To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Soooo, pretend space cops & robbers is far more "pointless" than space trucking computer pixels, or exploring things that don't exist, or galactic politics......

Yeah....riiiiight.
It says a lot that you don't see it.
It's even more vapid than 'lol ship go boom'! 🤣
For what it's worth, cops and robbers would imply actually robbing something, if that isn't beyond you.
 
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It says a lot that you don't see it.
It's even more vapid than 'lol ship go boom'! 🤣
For what it's worth, cops and robbers would imply actually robbing something, if that isn't beyond you.
Such topics come up from time to time. I myself have made many suggestions on this subject, from the introduction of another game mode CORPORATE, to charging a fine on the one who killed in the amount of the cost of insurance who killed. And when the criminal would be caught (he can't fly forever with billions of dollars in fines), that amount would be returned to the one who was killed.

But as I understand it, the gankers don't want the current state redone.
 
Indeed - if one chooses to fly in Open - which is not required to engage in any game feature.


Which seems to be the issue for some players - as some players seem to expect that every player will feel the need to "git gud" and play with them in Open whereas there's no need for any player to even tolerate PvP to play this game, given the options available to each player in the launcher.

Nice cheeky edit.

There's no requirement of PvP for anything, but if you choose Open then you accept it might happen.

It would be nice if once in a while you would state that's true as much as saying that PvP is entirely optional.
 
It's certainly practice.

is it?
Judging by some threads posted here by some of the noobs that found themselves at the receiving end of some ganks, they had no idea what just happened. They simply went ka-boom then they found them selves at the rebuy screen
 
2 words: Block feature

So it is indeed optional even in Open

So why not having a dedicate mode (Open PVE) or a PvP-flag

Yes. To argue otherwise is disregarding completely how the game is.

To advocate a change to that is an opinion that anyone can make, but is rarely done with any compelling reasons, excepting threads like this that help rep scores and post counts.

You'll have to ask FDEV why they won't introduce a PvE mode other than the limited form that exists in PG - I don't see many posts along the line of "OMGWTFBBQ Mobius is ruining my game" so I don't think that the majority of the playerbase are against it.

"Limited" is the issue - I assume that as it hasn't happened yet is due to some not insignificant technical reason.
 
I remember back in the day when Elite Dangerous had first been announced, and the discussion started about all this. Elite (8 bit era) and Elite Frontier: First Encounters (16 bit era) were obviously single player games, so THAT history is an ingrained part of what 'Elite' means to many gamers (older ones for sure).

MP gaming took off in the 1990's and obviously Sir David was keen to use that as part of growing an organic game world where the players could fill as many of the roles in that world as possible. However, even if we have come along way since the 1990's in terms of networks, online connections outside of big cities or not close to hubs is a limiting factor. Despite that technical limit (to MP gaming), we are still needing to deal with the MP 'culture' that arose in the 1990's and has been refined in the slew of MP focused games since. I don't think one single MP game has ever existed where griefers/gankers and the general 'antisocial' aspect of MP gaming has not been a problem. It is just part of the territory, it is part of 'us' (culturally) as MP gamers (and yes i have camped out in games like Delta Force sniping newbies).

The trouble is is that learned MP culture can actually destroy world building, especially when you add in modern conventions like 'chat' functions where our real world floods into the virtual world we are all trying to 'live different lives' in.

Having looked over the thread a bit (and seeing many of our old points talked about) i do agree that having a PvE galaxy in general might better serve the Elite world building aims, and have PvP in specific area's only (how about tying that to a systems 'law' level, so in anarchy systems it is all PvP?). Technically i don't know how that would work, i think each system exists as a separate entity (like you can't fly from one system to another, it has to load in) so it might be possible to have something like that? One of the biggest reasons i prefer single player gaming (over MP connected gaming) is that i don't need to rely on my internet to be able to play and that i can mod the pants of the game and craft something better (to me) than the released game.

Anyway i'm currently enjoying myself trading food and waste while i work out the controls and game systems a bit more :)
 
is it?
Judging by some threads posted here by some of the noobs that found themselves at the receiving end of some ganks, they had no idea what just happened. They simply went ka-boom then they found them selves at the rebuy screen

It's practice for the attacker, not the defender.

The game poorly represents the threat posed by other players - I think on that we can both agree?
 
The game poorly represents the threat posed by other players - I think on that we can both agree?

Of course.
But the game also gives the players way much power compared to the NPCs

So one that is aiming to get some fun by interacting with the NPC will get totally stomped by other players.
And if they prepare for other players, NPCs will be no fun.

It's worth mentioning that, since ED has no difficulty sliders, there is no way around this. There will always be an tiny minority of very good players that will stop the vast majority of casual pilots or the regulars that are in no way interested to git gud in combat.

Anyway, getting back to players getting stomped by other players, they already acknowledged that's a big issue by:
  • constantly enforcing Block over the years
  • introducing the starter systems where one is not allowed to kill other players. Technically nothing stops a player to kill another player, but if they do it, they get removed from the Starter Systems.

And these aspects, especially the last one - booting murderers from Starter zone, can be used as a base for an Open PVE mode.
Simply applying the same rules - murderers lose the access to that Open PVE mode.
 
Of course.
But the game also gives the players way much power compared to the NPCs

So one that is aiming to get some fun by interacting with the NPC will get totally stomped by other players.
And if they prepare for other players, NPCs will be no fun.

It's worth mentioning that, since ED has no difficulty sliders, there is no way around this. There will always be an tiny minority of very good players that will stop the vast majority of casual pilots or the regulars that are in no way interested to git gud in combat.

Anyway, getting back to players getting stomped by other players, they already acknowledged that's a big issue by:
  • constantly enforcing Block over the years
  • introducing the starter systems where one is not allowed to kill other players. Technically nothing stops a player to kill another player, but if they do it, they get removed from the Starter Systems.

And these aspects, especially the last one - booting murderers from Starter zone, can be used as a base for an Open PVE mode.
Simply applying the same rules - murderers lose the access to that Open PVE mode.
No one needs to lose access to a mode when the mode itself doesnt allow combat except in defined and agreed circumstances. Who'd review all the reports of mode transgressions? You'd need a squad of staff to moderate otherwise. And it'd still happen. And then again with an alt account.
 
No one needs to lose access to a mode when the mode itself doesnt allow combat except in defined and agreed circumstances. Who'd review all the reports of mode transgressions? You'd need a squad of staff to moderate otherwise. And it'd still happen. And then again with an alt account.

As i said, this is already happening in the Starter systems.
There is no need for supervision.

The game knows how to register attacks, damage and murder.
It can be easily automated to disconnect the offending player and prevent access to that mode.

Edit: the only tricky part would by framing another player as murderer (think of station rammers) - but probably there are means to deal with this.
 
 

Robert Maynard

Volunteer Moderator
There's no requirement of PvP for anything, but if you choose Open then you accept it might happen.

It would be nice if once in a while you would state that's true as much as saying that PvP is entirely optional.
Both are true - and shooting at other players, menu exit (possibly with a delay) and the block feature are all part of how Open works.

Players can get their gank on if they wish - there's pretty much nothing stopping them.
 
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