To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Robert Maynard

Volunteer Moderator
But BGS is moved by human interactions only so this is not the case. :) We were talking about BGS as a game of chess, there's no AI involved in Elite Dangerous for that, so it would be like two players playing the same chess scenario, and the fastest to solve it wins. But again: not very relevant in this particular case.
Ah - indeed.

A bit like postal chess - where the opponents are playing the game but may never meet.
 
Ah - indeed.

A bit like postal chess - where the opponents are playing the game but may never meet.
But still they can eat each other's pieces in this case. What I was talking about are those scenarios to complete in 2-3 moves. And of course when you are playing against AIs but that's not our case. :)
 
No, the one you hear are the ones who complain or cry because their pixel ship has been kaboomed.
The only crying I see is from pvpers who are filling their pants over the prospect that something could change and end all these shenanigans. I mentioned elsewhere that I already saw it happening in another game. As long as we have these different playmodes, you should be safe.

Btw the tug of influence crossing the limin goes both ways, in case this isn't realized. If one side hurts over this, so does the other. (You just don't hear them complain so much.)

Gawd I only hope this human cancer doesn't metastasize outside its bubbles too soon. That would spoil my game.
 
The only crying I see is from pvpers who are filling their pants over the prospect that something could change and end all these shenanigans. I mentioned elsewhere that I already saw it happening in another game. As long as we have these different playmodes, you should be safe.

Btw the tug of influence crossing the limin goes both ways, in case this isn't realized. If one side hurts over this, so does the other. (You just don't hear them complain so much.)

Gawd I only hope this human cancer doesn't metastasize outside its bubbles too soon. That would spoil my game.
Sorry to disappoint you man. I'm not a PvPer at all, but I like a FAIR GAME. Check my profile on E: D Recon, see yourself. Once I'm in PvP i'm surely dead, not for that I think this is "not fair". Indeed, it's a part of the story, but yeah, keep up the toxicism ;) we all feel you
 

Robert Maynard

Volunteer Moderator
Sorry to disappoint you man. I'm not a PvPer at all, but I like a FAIR GAME.
Given that no game features (except for CQC, of course, but that's not in-game) require any player engaged in them to play among other players, by design, it can be argued that the game is fair.

Players are free to engage in PvP as part of any game feature, if they so choose, but they can't force any other player to engage in it with them - as PvP is entirely optional in this game.
 
Sorry to disappoint you man. I'm not a PvPer at all, but I like a FAIR GAME. Check my profile on E: D Recon, see yourself. Once I'm in PvP i'm surely dead, not for that I think this is "not fair". Indeed, it's a part of the story, but yeah, keep up the toxicism ;) we all feel you
I don't know you, I replied to the other fellow whom I met here on the forum before in a thread just like this. I wish for you all to have the game that you want, but you'll accept that in return this means not everybody wants to join you in every kind of activity. This is all this is about, any toxicity is only reciprocated.
 
Sorry to disappoint you man. I'm not a PvPer at all, but I like a FAIR GAME. Check my profile on E: D Recon, see yourself. Once I'm in PvP i'm surely dead, not for that I think this is "not fair". Indeed, it's a part of the story, but yeah, keep up the toxicism ;) we all feel you
Man, this game is designed to take into account how players interact with the game world, not other players. PvP is completely optional.
It's fair game if all players are able to influence the game by playing against environment in any mode.

Your frustration comes from not understanding what game you play and wanting it to be something different.
 
Man, this game is designed to take into account how players interact with the game world, not other players. PvP is completely optional.
It's fair game if all players are able to influence the game by playing against environment in any mode.

Your frustration comes from not understanding what game you play and wanting it to be something different.
Exactly, that environment is one way. You answered yourself and told I'm right while trying to prove me wrong :)
 
Even if it's true that the game is "moved" by PvE interactions only (which is totally right, because in PvP only scenarios exploits would be totally possible), the PvP factor relatively to the PvE actions clearly make the game different (especially when PvE actions are done to support a faction, BGS or Powerplay alike): first of all outfitting will be totally different, especially for trading ships for example, and even the gameplay is very different considering that some actions will be better done cooperating with combat oriented players of your Squadron (I still remember as one of the funniest experiences in the game when I was fortifying escorted by two friends during a CG in Harma, plenty of people that wanted to gank me XD ).

Most of my experiences are related to Powerplay of course, being my main activity in the game, or in BGS, mostly related to Powerplay, and in that particular case we've got a situation where two groups usually play against each other doing PvE actions to have a result, the PvP factor would bring new emergent gameplay, very different from the ganking suffered by the single mostly uninterested player.

That's the reason why I think that the two galaxies model would be ideal, being the two gamestyles (pvt/solo PvE and Open PvE with the occasional PvP encounter) are so different strategically that cannot really cohexist in the same environment.

This way we'd have two parallel galaxies and a single player could chose to engage in one of them (or both) with a different CMDR, depending on their gamestyle or simply what they want to do on that particular day.

And about PvP bringing the same ships well... it depends. :) I often did PvP in enemies home systems with ships totally unadapt for duels, but my goal was to take down fortifiers and possibly run away as fast as possible from their escorts. There's a lot of different shades of PvP or PvE/PvP mixed content, duels or ganking are just a minimal part of it, and in my experience when I was alone fortifying with my T9 the "duel" was mostly played in Supercruise, to avoid interdiction or trying to run away in the most efficient way possible. Most Open Players crave this kind of gameplay, slower, far less grindy and with the human factor as most relevant instead of exploiting the many, many, many unbalanced factors in BGS and Powerplay (which should be solved by themselves of course).

It's not just about "ganking". It's about playing the game in a different way. I really believe that both sides would benefit to play in their own galaxies: we'd take the gankers. :p We'd take very good care of them actually, without them being able to switch to solo when cornered.
 
You know that chess is PvP technically right? You can eat opponent's pieces... ^_^'
You might have noticed that whatever you can do in PvP has either no impact, or a very limited impact on the actual simulation and for a good reason. There is no eating of opponent pieces through PvP here, only annoyance you are trying to provide because you are bored.
 
You might have noticed that whatever you can do in PvP has either no impact, or a very limited impact on the actual simulation and for a good reason. There is no eating of opponent pieces through PvP here, only annoyance you are trying to provide because you are bored.
Read the post above. ;) PvP in PvE oriented scenarios are mostly avoiding the enemy to do positive actions. And it's a good thing: pure PvP game mechanics are exploitable, terribly.

For example I am really glad that fighters don't count in CZs anymore, I proposed this thing since we had new CZs, people exploited that thing to win CZs in PG as fast as possible. Terrible.
 
You might have noticed that whatever you can do in PvP has either no impact, or a very limited impact on the actual simulation and for a good reason. There is no eating of opponent pieces through PvP here, only annoyance you are trying to provide because you are bored.
Im going to eat your hard drive.
 
Yep, having the minority opinion does suck.
We are only here to insure Fdev never gets the idea that you guys are the majority. Keep posting and we keep the merry go round turning.
Minority or simply the most silent opinion? I remember years ago when ObsidianAnt tried to put a poll on one of his posts. Thousands of votes and the "all modes are equals" was the lower of the three alternatives. :p
 
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