Plus I allready have get out of jail free card. I do have and use autodocker.
Under Elite's lore things are from customer's viewpoint worse. Every commander's insurance comes from same company. Aka Bank of Zaonce. Considering how powerfull monopolies tend to work they would not need to get any kind of courts to mess with you. Also same Bank has your credit account. And you know even in IRL how frustratring it can be when bank makes a mistake, or decides to give you some kind of surcharge and so on...
So how efffective would then then be? how big dent woudl this do to a griefer, that mostly targets new players, or players near engineers etc? it will not really work, and by the evidencve of suicidiede winders near station, we know griefers will figure out how to get you to destroy more costly ships...My ships rebuy would be what it is. All I need would be to cover said suicidewinder. What it is, 100 000 credits?
that is no guarantee, as the autodocoker can't prevent your ship from being pushed above the limit... and now it is speeding... you know the rulse NO speeding.Plus I allready have get out of jail free card. I do have and use autodocker.
No, that's not.This is what liability insurance is.
pilots federeration is probably already taking a hidden amount of all the transactions we do, that the sender or reciever has to pay on the transaction, and it is not shown to us as that is a mandatory cost and part of of hiring CMDRs from Pilots Federation. so our fancy insurance is paid by everyone else.. that would also explain why Pilots Federation do not care about our activities.. the credits are rolling in faster than we loose our ships..... so why complicate things, and also, we cannot get out of our contract with Pilots Federation, to be on our "own"...You brought up a real life example about cars.
Well, in real life (at least here in Europe) there are 2 completely different kind of car insurances.
The first one is a classic insurance which will pay if your car suffer damage for whatever reason, including your own mistake.
The second one is the public liability insurance (which is compulsory by law in many countries, although not in the UK afaik). This will only cover the damage you did to other people's cars (as long as the accident was your fault).
Any kind of analogy of this second kind of insurance is completely missing in Elite: Dangerous. What we have ingame is similar to the first one (excepting that you don't need to pay a monthly/yearly fee, it's basically free probably for gameplay reasons, but other than that it works pretty much the same way as in real life, you pay a humble 5% contribution, the remaining 95% is on the insurance company).
As for the compensation you need to pay for any property damage you did (on top of your punishment, if you get caught), that also (kind of) exists in the game, it's depicted by the bounty system. You need to 'do your time': you'll get Braziled (transported to a detention facility) and on top of the 5% contribution you need to pay to get back your ship (like everyone else) you'll also need to pay your bounties and fines (basically as a compensation for the damage you did). True, the amount of credits you need to pay is not extremely large most of the time (again for gameplay reasons), and it's going to be the bank who will get all the money and you won't need to pay the 'victims' compensation for the 5% contribution they had to pay at the rebuy screen, but the Pilots' Federation is more of a shady elitist clique and not a charitable organization after all.
You can be thankful that they won't revoke your membership for being 'unworthy' if you keep losing your ships to other CMDRs.![]()
Well yes shooting sideys would be cheap. Shooting cobra's would cheapish. But upper you go on the list less cheap it gets. That T9 is already pretty hefty. Likewise explorer's Anaconda.So how efffective would then then be? how big dent woudl this do to a griefer, that mostly targets new players, or players near engineers etc? it will not really work, and by the evidencve of suicidiede winders near station, we know griefers will figure out how to get you to destroy more costly ships...
trying to punish players with ingame cause and effects is ineffective. just look at C&P 2.0, how much did that stop griefers? they went mad for how long 1-2 weeks? untill they realised how pathetic it turned out to be, but how long did regular players complain about it? months... and so would this be...
No, that's not.
Liability insurances only pay for the damage you did to other people's vehicles but it won't pay you anything if you do damage to your own car (by hitting a wall, for example).
That's covered by a whole different insurance contract (not even the insurace companies need to be the same).
trying to punish players with ingame cause and effects is ineffective.
just look at C&P 2.0, how much did that stop griefers?
Make all the griefer hotspots "ultra security".
Whereby any attempt to attack an unwanted ship, are met by 4 hard-core krait ll's hellbent on that griefers destruction. Thus giving our intrepid cmdr a chance to high tail it outta there
Make all the griefer hotspots "ultra security".
Whereby any attempt to attack an unwanted ship, are met by 4 hard-core krait ll's hellbent on that griefers destruction. Thus giving our intrepid cmdr a chance to high tail it outta there
You brought up a real life example about cars.
Well, in real life (at least here in Europe) there are 2 completely different kind of car insurances.
The first one is a classic insurance which will pay if your car suffers damage for whatever reason, including your own mistake.
The second one is the public liability insurance (which is compulsory by law in many countries, although not in the UK afaik). This will only cover the damage you did to other people's cars (as long as the accident was your fault).
Any kind of analogy of this second kind of insurance is completely missing in Elite: Dangerous. What we have ingame is similar to the first one (excepting that you don't need to pay a monthly/yearly fee, it's basically free probably for gameplay reasons, but other than that it works pretty much the same way as in real life, you pay a humble 5% contribution, the remaining 95% is on the insurance company).
As for the compensation you need to pay for any property damage you did (on top of your punishment, if you get caught), that also (kind of) exists in the game, it's depicted by the bounty system. You need to 'do your time': you'll get Braziled (transported to a detention facility) and on top of the 5% contribution you need to pay to get back your ship (like everyone else) you'll also need to pay your bounties and fines (basically as a compensation for the damage you did). True, the amount of credits you need to pay is not extremely large most of the time (again for gameplay reasons), and it's going to be the bank who will get all the money and you won't need to pay the 'victims' compensation for the 5% contribution they had to pay at the rebuy screen, but the Pilots' Federation is more of a shady elitist clique and not a charitable organization after all.
You can be thankful that they won't revoke your membership for being 'unworthy' if you keep losing your ships to other CMDRs.![]()
C&P 2.0 wasn't intended to stop 'griefing', it was intended to limit the rate at which negative BGS influence could be leveraged.
If they wanted to stop greifing, they'd make greifing against the rules, and then enforce those rules by banning accounts.
In the UK the terms are '3rd party fire & theft' and 'fully comprehensive'.You brought up a real life example about cars.
Well, in real life (at least here in Europe) there are 2 completely different kind of car insurances.
The first one is a classic insurance which will pay if your car suffers damage for whatever reason, including your own mistake.
The second one is the public liability insurance (which is compulsory by law in many countries, although not in the UK afaik). This will only cover the damage you did to other people's cars (as long as the accident was your fault).
Any kind of analogy of this second kind of insurance is completely missing in Elite: Dangerous. What we have ingame is similar to the first one (excepting that you don't need to pay a monthly/yearly fee, it's basically free probably for gameplay reasons, but other than that it works pretty much the same way as in real life, you pay a humble 5% contribution, the remaining 95% is on the insurance company).
As for the compensation you need to pay for any property damage you did (on top of your punishment, if you get caught), that also (kind of) exists in the game, it's depicted by the bounty system. You need to 'do your time': you'll get Braziled (transported to a detention facility) and on top of the 5% contribution you need to pay to get back your ship (like everyone else) you'll also need to pay your bounties and fines (basically as a compensation for the damage you did). True, the amount of credits you need to pay is not extremely large most of the time (again for gameplay reasons), and it's going to be the bank who will get all the money and you won't need to pay the 'victims' compensation for the 5% contribution they had to pay at the rebuy screen, but the Pilots' Federation is more of a shady elitist clique and not a charitable organization after all.
You can be thankful that they won't revoke your membership for being 'unworthy' if you keep losing your ships to other CMDRs.![]()
I cannot really blame you for that - since English is obviously not my first language, it's not always easy to talk about concepts outside my core English vocabulary.I misread your initial statement. My mistake.
Yeah probably - luckily we still don't have any kind of public liability insurance in this game.That public liability insurance can bite one, if you do intentional damage, well your insurer pays your victim, but very surely tries to get their money back from you.
and how much have this stopped negative BGS influence? I could still nuke the controlling power, by just going murdehobo on NPC's in a system... sure, I was wanted, and if I died I was sent to a detention centre, so I fitted either a small enough extra fuel tank to allow me to jump back, or I added a fuel scoop, and I lost what, 5 minutes to get back to murder NPC's again... so no did not work for that either..
but it did hurt regular players for a long time, and it still does. becuase most players are not activelly choosing to be murderhobos etc, they are playing to follow the law, and learn the hard way how heavy handed C&P 2.0 are for what most reasonably players would call small infractions... even the UI did not make to much distinction between paying of fines, or paying off your bvounty, which sent you on a free trip to a detention centre.... they made a small misstake, tried to do good, and still got punished for it...
Simple: You pay what you break, if done in criminal purposes. And in places where there is law.In the UK the terms are '3rd party fire & theft' and 'fully comprehensive'.
Either way as proposed it would hit new players and legit PVPers harder than the problem individuals.
I just don't see insurance as being an effective tool for the problem.
And you already (kind of) need to do that in this game, you'll need to pay off your bounties after all. It's only the amount of credits you need to pay what's not very realistic.Simple: You pay what you break, if done in criminal purposes. And in places where there is law.
And hits BGS players harder than gankersSimple: You pay what you break, if done in criminal purposes. And in places where there is law.
Report crimes off, or inside lawless system. I'm all in for insurance being limited if report crimes is off or bad things happening inside inhabited anarchy systems.
Either way as proposed it would hit new players and legit PVPers harder than the problem individuals.
I just don't see insurance as being an effective tool for the problem.
And you already (kind of) need to do that in this game, you'll need to pay off your bounties after all.
But neither is the insurance system. Real life insurance companies damn sure won't pay you a penny if you don't pay them the required fee for the sustainment implementation of the insurance relationship.
At least not in places where there is law.![]()
And hits BGS players harder than gankers
Real world companies also most likely shirk payment if you do not pay for special coverage and go for example boating at coast of Somalia, and something bad happens.And you already (kind of) need to do that in this game, you'll need to pay off your bounties after all. It's only the amount of credits you need to pay what's not very realistic.
But neither is the insurance system. Real life insurance companies damn sure won't pay you a penny if you don't pay them the required fee for the sustainment implementation of the insurance relationship.
At least not in places where there is law.![]()