Too Many Police

You can have NPC crew on a Vulture? #DoesNotCompute

It was in my Keelback that I flew for a bit. I'd take the fighter while they took the helm and drew fire. Almost made me sell my Vulture because of how well it worked, but it didn't make very much money because I couldn't take on the big money makers alone. The Vulture hasn't been much better. It has the firepower to take down some of the bigger ships, but NPC's use better parts and engineering now. I tried to fight an Anaconda the other day and couldn't even get the shields down because they recharged so fast. I tried Hazardous Res sites but at most I make under 200,000 per ship and I've had an issue with the Vulture's canopy busting at the slightest amount of damage (Had to go back at 85% hull one time). The fights are also longer, so I don't end up making more CR/hr than I do in a normal res site, but the cost of the ship, price of ammo/repairs, and the skill required are much higher.

I've strongly considered selling the Vulture (17Mil CR) and just doing shipping in my AspX. Last shipping run I did, I made 1.5Mil in 30 minutes. With bounty hunting, I'm lucky to pocket 1Mil CR for an hour of work, but I usually don't between the cops killing everyone, other CMDR's killing everyone, or the Vulture getting too beat up. It was profitable early in the game, but I don't think it's worth it now.
 
Police show up in greater frequency if you have "report crimes" on in the right hand HUD.

Set it to off and see how that works.

I really hope this is a hoax.
There's a "baby-sit me" tickbox?

I don't even have the words to describe this...

Functioning as a distress signal yes. Influencing the spawn rate in any way, shape or form is beyond reason.
If it really were the case, they would have serious audacity to include both "elite" and "dangerous" in their title.

Please tell me this is a hoax...[down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down][down]
 
Functioning as a distress signal yes. Influencing the spawn rate in any way, shape or form is beyond reason.

You are contradicting yourself. You are ok with the distress signal being sent so that police ships will be sent to assist. But you are not ok with these police ships spawning?
 
You are contradicting yourself. You are ok with the distress signal being sent so that police ships will be sent to assist. But you are not ok with these police ships spawning?

You missing the distinction is more likely than me contradicting myself...

There's a difference between a tick-box that sends a message "hey help me" which calls and draws information on security level of the system to spawn X ships, and a tick-box that increases the frequency at which they spawn based on that TICK-BOX .

The first has every instance created equal, whether the host spawned in it with or without "crimes on" the spawn is based on values that make sense.
The latter, if functioning as mentioned above, would be a "make-this-game-easy" tick-box. In which you already put at a significant disadvantage anyone around you just by hosting the instance with your crime reporting on.
 
You missing the distinction is more likely than me contradicting myself...

There's a difference between a tick-box that sends a message "hey help me" which calls and draws information on security level of the system to spawn X ships, and a tick-box that increases the frequency at which they spawn based on that TICK-BOX .

The first has every instance created equal, whether the host spawned in it with or without "crimes on" the spawn is based on values that make sense.
The latter, if functioning as mentioned above, would be a "make-this-game-easy" tick-box. In which you already put at a significant disadvantage anyone around you just by hosting the instance with your crime reporting on.

Why would it be a disadvantage to other people, when other player's actions make no difference to your game?
 
You missing the distinction is more likely than me contradicting myself...

There's a difference between a tick-box that sends a message "hey help me" which calls and draws information on security level of the system to spawn X ships, and a tick-box that increases the frequency at which they spawn based on that TICK-BOX .

The first has every instance created equal, whether the host spawned in it with or without "crimes on" the spawn is based on values that make sense.
The latter, if functioning as mentioned above, would be a "make-this-game-easy" tick-box. In which you already put at a significant disadvantage anyone around you just by hosting the instance with your crime reporting on.

There isn't a distinction. If you have report crime turned on, then you are requesting that more police ships spawn with you when you are attacked. This is completely at odds with your idea that nothing should affect what spawns. Of course a distress beacon should affect what spawns, and how often - that is pretty much the whole point of it!
 
Why would it be a disadvantage to other people, when other player's actions make no difference to your game?

You guys are joking right? This is absurd.
If I jump in the same instance with you, whether you turned crime reporting ON or OFF the amount of security ships should be the exact same. The point is to REPORT crime. Not have a carebear instance with additional police for your protection.

How exactly does it not affect everyone and every mechanism in the game? It's essentially an "easy" button if its functionality is as suggested.

As if the host of the instance could 'tick-box' his way to increase the amount of security ships... Nonsensical.
It affects everyone and everything else joining the instance based on his box.

There isn't a distinction. If you have report crime turned on, then you are requesting that more police ships spawn with you when you are attacked. This is completely at odds with your idea that nothing should affect what spawns. Of course a distress beacon should affect what spawns, and how often - that is pretty much the whole point of it!

Seriously... your phrasing.. This is completely false:
"If you have report crime turned on, then you are requesting that more police ships spawn with you when you are attacked."
Let me correct you:

'If you have report crime turned on, then you are requesting that police ships spawn with you when you are attacked.'.

Not more. That doesn't make sense. This isn't in regards to when you are attacked. This is when you spawn in an instance.
You're a miner you go to an asteroid field. You jump to a system, you're in super-cruise. The "crime report" should not affect the 'spawn' rate.

The way you guys interpret it is if you are attacked, but this doesn't even have anything to do with it. If it's turned off there's no security ships at all unless some other RNG makes an NPC spawn in.
 
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