Problem Is WORST Than That...
Smuggling is harder post 1.4/1.5. I bought a Cobra for smuggling, my Python was not well suited to it.
Some observations I have:
Whilst we do not have level 2 NPCs yet, the smuggling NPCs are abot 2.5. They can persist into different instances, so hopefully one day we will get the fabled level 2 NPCs. Let me explain by an example. You get interdicted by a pirate, you submit and boost and run and never see said pirate again. Compare this to you get interdicted by a mission NPC submit boost run, get interdicted again. The same mechanism works with assassination targets, at least on the newer assassination missions.
I concluded that submit, boost run was not the tactic to use for mission NPCs - and you can tell by the chat by the way the sort of NPC. Submitting and getting away just delays the decision you have to make. If you put up with the constant interdictions they will normally be there at your destination or next time you go into a USS. This is what I do:
1) Jump via a lwaless and wait, particularly if stacked missions. Normally one of your mission NPCS will show up "I have come a long way ...." or "I want what is on your hold ...." etc. Let them interdict you or interdict them and kill them. Thats one down, as it is lawless and the police are out of bounds works for them as well.
2) If you are lucky rinse and repeat 1.
3) Try not to get interdicted in the target system, tuff with them coming in at all angles.
4) If/When you are interdicted fight it and win. This delays the NPC respawning into the instance and gives you time to get to the destination.
5) If your destination target is an outpost and the system is not that interesting to you, consider killing the interdictor and taking the bounty. I know this is against some people's style, but if you are smuggling well you are actually a criminal already!
I have found using the above gives a much more pleasant experience when stacking smuggling.
Simon
You see, Instead the ESCAPE VECTOR Does NOT work at all, No Matter how long Aligned with Escape Vector, The Game Does NOT Make EVADE the Interdictions... After sometime Aligning with Escape Vector, the ship then just jumps out stops from SC and wind up submitting to Interdictions...
...Here the Worst of them all problem...
Every time then, When try to Throttle up and Engine Boost with the Interdictions Ships, and tried to Get Back to SC, the SC drive needs to cool down First,
then when ready, Need some time to Charge Up to get to SC, And in the meantime,
the Interdiction ship then Keeps Firing Weapons and Drain Our shields...
Then with Repeated Interdictions, Interdiction ship Weapons Firing CAUSES Damages to Our Ship,
Then Keeps Repeating Interdictions, Then TOO MUCH DAMAGES, Soon Thrusters Damaged, Then SC System Don't Work No More,
And This Problem Keeps Repeating Interdictions Until Our SHIP Is Destroyed...
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This I Think Might be A PROBLEM With the New Elite Dangerous Game Upgrade Or Update Just Today 01-08-2016...
I Don't Think The Game should make that TOO MANY Interdictions Attempts, And to Top that Off, Escape Vector DOESN'T Help Evade Repeated Interdictions...
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Does anyone knows what seems to be the Problems...?
Also, what about that Escape Vector Thing, How does That Work...?
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Are The Developers now Working To Fix These problems...?
Will There Be a New Patch soon...?