Proposal Discussion To the pilot in the Eagle with high-level guns camping Federal Distress...

To be fair after my experiences this week if I come across an opposing human player, then that is who I am going to kill first. Not going to cede the initiative again, may be harsh but it IS a combat zone.

Might change when we get comms and can make an agreement as to PVP or not....

G

As it stands the combat zones are laughably easy when it comes to the NPCs. I don't notice any difference between low and high intensity and the anarchy asteroid field, in fact any asteroid field, is far from much of a challenge once we have a gimbled laser.

At the moment you go into a war zone or the like and shoot at NPCs and farm all day long without much of a problem but when a human player comes along I think people get a rude awakening.

This may sound silly, but after watching a couple of lighthearted vids - the one from that Texas-drawled American dude called (I think) Death of a Pilot, and a couple from that hilarious, Monty Pythonesque Englishman... I think his handle is 'Commander Captain' - I completely changed my view on how I approach this beta. No more getting all mad and raging when ganked. Now I just laugh about it and have fun, expecting and not minding getting blown to kingdom come. In fact, I'd like to thank those guys for helping me get in the right frame of mind. Perhaps you might consider lightening up, not take things so personally, checking out those vids, and just have a ball. To be sure, in that frame of mind tonight, I wracked up over 15,000 cr. If I can do it, anybody can.

Well said bro. Good for you ;)
 
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i guess i am confused at how we are supposed to be able to test anything if all we ever have is just a sidewinder with 1 pea shooter

trading is a huge timesink and combat is too risky
 
If you don't pick a side, some players will just attack you forcing you into the opposing side...so pick early if you are outnumbered by players quickly leave then rejoin and pick the other team......sometimes this works.
 
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