Tom's Spooky Workshop

Hey everyone,

I started again working a bit on my "spooky woods" park, and will get some new blueprints on the workshop...

The first one I did today is a rideskin for Insanity:

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All my spooky blueprints can be found in my spooky collection here:
http://steamcommunity.com/sharedfiles/filedetails/?id=798044678

I'm always happy for any kind of feedback or if you have any questions, please do not hesitate to reply or send me a message :)

Cheers
Tom
 
Thank you very much Jamesviago! Really appreciate your comment!

So, as you know me, I couldn't resist and make a skinset for the security cams ... I just had to *LOL* - they are available on the workshop :)

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Well, security is important in spooky areas ;-)
Have a good time everyone :)
 
Hey lovely planet coaster community,

I finally finished the spooky GoKarts :) and well, some parts are a bit scary ;-)
You can watch the Youtube video or subsribe and enjoy the track yourself ;-)

I'll be on holidays and hope to have some time for more spooky stuff afterwards ;-)

[video=youtube_share;EXmLHgtuVeY]https://youtu.be/EXmLHgtuVeY[/video]

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Very spooky indeed. Very nicely done. Although I'm a bit concerned about the fire hazard with all that dead wood lying around near open flames :)

Question about triggered events and go-karts. Does the portcullis ever drop on a car behind the leader?
 
Hey Bullethead,
thanks a lot for your feedback! yes, it seems a bit dangerous with all the dead wood and flamethrowers... I'm glad to say, that it's not real dead wood, only fireresistant scenery trees [wink]

The portcullis are infact a problem sometimes... I triggered the portcullis twice on the same trigger point, and as long as I watched I haven't seen them "killing" a following gokart... until yesterday... I will try to weak the portcullis more, as that's something that annoys me quite a lot! Most of the times it works, but sometimes it closes when a car is not yet through.it would be cool to be able to "really" trigger those "door" parts like the other events to stay open for a from the player defined time ;-)
 
The portcullis are infact a problem sometimes... I triggered the portcullis twice on the same trigger point, and as long as I watched I haven't seen them "killing" a following gokart... until yesterday... I will try to weak the portcullis more, as that's something that annoys me quite a lot! Most of the times it works, but sometimes it closes when a car is not yet through.it would be cool to be able to "really" trigger those "door" parts like the other events to stay open for a from the player defined time ;-)

I figured you'd say something like that. As best I can tell, every trigger on a kart track can POTENTIALLY be activated by every kart. However, if a kart crosses a trigger while its duration is still running from a kart ahead, that later kart won't reactivate the trigger. So provided the track isn't long enough (or doesn't do enough laps) for the leader to start lapping the losers, you might be able to set the duration (assuming the portcullis allows that) so that it will stay open long enough for the whole field to pass through it while it's open.

It seems to me that the winning kart goes about 3x as fast as Tail-End Charlie, at least if you've got a lot of karts involved. This means if the track is 500m long and does more than 1 lap, the winner will lap Tail-End Charlie when the leader is 1/2way through the 2nd lap and Tail-End Charlie is only 1/2way through the 1st lap. By this point, the next few karts behind the leader will be strung out some distance behind, and then there's a "peloton" of losers. At this point and from here on, karts are essentially evenly distributed around the track so the duration setting will no longer work properly. If you have fewer karts, you might not reach this situation as early in the race, however.

It would be nice if we got a couple of special types of triggers just for karts so as to avoid this problem, and also to have pyrotechnics only when the race is won.
 
Hey everyone :)
sorry, been a long time not on, and haven't had time to play :-(

But I finally could re-do my YT-channel, so check it out if you want and have fun watching the videos :)

A great weekend to all of you!
Cheers
tom
 
Hello everybody :)

after a long time and a lot of troubles with my computer I just have a shot time to post a small update ... I'll have to sent in my computer, and don't know when I can be back playing Planet Coaster and being around on the forums [cry]

First, my YT-channel is ready and online, and I'm happy if you like it, subscribe or leave feedback :)
https://www.youtube.com/channel/UCdNJwcFWy1xMkhPlaJYXBtA

Here some new items I posted on the workshop:
A kickFlip rideskin (http://steamcommunity.com/sharedfiles/filedetails/?id=1087050729)
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A ZOZO rideskin (http://steamcommunity.com/sharedfiles/filedetails/?id=1104124511)
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A spooky tree ATM (http://steamcommunity.com/sharedfiles/filedetails/?id=1099355935)

A skull bridge (http://steamcommunity.com/sharedfiles/filedetails/?id=1104124707)
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A Station for Iron Horse (http://steamcommunity.com/sharedfiles/filedetails/?id=1086144791)
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That's it for the moment - I will hopefully be able to play soon again :)
I wish you all a great time and enjoy playing the game - hope to see some of you at the Frontier Expo in October?!?!
 
Hi Tom, thanks for your great work, i used some of your stuff in my 100% horror theme park named HELLRAISER 2. I guess you do like spooky stuff so if you want to look at my park it's in the workshop. I didn't create much in the park, i take no credit except for spending hours and hours selecting the nicest horror theme buildings, shops and rides and make a great scary park out of them.
Your go kart track is in there...
 
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