Too little too late. Why ED failed.

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I get a bit frustrated when people talk about 'potential'. I like the game I bought & seem to spend an inordinate amount of time justifying why I should be able to continue to play the game I already enjoy to satisfy people who don't play any more. Just move on buddy, or stick a few suggestions in the suggestions section.

The premium starter pack (vanilla plus horizons plus some skins) was on sale recently for £16. A four year old £16 game isn't going to change so much that if you were bored before, you won't still be bored no matter how much stuff there is to find out there.




Hear Him Hear Him!

While folks like me where in it within the minute the old forums where buried, Kichstarter breathed to live, Mr. Braben portrayed his vision innocently on YouTube.
Expectations make meager meals, served time and again.
Opportunities! For Frontier lay elsewhere.
 
Interesting post, trolly flame bate title? Check. Pronto use of "game is doomed" trope? Check. Nonsencicle ramblings? Che.... Hold on....

Hes kind of off the wall in the way he goes about it, but his post has two points, one is that gameplay / depth of similutaion / verisimilitude wise p2p model networking really hurts the game. But, the second thing Gypsy12 goes on about is the potential monetary value of the seemingly sceintifically super accurate galaxy simulation that Anthony Kay Ross built in "stellar forge" the engine that made our galaxy. There have been a couple of times that the engine "Got it right" where it predicted stars and earth likes within a few light years of where keppler and other exoplanet programs actually find them. This, as suggested, but not in the trolly wording of the OP, when augmented with collaboration with astrophysics faculties of universities could make a great tool for the space agencies.

So, yeah, under his frothing at the mouth demeanour, the trolly gypsy actually made a couple of salient points. Pity they made suh a poor show of presenting them.

I completely agree with you Commander Chardon. It's too easy to dismiss a valuable idea when put in less than ideal language or when put amidst some ideas which are socially unpopular. Personally, what attracted me to ED was the prospect of the stellar forge predicting some actual science. It's like when some institutions were studying and getting interesting data whilst watching how epidemics were expanding in World of Warcraft. Gypsy 12 brings up some very interesting points amidst the troll facade.

No Commander is perfect in her paths of reasoning or use of language. However, all Commanders deserve to be listened to. We must be vigilant against knee-jerk dismissal or censorship.

Thank you for your post, Gypsy 12.

o7
 
Heh heh, really? I have my complaints but really?


[video=youtube;dsx2vdn7gpY]https://www.youtube.com/watch?v=dsx2vdn7gpY[/video]
 
ED is not the ideal space game.
It's not even the ideal realisation of the universe David Braben has been building for 30 years.
It's not the game that was envisioned by the backers during the Kickstarter, nor by the design team during the DDF.

What it is, is a really really good space game. The best realisation thus far of the universe David Braben has been building for 30 years. And the closest anyone has come to the game envisioned during KS and DDF.

And it's improving, albeit slowly, over time.

Will it ever be ideal? Doubtful, if for no other reason than there'll never be consensus on what "ideal" is. Will it ever fully realise David Braben's vision? Unlikely, for similar reasons. Will it one day match the specifics of the KS / DDF? Probably not, but its popularity may pave the way for the next, closer, iteration.

There are many things ED is, and many that it isn't. The one thing it's definitely not is a failure.

Addendum: On a specific note, because I see it's been mentioned a few times since I started drafting this: At no point from announcement through design to development of ED did I think for a moment that all 400 billion star systems would be "filled with content" whether it be FD-written or player-generated.

They're filled with procedurally generated worlds that look amazing, many of which I can land vehicles on. More ways to interact with those worlds come with each major update. More and different planetary types are likely to be added to the list before the game reaches end-of-life. Some of those worlds may be visited by hundreds of players, some by only me, some by nobody at all. Ever. To me, that emptiness is what makes exploring ED's galaxy special.

I honestly struggle to imagine it any other way, but then I have little interest in player-run economies or empire building. Mileages clearly vary.
 
Oh joy! Another doom thread!

[video=youtube;s2jvANh2aEc]https://www.youtube.com/watch?v=s2jvANh2aEc[/video]
 
ED is not the ideal space game.
It's not even the ideal realisation of the universe David Braben has been building for 30 years.
It's not the game that was envisioned by the backers during the Kickstarter, nor by the design team during the DDF.

What it is, is a really really good space game. The best realisation thus far of the universe David Braben has been building for 30 years. And the closest anyone has come to the game envisioned during KS and DDF.

And it's improving, albeit slowly, over time.

Will it ever be ideal? Doubtful, if for no other reason than there'll never be consensus on what "ideal" is. Will it ever fully realise David Braben's vision? Unlikely, for similar reasons. Will it one day match the specifics of the KS / DDF? Probably not, but its popularity may pave the way for the next, closer, iteration.

There are many things ED is, and many that it isn't. The one thing it's definitely not is a failure.

Addendum: On a specific note, because I see it's been mentioned a few times since I started drafting this: At no point from announcement through design to development of ED did I think for a moment that all 400 billion star systems would be "filled with content" whether it be FD-written or player-generated.

They're filled with procedurally generated worlds that look amazing, many of which I can land vehicles on. More ways to interact with those worlds come with each major update. More and different planetary types are likely to be added to the list before the game reaches end-of-life. Some of those worlds may be visited by hundreds of players, some by only me, some by nobody at all. Ever. To me, that emptiness is what makes exploring ED's galaxy special.

I honestly struggle to imagine it any other way, but then I have little interest in player-run economies or empire building. Mileages clearly vary.



Yeah, as you allude, nothing is ever really perfect.
 
400 billion suns to fill up with content. Hope you live a long life.

Yes, because if you don't fill each and every one with 'content' the game is a failure.

What's your opinion on reality? I hear there are about 1,000,000,000,000,000,000,000 stars in the Observable Universe. How are they doing on content?
 
I don't see the point of this thread topic. FDev have done what they can with the available tech and resources. Which means it isn't currently feasible to hire 100,000 developers to work on "filling out" millions of star systems with content in a dedicated server farm infrastructure. And I would rather not have gov't controlled entities such as NASA or the USP partnered or such with Frontier or ED and get caught up in red tape and not freely forget their own independent business which has been highly successful so far. Frontier has their own building in the science oriented park in cambridge. It's quite enough amateur astronomy can make use of ED and speculate. New generations of kids and students are discovering ED and learning something about Astro 101 probably every year. If OP had done some BASIC and ASM back in the day, he should have had some idea of the realistic possibilities, so otherwise this sounds like a trollish impatient nonsensical naysaying doom topic bashing FD anyways imo.
 
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