To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

So you can't actually answer my question - just attack me personally instead. :rolleyes:

Where is the fun for either party here? Seriously - I want to know.

This was your post, to which I replied:

To me, it's self-evident. People who do this, whether in real life, or in an immersive computer game like E: D, are sociopaths.

All I did was point out that you are not qualified to make a judgment as to whether someone has a personality disorder. That's not a personal attack, it's a factual statement.
 
And yet, nobody has explained to me where the fun for either party is in ganking someone who has no ability to defend themselves... in the name of "PvP".

Explain why this is not a reflection on the psychology of the person who knowingly does this to another player minding their own business?
I don't understand the fascination with ganking either, but that extra step you are taking where you attach the sociopath label, is not just a step too far, it's a big leap too far.
 
What would put me in Open:

Green (safe) systems: Fast and extremely effective, engineered NPC Security which would low-wake in 5-12 seconds and pursue PvP attacker like Cornelius Evazan, until he has death penalty in twelve systems and is turned to dust.
Red (Anarchy) systems: Anyone can fire at will at anyone without any penalty.

That'd give me some safety in the Open and make me rethink my trading routes, maybe to sometimes go around some Anarchy systems (or risk it?).
W'd love that.

This is how it should be, adds a tactical element to trading.
 
All I did was point out that you are not qualified to make a judgment as to whether someone has a personality disorder. That's not a personal attack, it's a factual statement.

It may interest you to know I have a psychology diploma. Best not to attack people with "factual statements" when you know nothing about them. 🤷‍♀️

This is why the psychology of gankers interests me, and why I'm keen to know what they think they get out of it. Because the target of their attack always gets nothing.
 
See my explorer comment above.

Lol, please tell me just one good reason that makes it absolutely necessary to sell 6 months' worth of exploration data on a Saturday evening in a player hotspot like Deciat, using the same exploration-minmaxed paperplane - in Open.

Tbh your "exploration comment" would be a pretty good example of someone who could be called "the victim of their own stupidity", if there was an actual victim in that scenario. But sadly no, losing meaningless ingame credits still doesn't make you a victim. This is just a video game fhs.
 
It may interest you to know I have a psychology diploma. Best not to attack people with "factual statements" when you know nothing about them. 🤷‍♀️

This is why the psychology of gankers interests me, and why I'm keen to know what they think they get out of it. Because the target of their attack always gets nothing.
I have had quite a bit of fun in the past at deciat, playing cat and mouse with some of the gankers. Am I an 'inverse sociopath'? Just curious ..
 
But that's something that can be achieved with far less hurt using an NPC, or a consensual PvPer.

It has to be more than that.
Its another player that's it.

Could be:
  • a honeypot trap to attract anti gankers
  • pp move
  • bgs move
  • rp for whatever reason, some just like to role-playing the bad guys and watch the world burn

And there plenty of more reasons I am sure

But : "haha ship go boom" is already enough of a reason
 
I'm under the impression that a lot of people, including myself, prefer to play Solo mode all the time, not because we don't want to play with others, but simply because we don't want to PVP others.
Actually, it's the possibility of PvP that causes me to choose Open over Solo. If Open was only an "O7 CMDR" message service with occasional hollow squares on my radar, well what fun is that? I'd just stay in Solo where performance is much better.

Disclaimer - I'm mostly a PvP noob, but the real risk of losing my ship (not really, thanks to rebuy) adds a gravitas and thrill to the game that I don't get from NPCs.
 
Lol, please tell me just one good reason that makes it absolutely necessary to sell 6 months' worth of exploration data on a Saturday evening in a player hotspot like Deciat, using the same exploration-minmaxed paperplane - in Open.

Tbh your "exploration comment" would be a pretty good example of someone who could be called "the victim of their own stupidity", if there was an actual victim in that scenario. But sadly no, losing meaningless ingame credits still doesn't make you a victim. This is just a video game fhs.

I think the point here is - why should it ever be a problem to do that?

Open is not a consent to PvP. It's simply a consent to interact with other players... and there are many ways to interact besides blowing stuff up.

If there was a PvP flag, like the OP suggests, all parties would be happy. Want to PvP? Turn on the flag. If you don't, then turn it off.

I really don't see the problem with this.
 
Ok you losing to a stupid algorithm is somehow less insulting than you dying to a player that actually put thought in how to perform the "ship go boom" part?

Don't bother explaining that one.

Sorry, I think you're going off on a complete tangent and missing the point of the OP and of my question.

Never mind.
 
I'm under the impression that a lot of people, including myself, prefer to play Solo mode all the time, not because we don't want to play with others, but simply because we don't want to PVP others.

For comparison, let me talk to you about of one of the worst launches in recent years, Fallout 76, which to the surprise of some has actually redeemed itself (at least to some extent), but owes it survival to its community, which stood during awful first year fo the game, but also a community that confused Bethesda because the devs were convinced their players wanted more PVP... and they were proven wrong, best depicted through many of the ironic headlines that gaming journalism used to deliver the "shocking" revelation:

Bethesda Didn’t Get Why ‘Fallout 76’ Players Wouldn’t Kill Each Other​

Bethesda Apparently Shocked People Didn't Like PvP in 'Fallout 76'​

Bethesda Surprised By How Many Fallout 76 Players Didn't Want to PvP​

Bethesda was surprised how uninterested players were in Fallout 76's PvP​

Bethesda got confused that Fallout 76 players don’t murder each other​

Why is everyone being so nice?

Don't misunderstand: Fallout 76 do had (still has to a small degree) griefers and gankers, but the vast majority of players simply preferred not to engage in PVP.

Keeping things short, today many of the ways to engage into PVP have been disabled, pacifist mode is a menu option that makes it almost impossible to engage in PVP, and while the game's reputation will forever be tarnished by its launch, its actually in a better than many people expected (which can't be said for games like EA's Anthem, which already threw the towel and cancelled further development). It still is no substitute for a proper Fallout 5, but as a casual time waster with a Fallout theme: it's passable.

Back to Elite Dangerous, I think a lot more people would like to try playing in Open Play with random strangers in Elite if they had the choice to opt out from PVP, like having an aforementioned pacifist mode that disabled PVP interactions.

But that's just my impression, and I would like to hear what other thinks on this matter:

Do you think that Open Play would be negatively affected if PVP could be disabled?

Do you think Elite could benefit from having more people try to play & cooperate with others in Open Play?
It sounds like that would create the Open-PvE which I've always thought is the obviously missing mode, so "Yes, sometimes". I'd still want PG at other times, for improving instancing with friends and getting the cool hi-res screenshots.
 
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