogame, bummer, I know...), because then they would never improve on their builds/piloting/route plotting.

I see through your charade, and I feel obligated to inform you that access to victims to gank isn't a human right. There is absolutely no lesson to be learned, no skills to be gained, no progress to be made, in the current PVP setup of Elite. You simply gank or get ganked. In any other case that doesn't happen, people have consented to the PVP anyway and I will explain why.

Would that it was true we existed in a world where people in PVP had a chance at defending themselves effectively in a ship other than one purpose built for PVP, you might have an argument. But that's not the world we live in. So if you want to do anything other than PVP in Elite, you invite disaster on yourself and your time investment playing in Open.
 
If PvP in Elite Dangerous was consensual, ie you had to ask the other player to agree to a duel, then there would be no need for a solo mode. Theoretically Frontier could implement this at any time in Open Mode, but having had a Solo Mode for so long now, it would be a bad idea to scrap it.
 
I see through your charade, and I feel obligated to inform you that access to victims to gank isn't a human right. There is absolutely no lesson to be learned, no skills to be gained, no progress to be made, in the current PVP setup of Elite. You simply gank or get ganked. In any other case that doesn't happen, people have consented to the PVP anyway and I will explain why.
The lessons to take away from any death in ED are entirely dependent on your willingness to learn. Ganking is objectively rare in systems other than CG areas (litteral battlegrounds), engineering systems, powerplay home systems. If anyone decides to visit these areas unprepared, it's on them, not on the community, or open. If they fail to learn the lesson, they're welcome to come cry rivers here on the forum.

Also, your extreme and unrealistic views on open make me question you ever even playing it in the first place.

Would that it was true we existed in a world where people in PVP had a chance at defending themselves effectively in a ship other than one purpose built for PVP, you might have an argument. But that's not the world we live in. So if you want to do anything other than PVP in Elite, you invite disaster on yourself and your time investment playing in Open.

We have all the tools to prevent a gank already. You can evade interdiction, evade player by jumping out after contact, you can even block people on a whim, which already is abused to hell and back by people not willing to take responsibility for their decisions in the game. And then you can always pick solo, if you want to avoid conflict at all costs.

That in mind, you can make an educated decision wether or not you want to place yourself in potential harms way by choosing to enter a dangerous environment in open or not. If you do, it's on you, of you don't, all the same.

Just because a certain subset of people are incapable of taking responsibility for their in-game actions and decisions, it doesn't mean we should nuke an organic gamemode by idiotic changes, that would turn it into another private group.
 
Why do people choosing to play this game quietly in solo mode become so offensive to these PVP elites, not enough victims for ya elites to kill in open??

A separate solo mode is the reason for me to pay for this game. I enjoy the immersion of flying the beautiful spaceships in this game and shooting things sometime, but not PVP.
 
Last edited:
The question is why disable PvP ?
I have
Open PvP is a possibility
Private group messing around with friends
Solo just doing stuff as I've been peopled out .
Generally it's Open but as an explorer chances of meeting anyone is well ?
This works , why break it ?
 
Similar to report crimes we could have a PvP option in the right hand panel. If you don't want it to be lore / immersion breaking you just need to call it 'Pilots Federation Safety Switch' and only people who have turned it off can participate in PvP.
It wouldn't negatively affect Open or PP because it would just bring more people to Open. And if some of the current Open players would disable PvP it's actually an argument for it...

It's not going to happen though.
 
The question is why disable PvP ?
I have
Open PvP is a possibility
Private group messing around with friends
Solo just doing stuff as I've been peopled out .
Generally it's Open but as an explorer chances of meeting anyone is well ?
This works , why break it ?
I believe the idea is that you could meet 2-3x more people in Open and playing together with others is more fun than playing against them (for some people).
 
The lessons to take away from any death in ED are entirely dependent on your willingness to learn. Ganking is objectively rare in systems other than CG areas (litteral battlegrounds), engineering systems, powerplay home systems. If anyone decides to visit these areas unprepared, it's on them, not on the community, or open. If they fail to learn the lesson, they're welcome to come cry rivers here on the forum.

I have 1500 hours in the game, and have been in Open precisely twice in those hours. Within 30 minutes each time, I was randomly killed. No reason, not a 'dangerous area', just minding my own business. Once in Shinrarta Dezhra, and the other searching for a Guardian ruin.

The lesson I learned was just not to play in Open ever again. 🤷‍♀️

I play the game. Not other people.
 
Why do people choosing to play this game quietly in solo mode become so offensive to these PVP elites, not enough victims for ya elites to kill in open??
That's probably one of the reasons and another one frequently brought up is that those in solo impact the BGS which seems to annoy some.


A separate solo mode is the reason for me to pay for this game. I enjoy the immersion of flying the beautiful spaceships in this game and shooting things sometime, but not PVP.

Indeed and it's why I play solo amongst other reasons.
 
Do you think that Open Play would be negatively affected if PVP could be disabled?

Do you think Elite could benefit from having more people try to play & cooperate with others in Open Play?
I think that changing Open would only result in one thing: decrease in user numbers. Why? Those that prefer uninterrupted "classic Elite" game-play will stay in Solo. Those that prefer PvP will just leave the game, because it would have complicated their game-play. Those that prefer ganking and griefing suddenly won't have fun with the game anymore and drop it completely. So in the end you will have less people playing the game.
Would it create a more quality game for the remaining users? Perhaps, but I think FDev is not willed to exchange quantity for quality in this regards.
 

Robert Maynard

Volunteer Moderator
Do you think that Open Play would be negatively affected if PVP could be disabled?
It would for those who like to exercise the ability to shoot at anything they instance with.

It would also create in-game friction between players with different settings of the PvP-flag in the same instance (rather than just out-of-game friction between some players who play in different modes).
Do you think Elite could benefit from having more people try to play & cooperate with others in Open Play?
I think that the game could indeed benefit from having more people playing co-operatively. The game design published as part of the Kickstarter pitch suggested that there would be more than one Open "group" (mode as we know it) where the rules could be different to accommodate different play-styles. Frontier chose to implement only one PvP-enabled Open mode.

It's worth noting at this point that DBOBE has already ruled out any form of Open-PvE game mode (in the Engineers launch stream) due to the effort required to remove all PvP vectors, i.e. not just weapon damage, so a PvP flag is equally unlikely as it would rely on the same methods being in place to remove PvP damage.
 
This again??

I mean you either like open world pvp or don't.
Some people (like myself) love the sense of danger and excitement. But for people who don't like it, hey different strokes different folks.

The only ones I don't get are both the small vocal subset, of pvp players who want to abolish solo and force everyone into open, or the small subset of pve players who just don't like open world pvp, any sort of challenge and want to Impose rules in which any sort of excitement is eliminated and you have to sign consent forms for 20 min before engaging in pvp🤷‍♂️


In a dystopian world and cut throat galaxy there will be terrorists and "bad guys".

Instead of adding immersion breaking mechanics how about:

  • we actually make a good and immersive c&p system where outlaws will naturally be pushed into lawless anarchy systems and where players in high sec are actually safe.
  • add some pvp that has reason (I think you will be surprised how many start to gank because they are bored)
  • improve criminal gameplay in general
  • improve general pve combat gameplay so that the difficulty curve does not flatline so quickly. (Would also prevent people getting bored quickly)
  • improve the bounty systems

Either this or just give me a true solo separate mode that I can mod to some degree. I can already imagine modding it into a wonderful little nightmare like I did with Skyrim 🤤
 
Last edited:
I think that changing Open would only result in one thing: decrease in user numbers. Why? Those that prefer uninterrupted "classic Elite" game-play will stay in Solo. Those that prefer PvP will just leave the game, because it would have complicated their game-play. Those that prefer ganking and griefing suddenly won't have fun with the game anymore and drop it completely. So in the end you will have less people playing the game.
Would it create a more quality game for the remaining users? Perhaps, but I think FDev is not willed to exchange quantity for quality in this regards.
Good points. But what about the people who don't play anymore because they would prefer a coop experience?
 
I have 1500 hours in the game, and have been in Open precisely twice in those hours. Within 30 minutes each time, I was randomly killed. No reason, not a 'dangerous area', just minding my own business. Once in Shinrarta Dezhra, and the other searching for a Guardian ruin.

The lesson I learned was just not to play in Open ever again. 🤷‍♀️

I play the game. Not other people.
"Not a dangerous area" and Shindez in the same sentence. Never thought I'll live to see that take. Also, guardian ruins can attract lowlifes as well, the only place i ever got attacked in my total elite playtime. So let's just say you picked two very iffy places to play open in. :D
 
I'm a soylo player. And open play doesn't interest me. Reason: IMO combat is the main selling point for PvP. And combat is exactly the most uninteresting thing in this entire game. Also serving as a whipping boy for ganker aces who are experts in combat with their OP ships is not my idea of fun. Let them butcher each other for all I care.
I might reconsider open play if there is more interaction with other people possible. But for some reason which is beyond me I can't even buy/ sell stuff directly to other players. Heck I can't even give stufffz to @Bottom Hat when I want to! Sorry, Hat. I just can't manage to get that spelling right....
 
"Not a dangerous area" and Shindez in the same sentence. Never thought I'll live to see that take. Also, guardian ruins can attract lowlifes as well, the only place i ever got attacked in my total elite playtime. So let's just say you picked two very iffy places to play open in. :D
The question is, why are the headquarters of the pilots federation and some old ruins more dangerous than an anarchy or a system in civil war?

;)
 
....
  • we actually make a good and immersive c&p system where outlaws will naturally be pushed into lawless anarchy systems and where players in high sec are actually safe.
Hmmm, remind me my days in Eve Online, where we suicide-ganking freighters in high sec trade hubs (yumyum 😋) . But well, it probably ok in our world as we won't able to field 20+ cheap high alpha ships and another dozen ships to salvage the preicous goods left over.
 
Back
Top Bottom