Hello commanders,
You may know me as the PG posting guy, or as the "I'm not whining, buuut" guy.
In this post I would like to share some thoughts I've had since the ED:H was announced.
VOXELS, what is FD's take on this wonderful tool? is it implemented into the Cobra Engine or will it use the more old technique? (polygons)
To me, and luckily I'm not a software developer so I can speculate wildly, this is what games like Elite need. When I was a prospector, I often wondered why the shape of the asteroids stayed the same. The burning marks disappeared after a short time, and you could not make holes into the damn rock. Also if you point you mining laser at one point it will deplete the rock regardless, that is kind of meh? or is it just me?
Well using voxels could make all this go away.
First, surface rendering .
[video=youtube;rakmUDn7O_s]https://www.youtube.com/watch?v=rakmUDn7O_s[/video]
[video=youtube;7UNpThobAkY]https://www.youtube.com/watch?v=7UNpThobAkY[/video]
Destruction (music is horrible,turn volume down)
[video=youtube;on-0Ou48tak]https://www.youtube.com/watch?v=on-0Ou48tak[/video]
There is not much information regarding the Cobra Engine and what can be done, however I guess that it's all a question how FD want to make their game, and not about what can be done. I find the texture mapping possibilities using Voxel technique very interesting.
[video=youtube;-VYOyHin9zg]https://www.youtube.com/watch?v=-VYOyHin9zg[/video]
Do FD work on this, or are they approving it in a different way?
You may know me as the PG posting guy, or as the "I'm not whining, buuut" guy.
In this post I would like to share some thoughts I've had since the ED:H was announced.
VOXELS, what is FD's take on this wonderful tool? is it implemented into the Cobra Engine or will it use the more old technique? (polygons)
To me, and luckily I'm not a software developer so I can speculate wildly, this is what games like Elite need. When I was a prospector, I often wondered why the shape of the asteroids stayed the same. The burning marks disappeared after a short time, and you could not make holes into the damn rock. Also if you point you mining laser at one point it will deplete the rock regardless, that is kind of meh? or is it just me?
Well using voxels could make all this go away.
First, surface rendering .
[video=youtube;rakmUDn7O_s]https://www.youtube.com/watch?v=rakmUDn7O_s[/video]
[video=youtube;7UNpThobAkY]https://www.youtube.com/watch?v=7UNpThobAkY[/video]
Destruction (music is horrible,turn volume down)
[video=youtube;on-0Ou48tak]https://www.youtube.com/watch?v=on-0Ou48tak[/video]
There is not much information regarding the Cobra Engine and what can be done, however I guess that it's all a question how FD want to make their game, and not about what can be done. I find the texture mapping possibilities using Voxel technique very interesting.
[video=youtube;-VYOyHin9zg]https://www.youtube.com/watch?v=-VYOyHin9zg[/video]
Do FD work on this, or are they approving it in a different way?