General rule of thumb when it comes to this topic:
You should always conform to the rules of open, aka the rules of the many, instead of trying to terraform it according to the taste of the few.
There's really nothing else to be done in the matter. Combat is an integral part of the game, and any type of godmode would trash already existing dynamics in one way or another by abuse. No thank you. I don't want indestructible bgs attackers in my system only because their weapons are stowed, and they're not part of any pp group lol
Also, it would be a huge disservice to any newbie to prevent their untimely deaths in a videogame (it's still a videogame, bummer, I know...), because then they would never improve on their builds/piloting/route plotting.
You should always conform to the rules of open, aka the rules of the many, instead of trying to terraform it according to the taste of the few.
There's really nothing else to be done in the matter. Combat is an integral part of the game, and any type of godmode would trash already existing dynamics in one way or another by abuse. No thank you. I don't want indestructible bgs attackers in my system only because their weapons are stowed, and they're not part of any pp group lol
Also, it would be a huge disservice to any newbie to prevent their untimely deaths in a videogame (it's still a videogame, bummer, I know...), because then they would never improve on their builds/piloting/route plotting.