I'd agree with that up to a point - right up until you get into a discussion about combat logging.
Then see how WITHIN the constraints of the game works and some of the ADULT dumb ass statements that come from the anti loggers.
(not sure if that's the right context for dumb ass not my native lingo you see).
Some people are fine and rational and disparaging about the requests of others - until it comes to something that actually bothers them.
Combat logging is clearly not playing within the constraints of the game, it's the act of bypassing those by either pulling your ethernet cable/killing your wifi connection or closing the game via the Task Manager, which are all quite literally bypassing the game's functions. You can log out via the menu and avoid combat, that is acceptable behaviour according to FD, and FD are the only ones who get to set the rules. Bypassing that is not acceptable according to FD, it's combat logging.
I fail to see how that is even remotely related to people trying to avoid PvP by going into a large and totally unmoderated private group which doesn't offer any way to disable PvP interactions in the first place, as it wasn't MEANT to be a PvE mode. Solo is the ONLY PvE mode in the game, and it's just another Network mode, same as Open and Private Group, they are all Network settings, NOTHING about how the game works or plays gets changed by changing modes, only the network settings change.
That's a rather massive thing right there, we ALL play in the exact same game world in all modes, the same rules apply across all of them, PvP isn't disabled in any of them, Solo simply removes you from being able to play with another human being, it doesn't disable anything in regards to damage or how it's applied.
This is exactly what was offered from the first day of the Kickstarter and is still advertised by FD for Elite: Dangerous, it hasn't ever changed, there is no group PvE option offered or alluded to, that's purely a player created thing.
Mobius started a group that was meant to be players who just wanted to not have PvP without consent, that's all, he allows PvP in his group, there are rules FOR it, it is not prohibited after all. The group has grown beyond the functionality of the system, because the system was never designed for this, it was designed for friends and small groups to play together, 30 or 50 maybe, NOT thousands. FD helped move the members to create 2 specific and separate groups, they didn't fix the bug that makes that many people in a single group break the system, they just moved people to get around the bug, that's it. And that says it all right there.