Lolwhat. I've been doing missions since 1.3, all the way to now in everything from a Cobra to one of the Big 4 ships.
If you enter an a wing assassination with no idea that it was one, that's on you. There's an icon that denotes it, there's information on the mission screen that denotes it, etc. Likewise, mission rank matters as well to some extent. Higher rank ones pay more. With more pay, comes more risk (obviously.)
If you really think you need a corvette to do any of it, that's not the mission's fault.
Big ships don't require any more skill than smaller ships. In fact, I'd argue they require less. The key aspect that no one seems to know is that pips to system = more active damage resistance on top of all your other resistances. It is also the only way to mitigate incoming absolute damage.
That being said, missions need fixing in general. Not by what's invovled with them, but rather how they spawn. Why are 12/16 of them massacre missions that literally amount to thousands of kills? But then for other missions that are more logical/sensibly stacked, cargo is maybe 1 or 2 out of every 20 missions? Then you have 5/20 of them as wing missions that are either Solo Wing assassinates that require specialized builds or 5000 tons of cargo that actually requires a full out wing of ships when you can only stack one of them?
Missions themselves aren't bad. It's how they spawn that's terrible. You want to know why Passengers is easier? Because I believe they're not as strictly constrained BGS constraints as the missions are. But of course, in order for FDev to make it more appealing they make tourists capable of paying multi million credit payouts when they're just flesh bags. Meanwhile, transporting important medical goods pays a fraction of that. Of course, passenger missions aren't great too because 80% of them are VIP missions that give 0 care to your actual capacity of passengers. It should be backwards. VIP missions should be rare and pay a lot more. Bulk Passengers should be common, and pay significantly more if you can hold a lot more, or simply stack lots of the missions together. THAT is logical, and makes sense of capacity, and makes use of larger ships.
If you enter an a wing assassination with no idea that it was one, that's on you. There's an icon that denotes it, there's information on the mission screen that denotes it, etc. Likewise, mission rank matters as well to some extent. Higher rank ones pay more. With more pay, comes more risk (obviously.)
If you really think you need a corvette to do any of it, that's not the mission's fault.
Big ships don't require any more skill than smaller ships. In fact, I'd argue they require less. The key aspect that no one seems to know is that pips to system = more active damage resistance on top of all your other resistances. It is also the only way to mitigate incoming absolute damage.
That being said, missions need fixing in general. Not by what's invovled with them, but rather how they spawn. Why are 12/16 of them massacre missions that literally amount to thousands of kills? But then for other missions that are more logical/sensibly stacked, cargo is maybe 1 or 2 out of every 20 missions? Then you have 5/20 of them as wing missions that are either Solo Wing assassinates that require specialized builds or 5000 tons of cargo that actually requires a full out wing of ships when you can only stack one of them?
Missions themselves aren't bad. It's how they spawn that's terrible. You want to know why Passengers is easier? Because I believe they're not as strictly constrained BGS constraints as the missions are. But of course, in order for FDev to make it more appealing they make tourists capable of paying multi million credit payouts when they're just flesh bags. Meanwhile, transporting important medical goods pays a fraction of that. Of course, passenger missions aren't great too because 80% of them are VIP missions that give 0 care to your actual capacity of passengers. It should be backwards. VIP missions should be rare and pay a lot more. Bulk Passengers should be common, and pay significantly more if you can hold a lot more, or simply stack lots of the missions together. THAT is logical, and makes sense of capacity, and makes use of larger ships.