To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Imho, people who are murderers ingame should have their ship insurance revoked for a considereable amount of time. It might some rethink their action knowing they may permantly lose their ship. I mean, what insurance company would do insure a pirate? At least make their ppremium go up.
What we all have is not some kind of a liability insurance. In other words, it's not the attacker's insurace that covers the replacement of your ship. It's your own.
Which means, if anyone faced a insurance fee raise, it would be the CMDR who keeps losing his ship - which I obviously do, pretty often (in organized wingfights), so thanks, but no thanks, lol.
 
Imho, people who are murderers ingame should have their ship insurance revoked for a considereable amount of time. It might some rethink their action knowing they may permantly lose their ship. I mean, what insurance company would do insure a pirate? At least make their ppremium go up.

Insurance doesn't get you your ship back, it reduces the rebuy cost, they'll still have thier ships, it will just cost them more, so they will be less likely to attack enemies that might defeat them and more likely to attack beginners in Sidewinders, cargo haulers in T9's and explorers in unarmed exploration ships. So, the exact opposite of what this intends to achieve!
 
Perhaps we can get in-game lawyers with Odyssey, complete with personal injury and wrongful death lawsuits vs. griefers. Take 'em to court and clean 'em out for all they're worth. :D

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What we all have is not some kind of a liability insurance. In other words, it's not the attacker's insurace that covers the replacement of your ship. It's your own.
Which means, if anyone faced a insurance fee raise, it would be the CMDR who keeps losing his ship - which I obviously do, pretty often (in organized wingfights), so thanks, but no thanks, lol.
There is one element missing. Okay lets say you have a car, and it is insured thoroughly. Some "never do well" gets an idea "that car in parking lot would make a nice bonfire", and torches your car. Ok, from your viewpoint, insurance company pays out, and thats that for you. Now then lets say cops do arrest said hooligan, and find out that said hooligan is behind burning your car. What do you think your insurance company would do? Yes they would try and get their costs from criminal.

So basically game should need to keep open tab, and list there everything covered by insurance you have unlawfully broken. When you get to rebuy screen: Here is a little bill for you sir.
 
There is one element missing. Okay lets say you have a car, and it is insured thoroughly. Some "never do well" gets an idea "that car in parking lot would make a nice bonfire", and torches your car. Ok, from your viewpoint, insurance company pays out, and thats that for you. Now then lets say cops do arrest said hooligan, and find out that said hooligan is behind burning your car. What do you think your insurance company would do? Yes they would try and get their costs from criminal.

The court judgement can force the hooligan to pay compensation for all the property damage he did, but the insurance of the hooligan's own car has literally nothing to do with that.
 
The court judgement can force the hooligan to pay compensation for all the property damage he did, but the insurance of the hooligan's own car has literally nothing to do with that.
Under Elite's lore things are from customer's viewpoint worse. Every commander's insurance comes from same company. Aka Bank of Zaonce. Considering how powerfull monopolies tend to work they would not need to get any kind of courts to mess with you. Also same Bank has your credit account. And you know even in IRL how frustratring it can be when bank makes a mistake, or decides to give you some kind of surcharge and so on...
 
The insurance idea has been floating around since the beginning. However the rate at which we can earn credits vastly outstrips any such mechanism and the rebuy costs are only relevant to new players or the financially incompetent.
Bottom line is it's ineffective.
PVPers in general are not the problem, it's a relatively small number of seal clubbers and CG campers.
They're dependent on popular systems for 'content' which is why block is ultimately more effective as it reduces the available content.
 
The insurance idea has been floating around since the beginning. However the rate at which we can earn credits vastly outstrips any such mechanism and the rebuy costs are only relevant to new players or the financially incompetent.
Bottom line is it's ineffective.
PVPers in general are not the problem, it's a relatively small number of seal clubbers and CG campers.
They're dependent on popular systems for 'content' which is why block is ultimately more effective as it reduces the available content.
Well ineffectiveness is relative, under my proposition culprit does not pay what victim pays. Victim pays co-pay, what is it nowadays 5% of total? Culprit pays what insurance company pays. Say 95% of costs. So okay, somebody thrashes my Cutter...it is then about 950 million or more. Credit inflation or not, that DOES sting. Especially over the time.
 
I've always been a proponent of more plausible economic, insurance, liability, and law enforcement systems...it's all part of that context and consequence ED sorely lacks.

I'm sure this would change the form ganking takes, but I doubt it would make whatever subset of who are avoiding Open to avoid the possibility of being ganked happy, unless the new system was so arbitrarily heavy handed as to be the opposite of plausible. Even then, it would still be part of a formulaic system with judgements rendered based on technicalities, which would invariably be harsher on the inexperienced or reckless than the experienced and malicious...much like real life.

Organized PvP would need some sort of in-game 'simulator', if it were to be viable without carefully avoiding ship destruction.

The court judgement can force the hooligan to pay compensation for all the property damage he did, but the insurance of the hooligan's own car has literally nothing to do with that.

This is what liability insurance is.

If I have liability insurance and I run someone over, their medical bills are covered by my insurer. In my area, it's illegal to operate a motor vehicle on public roads without liability insurance. You can't get registration or license plates without proving you're insured and if you are caught driving without insurance, you lose your license. Of course, none of this is an absolute prohibition and there are huge number of unlicensed drivers, but it does deter enough people to be significant.

In the Elite: Dangerous context ship insurance could work in a similar matter. If one is found liable for the destruction of another ship, one's own insurance would cover that, and one's premium would go up. If one's insurance couldn't cover it, then penalties could involve seizure of assets, garnishment of income, or a stint in a debtor's prison until one's cohorts could effectively ransom for one's freedom. Even if the system allowed for the possibility of not getting caught or successfully persecuted (and it absolutely should, if it's to make any sense) prolific criminals would need to exist as outlaws, with access to few of the services others take for granted.
 
Organized PvP would need some sort of in-game 'simulator', if it were to be viable without carefully avoiding ship destruction.
Report crimes off, or inside lawless system. I'm all in for insurance being limited if report crimes is off or bad things happening inside inhabited anarchy systems.
 
Well ineffectiveness is relative, under my proposition culprit does not pay what victim pays. Victim pays co-pay, what is it nowadays 5% of total? Culprit pays what insurance company pays. Say 95% of costs. So okay, somebody thrashes my Cutter...it is then about 950 million or more. Credit inflation or not, that DOES sting. Especially over the time.
And with just about all other such systems, it can be abused, I just say, suicide winders near station, where griefers, will get a kick to make you the bad one... every mechanic added to penalize a bad player, in a game where we have PvP, can be abused to by a griefer....


So a griefer makes you the killer of theri ship, and you now loose your "insurance rate"... and ytou are now wanted for killing said griefer... so if the griefer now are quick enough, they can respanw, switch ship to a more competent one, and come back and help the "cops" kill you and be very happy to know you must pay a much higher rebuy costs to get your ship back...
 
And with just about all other such systems, it can be abused, I just say, suicide winders near station, where griefers, will get a kick to make you the bad one... every mechanic added to penalize a bad player, in a game where we have PvP, can be abused to by a griefer....


So a griefer makes you the killer of theri ship, and you now loose your "insurance rate"... and ytou are now wanted for killing said griefer... so if the griefer now are quick enough, they can respanw, switch ship to a more competent one, and come back and help the "cops" kill you and be very happy to know you must pay a much higher rebuy costs to get your ship back...
My ships rebuy would be what it is. All I need would be to cover said suicidewinder. What it is, 100 000 credits?
 
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