Too Many Repeated Interdictions and Escape Vectors DON'T Work...?

The game mechanic is broken.

It's not broken, it's buggy. I smuggle a LOT, and usually with 15+ missions stacked (because that results in pure, awesome mayhem sometimes). The escape vector bug happens maybe 5% of the time. But I completely agree it totally sucks when it happens. Unless it bugs out in your favor. :rolleyes:

As for the escape vector, it's like you can slow down to gain better movement and then push it when you have them centred.

This is not true. Your turn rate in SC is not affected by your throttle setting. When trying to escape an interdiction, you want to stay at maximum throttle all the time, to prevent the enemy from getting closer to you. Otherwise it makes their chance of interdicting you more successful. Always just full throttle, try to stay on the escape vector, and hope that their ship can't outmaneuver you.

You can always slow right down and submit and boost away yet it depends what ship you have.

This is also incorrect for smuggling missions. Those NPCs are scripted so they will keep interdicting you forever until one of you dies, or until you escape their interdiction (win the minigame). It's one of the reasons smuggling is actually fun, because it's not completely trivial to win. Submitting and jumping out only gets you away from random encounter NPCs.
 
I took a mission to retrieve a 'Black Box' from a different system. When I got to the system the first USS I flew into had a little conflict going on so I just jumped out again and from that moment on I was being constantly interdicted by System Security as a potential smuggling suspect. It was that bad that it would take only 55 seconds from the start of one interdiction to the start of the next. So when you take the time that it takes to complete the interdiction and the jump out I was only in cruise for 10 - 20 seconds at a time before the next interdiction. And this was constantly until I jumped out of the system and when I jumped back in I was not interdicted at all even after I had picked up the Black Box. This is just a broken mechanic.

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.......... This is not true. Your turn rate in SC is not affected by your throttle setting.

I'm not too sure about that. For a smaller ship it might not be as noticeable but my Anaconda seems to pitch faster when my throttle and speed are in the middle of the blue band. I haven't actually done any measuring but it certainly feels as if it is pitching faster.
 
Problem Is WORST Than That...

Smuggling is harder post 1.4/1.5. I bought a Cobra for smuggling, my Python was not well suited to it.

Some observations I have:
Whilst we do not have level 2 NPCs yet, the smuggling NPCs are abot 2.5. They can persist into different instances, so hopefully one day we will get the fabled level 2 NPCs. Let me explain by an example. You get interdicted by a pirate, you submit and boost and run and never see said pirate again. Compare this to you get interdicted by a mission NPC submit boost run, get interdicted again. The same mechanism works with assassination targets, at least on the newer assassination missions.

I concluded that submit, boost run was not the tactic to use for mission NPCs - and you can tell by the chat by the way the sort of NPC. Submitting and getting away just delays the decision you have to make. If you put up with the constant interdictions they will normally be there at your destination or next time you go into a USS. This is what I do:

1) Jump via a lwaless and wait, particularly if stacked missions. Normally one of your mission NPCS will show up "I have come a long way ...." or "I want what is on your hold ...." etc. Let them interdict you or interdict them and kill them. Thats one down, as it is lawless and the police are out of bounds works for them as well.
2) If you are lucky rinse and repeat 1.
3) Try not to get interdicted in the target system, tuff with them coming in at all angles.
4) If/When you are interdicted fight it and win. This delays the NPC respawning into the instance and gives you time to get to the destination.
5) If your destination target is an outpost and the system is not that interesting to you, consider killing the interdictor and taking the bounty. I know this is against some people's style, but if you are smuggling well you are actually a criminal already!

I have found using the above gives a much more pleasant experience when stacking smuggling.

Simon

You see, Instead the ESCAPE VECTOR Does NOT work at all, No Matter how long Aligned with Escape Vector, The Game Does NOT Make EVADE the Interdictions... After sometime Aligning with Escape Vector, the ship then just jumps out stops from SC and wind up submitting to Interdictions...
...Here the Worst of them all problem...
Every time then, When try to Throttle up and Engine Boost with the Interdictions Ships, and tried to Get Back to SC, the SC drive needs to cool down First,
then when ready, Need some time to Charge Up to get to SC, And in the meantime,
the Interdiction ship then Keeps Firing Weapons and Drain Our shields...
Then with Repeated Interdictions, Interdiction ship Weapons Firing CAUSES Damages to Our Ship,
Then Keeps Repeating Interdictions, Then TOO MUCH DAMAGES, Soon Thrusters Damaged, Then SC System Don't Work No More,
And This Problem Keeps Repeating Interdictions Until Our SHIP Is Destroyed...
___
This I Think Might be A PROBLEM With the New Elite Dangerous Game Upgrade Or Update Just Today 01-08-2016...
I Don't Think The Game should make that TOO MANY Interdictions Attempts, And to Top that Off, Escape Vector DOESN'T Help Evade Repeated Interdictions...
___
Does anyone knows what seems to be the Problems...?
Also, what about that Escape Vector Thing, How does That Work...?
___
Are The Developers now Working To Fix These problems...?
Will There Be a New Patch soon...?
 
Just jump out system and come back in if the npc keeps bugging you. Boost away and jump does work ,when jumping from system to system. In system they will follow you, follow you home, into your house.
 
___
This I Think Might be A PROBLEM With the New Elite Dangerous Game Upgrade Or Update Just Today 01-08-2016...
I Don't Think The Game should make that TOO MANY Interdictions Attempts, And to Top that Off, Escape Vector DOESN'T Help Evade Repeated Interdictions...
___
Does anyone knows what seems to be the Problems...?
Also, what about that Escape Vector Thing, How does That Work...?
___
Are The Developers now Working To Fix These problems...?
Will There Be a New Patch soon...?
 
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No, interdictions are broken.
Before 1.4? I would break interdictions all the time. It took me a while to get good at it, but eventually I was pretty successful routinely at breaking interdictions.

Now, breaking interdictions just dont work. I thought: Maybe I'm doing it wrong? Maybe I just suck?

But I just had an interdiction where I kept my target circle in the escape vector for 90% of the interdiction at full throttle. "Hunh" I thought to myself. The blue bar isnt going up. That's....very strange. I slip out of the circle for a few seconds but not wildly off the vector after several minutes of fighting, the AI decided it had had enough. Nearly instantly the red bar filled up. BAM interdicted.

In my Asp with A graded equipment, by a freaking viper mark III. I know it wasn't because he outmassed me. (I'm not really sure what metric frontier is using.) Interdictions are flat out broken. Up until now, again, I thought maybe it was just that I wasnt as skilled as the other commanders. Now I know it's because it's a damn bug.
 
You see, Instead the ESCAPE VECTOR Does NOT work at all, No Matter how long Aligned with Escape Vector, The Game Does NOT Make EVADE the Interdictions... After sometime Aligning with Escape Vector, the ship then just jumps out stops from SC and wind up submitting to Interdictions...
...Here the Worst of them all problem...
Every time then, When try to Throttle up and Engine Boost with the Interdictions Ships, and tried to Get Back to SC, the SC drive needs to cool down First,
then when ready, Need some time to Charge Up to get to SC, And in the meantime,
the Interdiction ship then Keeps Firing Weapons and Drain Our shields...
Then with Repeated Interdictions, Interdiction ship Weapons Firing CAUSES Damages to Our Ship,
Then Keeps Repeating Interdictions, Then TOO MUCH DAMAGES, Soon Thrusters Damaged, Then SC System Don't Work No More,
And This Problem Keeps Repeating Interdictions Until Our SHIP Is Destroyed...
___
This I Think Might be A PROBLEM With the New Elite Dangerous Game Upgrade Or Update Just Today 01-08-2016...
I Don't Think The Game should make that TOO MANY Interdictions Attempts, And to Top that Off, Escape Vector DOESN'T Help Evade Repeated Interdictions...
___
Does anyone knows what seems to be the Problems...?
Also, what about that Escape Vector Thing, How does That Work...?
___
Are The Developers now Working To Fix These problems...?
Will There Be a New Patch soon...?

I can often escape interdictions - when the vector is centered, I go full throttle and when I need to roll around to get it centered I put the throttle in the blue bit where the ship is most manueverable.

It gets tricky if the interdicting ship is a higher rank or has a lighter or more agile ship, it seems.

If I don't evade the interdiction, I blast the hell out of the offender. Police or Pirate.

Also, try using fewer random ellipses and caps. It won't help with interdictions, but it will make your posts nicer to read :)
 
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No, interdictions are broken.
Before 1.4? I would break interdictions all the time. It took me a while to get good at it, but eventually I was pretty successful routinely at breaking interdictions.

Now, breaking interdictions just dont work. I thought: Maybe I'm doing it wrong? Maybe I just suck?

But I just had an interdiction where I kept my target circle in the escape vector for 90% of the interdiction at full throttle. "Hunh" I thought to myself. The blue bar isnt going up. That's....very strange. I slip out of the circle for a few seconds but not wildly off the vector after several minutes of fighting, the AI decided it had had enough. Nearly instantly the red bar filled up. BAM interdicted.

In my Asp with A graded equipment, by a freaking viper mark III. I know it wasn't because he outmassed me. (I'm not really sure what metric frontier is using.) Interdictions are flat out broken. Up until now, again, I thought maybe it was just that I wasnt as skilled as the other commanders. Now I know it's because it's a damn bug.

___
Will Frontier Dev Offer A New PATCH And Fix For this BUG...?
 
To the OP: please try a Cobra, fitted for almost max speed, when you are interdicted submit and run away from the npc sensor range. After that you can low wake and you are safe, the npc won't chase you again.
PS: my english is bad, and i am the first to say this, but please for the love of any deity you like, stop using caps random in your text.
 
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For the first few weeks in the game I played all legal and nice, didn't bother with missions. I hardly ever got interdicted. When I did it was always a one off affair. I would win or submit and run and that would be that.

Then I tried smuggling. I got interdicted and killed before I even got to buy illegal goods! From the chat messages, it seemed that the NPCs assumed I had a cargo full of loot.

Then I tried missions. From the chat messages there were clearly NPC sent to follow, track, hunt and kill me and when I successfully won or ran from their interdictions they would be straight back on my tail again. Sure you would get some distance on them but as soon as you started slowing down or turning for the station they caught up with you again. More chat messages, more interdictions.

So it really depends on what you are doing as to whether you are facing a random pirate NPC or a determined assassin hunting you down. Assassins and bounty hunters trying to hunt you down are more difficult to win the interdiction over and they will repeatedly attempt it, compared to random pirates.

I believe this mechanic carries over from Elite Frontiers where the type and number of claxons in accelerated time and the number of times you had to run away increased depending on what mission you were doing and what you had in your cargo.
 
This isn't always the answer. I was just on a smuggling mission, and had an NPC repeatedly interdict me. I would submit, run, low wake, and then have the NPC interdict me again seconds later while I was trying to reach my target station (I was only say, 300 ls away from my target too. It was getting extremely annoying.) After the pirates interdicted me and shot up my shields FOUR TIMES IN A ROW while trying to cross that last freaking 300 ls I high waked out of the system and jumped back in. That got rid of the NPC pirates, but it still doesn't change the extremely frustrating fact of the broken interdictions. If I had just traveled 20,000 ls instead of 2,000 to reach the station, I would have been furious.

While submitting will get you through a stop, it's also still clear that the game mechanic is broken.
 
This isn't always the answer. I was just on a smuggling mission, and had an NPC repeatedly interdict me. I would submit, run, low wake, and then have the NPC interdict me again seconds later while I was trying to reach my target station (I was only say, 300 ls away from my target too. It was getting extremely annoying.) After the pirates interdicted me and shot up my shields FOUR TIMES IN A ROW while trying to cross that last freaking 300 ls I high waked out of the system and jumped back in. That got rid of the NPC pirates, but it still doesn't change the extremely frustrating fact of the broken interdictions. If I had just traveled 20,000 ls instead of 2,000 to reach the station, I would have been furious.

While submitting will get you through a stop, it's also still clear that the game mechanic is broken.

So someone was sent to track, hunt and kill you.

Reverse the mechanic to see how it works. Go and take an assassination mission. Sit in supercruise until you spot your target, then follow him, interdict him, let him run, get back into super cruise, chase him. You will catch him when he slows.

You are much more likely to get interdicted as you get close to your target station as your velocity will always be dropping, this makes it much easier to catch you. Try it yourself as the aggressor and you'll see.
 
So someone was sent to track, hunt and kill you.

Reverse the mechanic to see how it works. Go and take an assassination mission. Sit in supercruise until you spot your target, then follow him, interdict him, let him run, get back into super cruise, chase him. You will catch him when he slows.

You are much more likely to get interdicted as you get close to your target station as your velocity will always be dropping, this makes it much easier to catch you. Try it yourself as the aggressor and you'll see.


Right, so: That's why breaking interdictions need to work.
 
Right, so: That's why breaking interdictions need to work.

It does work, it's just a lot harder now. Or, rather, appropriately hard. It was blatantly broken before -- it was almost impossible to lose no matter what kind of ship you were in. Now you have to be in a ship that has reasonable agility in order to escape.

I win 75%-80% of interdictions in my A-rated asp. Never throttle down, stay at max throttle and keep the escape vector centered. If you throttle down thinking it will help you turn faster, the enemy ship gets a lot closer which strengthens the interdiction making it even harder to escape.
 
In addition to what's been said regarding missions and interdictions, if you're getting constant harassment near or on approach to stations (not always just the concertina effect already mentioned), check Nav tab on your left hand panel, I'm sure you'll soon begin to notice the reason why it happens at some stations more than others soon enough :)
 
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I fly legal, no bounties, no fines, no smuggling missions. I am seeing more interdictions but every time it happens because I have been lazy and not watched my scanner and made sure to fly in a corridor of space that is clear of threats. I agree there is something not quite right, because I have lost the interdiction battle even when I have thought I had kept in the zone properly. I assumed that was down to variations between me, my ship and the interdicting ship and captain adding some variation, but reading this thread maybe not. I am low ranked and in a Cobra. I used to run, but now I turn and fight.
 
Lately I do a lot of smuggling in an Asp, stacking 15+ missions, so I get interdicted all the time.

My experience is that most of the time the escape vector moves faster than the pitch rate of my ship. I can recognize this in the first seconds of the minigame, then I submit and just murder the interdictor (police vipers mostly).

Now I have bounties in a dozen systems or so. But since being wanted does not matter one little bit, I dont care. It is even a more reliable tactic to prevent scanning than running away. Funny isn't it? I'm not supposed to bring attention to myself, yet I can murder all the police I want with impunity.
 
Lotsof people still dobt get its not about having the vector dead-center, but about beating the oppossition. A fast-moving vector is a challenge to both parties, and generally the area where you can score most points, even when you never got it fully centered.
 
Lotsof people still dobt get its not about having the vector dead-center, but about beating the oppossition. A fast-moving vector is a challenge to both parties, and generally the area where you can score most points, even when you never got it fully centered.
Eh?
No, it's about evading an interdiction attempt. This is achieved by aligning your ships velocity with the displayed 'escape vector' - it may argued that it should be an 'evade vector'. One's focus is not any 'opposition' but on getting that escape vector on centre.
Quote from the Horizons manual:
'When your ship is interdicted, a specific canopy HUD element is displayed. This comprises

of an Escape Vector, and alignment rings. Attempt to pilot your ship so that you are aiming

directly at the Escape Vector at all times. Doing so keeps your ship travelling at super cruise
'
Is the manual incorrect?
 
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