Today i learned something..

Lolwhat. I've been doing missions since 1.3, all the way to now in everything from a Cobra to one of the Big 4 ships.

If you enter an a wing assassination with no idea that it was one, that's on you. There's an icon that denotes it, there's information on the mission screen that denotes it, etc. Likewise, mission rank matters as well to some extent. Higher rank ones pay more. With more pay, comes more risk (obviously.)

If you really think you need a corvette to do any of it, that's not the mission's fault.

Big ships don't require any more skill than smaller ships. In fact, I'd argue they require less. The key aspect that no one seems to know is that pips to system = more active damage resistance on top of all your other resistances. It is also the only way to mitigate incoming absolute damage.

That being said, missions need fixing in general. Not by what's invovled with them, but rather how they spawn. Why are 12/16 of them massacre missions that literally amount to thousands of kills? But then for other missions that are more logical/sensibly stacked, cargo is maybe 1 or 2 out of every 20 missions? Then you have 5/20 of them as wing missions that are either Solo Wing assassinates that require specialized builds or 5000 tons of cargo that actually requires a full out wing of ships when you can only stack one of them?

Missions themselves aren't bad. It's how they spawn that's terrible. You want to know why Passengers is easier? Because I believe they're not as strictly constrained BGS constraints as the missions are. But of course, in order for FDev to make it more appealing they make tourists capable of paying multi million credit payouts when they're just flesh bags. Meanwhile, transporting important medical goods pays a fraction of that. Of course, passenger missions aren't great too because 80% of them are VIP missions that give 0 care to your actual capacity of passengers. It should be backwards. VIP missions should be rare and pay a lot more. Bulk Passengers should be common, and pay significantly more if you can hold a lot more, or simply stack lots of the missions together. THAT is logical, and makes sense of capacity, and makes use of larger ships.
 
OP, I'm wondering if perhaps you took on a wing assassination mission by mistake. These are marked with a blue circular icon and are somewhat more challenging than the regular 'solo' assassination missions. An unwary commander may find himself biting off more than he can chew with wing assassination missions.
I have noticed the wing assassination missions are easier in 3.1 compared to 3.0; and yes they are doable. I've completed these myself in a vette, cutter and conda, the quickest/easiest with the vette. I might try this in a FDL or krait to make it more of a challenge.
 
well..i have to do missions to rank up with the fed so I can buy the federal corvette once I have enouth to buy it

It's important to note that the sheer number of missions for federation affiliated factions is what is needed to rank up to buy the corvette. You don't need to do the High Ranked combat missions.

I tried an assasioation mission.. and I died in a blink of an eye

Sounds like it was an Elite Wing assassination mission. Those are notoriously challenging. Pay attention to recommended rank of the missions to estimate the danger.

OP, I'm wondering if perhaps you took on a wing assassination mission by mistake. These are marked with a blue circular icon and are somewhat more challenging than the regular 'solo' assassination missions. An unwary commander may find himself biting off more than he can chew with wing assassination missions.

I failed but survived my first and only Elite Wing Assassination mission when 3.0 arrived (but was in a Python). Haven't tried them since.


I have noticed the wing assassination missions are easier in 3.1 compared to 3.0; and yes they are doable. I've completed these myself in a vette, cutter and conda, the quickest/easiest with the vette. I might try this in a FDL or krait to make it more of a challenge.

I am afraid it's posts like this one saying how easy PvE is with the big three that makes new players crave them. I also saw posts of people saying things like "PvE is easy - I just park my G5 engineered Vette in High CZ and go for lunch. When I return, I already stacked 200 mil combat bonds".
Small ships can be very effective and fun. I particularly find the Vulture a good entry-level combat ship, and I think new players should spend more combat time in a ship like that.
 
...stay way from missions, unless you want to die or have a corvette

Hmmmm.

More details please.

Because a) I've been running missions for days and days (it's actually pretty much all I do) b) I don't even own a corvette and c) I've yet to die.
 
Most missions are not particularly good value for your time, however, certain missions are necessary to unlock specific weapons or modules. I'm currently unlocking the Guardian weapons and just finished a wing trade mission in my Cutter (which I did entirely on my own) so I could get the micro-weave cooling hoses as a mission reward. Those are only available as mission rewards so if you want certain Guardian weapons you are going to have to do the missions necessary to obtain the materials you need unlock them.

Just going to add on to this point for anyone's future reference - if you are running Missions for those specific things, and having trouble getting Missions of your preferred type that rewards them, try going to a system in Boom that actually manufactures that item (look at where it's imported from, or use Inara to see what Economy type it comes from). You can't buy it, but you will likely find more Mission types that offer it as a reward, which does actually make sense.

Riôt
 
Boy, will you be in for a surprise.

Bigger ships make bigger (and slower) targets. And even NPCs will a) snipe your modules with railguns once your shields are down and b) use chaff to shake off your turrets (players combine chaff and silent running).

True this. I've been killing NPC Corvette's (Really nothing to brag about) in my brand new Krait all week. (Assassination missions) I just keep popping them with PA 'cause they are so easy to hit.
 
True this. I've been killing NPC Corvette's (Really nothing to brag about) in my brand new Krait all week. (Assassination missions) I just keep popping them with PA 'cause they are so easy to hit.
What special do you put on PA for PvE? I've wondered if TLB is any good vs NPCs
 
It's important to note that the sheer number of missions for federation affiliated factions is what is needed to rank up to buy the corvette. You don't need to do the High Ranked combat missions.



Sounds like it was an Elite Wing assassination mission. Those are notoriously challenging. Pay attention to recommended rank of the missions to estimate the danger.



I failed but survived my first and only Elite Wing Assassination mission when 3.0 arrived (but was in a Python). Haven't tried them since.




I am afraid it's posts like this one saying how easy PvE is with the big three that makes new players crave them. I also saw posts of people saying things like "PvE is easy - I just park my G5 engineered Vette in High CZ and go for lunch. When I return, I already stacked 200 mil combat bonds".
Small ships can be very effective and fun. I particularly find the Vulture a good entry-level combat ship, and I think new players should spend more combat time in a ship like that.
This is great advice. If a new player jumps straight to a A rated / G5 eng'd murderboat PvE will be easy and he will learn bad/lazy habits. Don't stop practicing and dueling with smaller ships and different combat configurations.
 
This is great advice. If a new player jumps straight to a A rated / G5 eng'd murderboat PvE will be easy and he will learn bad/lazy habits. Don't stop practicing and dueling with smaller ships and different combat configurations.
Exactly.

I've shelved my Corvette, as I was learning too many bad habits since it made combat so easy it got boring.
 
One more interesting question is - why corvette specifically?
There is always conda, which is as good or even better for all practical purposes and does not require any rank.
 
One more interesting question is - why corvette specifically?
There is always conda, which is as good or even better for all practical purposes and does not require any rank.

Probably because the name is cool and the ship looks bad-asp so it must be the best ship in the game. :D


I personally flew a Corvette for about half an hour and decided I didn't care for it and parked it to gather dust thinking I might go back and try it again. I didn't and sold it after a while.

If I am going to do combat I use either a Vulture or an FAS. Smaller ships fly better IMO.
 
I've shelved my Corvette, as I was learning too many bad habits since it made combat so easy it got boring.

I've shelved mine because a) it's jump range is a** and requires the guardian FSD module just to be usable and b) it's slow. I can use a type-10 and be just as self-sufficient and cover more range and hit just as hard and 75 armour hardness so good luck.

That said; I have been flying the krait to within an inch of its life and, cousin, FA-Off the thing is a miracle of very good goodness. I'm still triggered by it ostensibly being an oversized (and upside down) viper with asp scout wings, but you know the damn thing is growing on me. So is the endless boost. It's FDL like in that endless go-fast way.

I am concerned I will be proposing to it next week.. and no I don't need intervention. I can totally stop whenever. When. Ever. (shut-up its fine).
 
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On the contrary.

I started my PS4 new CMDR last week and have done pretty much nothing else but delivery and courier missions and a few fetch this for industry or black box salvage. I cannot believe how quickly I'm already in a well kitted Cobra having already got Mostly Harmless, Merchant, Surveyor, Chief Petty Officer, Sirius and Sol Permits and then made trips to barnacles, Dav's Hope, Felicity and have over 3MCr Exploration to sell when I decide who I want to support. (Are Adles Armada and Canonn present and "active" in PS4?)

Missions are definitely the way forward.

Yours Aye

Mark H
 
No, just stay away from missions period. They’re boring and rewards are weak.

They have been pummeled by the nerf bat with 3.1
Assassination missions pay a third of what they used to
Unless you take wing fetch missions, you won't get anything decent, which will take a while to deliver 2500 of goods, even in a Cutter or a Vette.

Passenger missions might still be ok, haven't done any in a while, mainly been doing scan missions and skimmer kill missions, which have been nerfed too.
 
Missions are an unfortunate thing for new players, I feel.

One of the very first lessons I learned when I started was to avoid the mission boards altogether unless I spotted something convenient for me.

And I feel that to still be the case.

Fdev really ought to expand the tutorials and include a little off-hand warning that taking on missions carries the risk of being hunted down by hostile parties for doing something seemingly minor and simple (and also improve their dialogue a bit).
 
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